fix #H4426 - shapeshifted vampires vs stoning

and vs digestion.  minstapetrify() was previously changed to
explicitly revert a shape-shifted vampire back to vampire form
when it was turned to stone.  This does the same for monstone().
It also causes shape-shifted vampires to revert to vampire form
immediately when swallowed, so subsequent death via digestion or
engulfing damage doesn't have to deal with reverting changed shape.

I'm not convinced this is the right fix for either stoning or
being digested.  Unlike with ordinary damage, where multiple hits
are usually needed to kill a vampire after it reverts to 'V' form,
here the vampire will be killed by the next successful stoning or
digestion attack in one hit.  It ought to least try to flee.
This commit is contained in:
PatR
2016-07-11 17:38:02 -07:00
parent 47572a7946
commit ff29971453
4 changed files with 39 additions and 5 deletions

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@@ -318,6 +318,8 @@ if a visible monster becomes invisible, mark its spot with the 'remembered,
unseen monster' glyph ('I' character or '?' tile)
monsters can throw cockatrice eggs at hero, but there was no handling for eggs
when the missile hit an intervening monster
clarify that shape-shifted vampires revert to vampire form when petrified or
digested; when back in 'V' form, they're vulnerable to such damage
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

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@@ -677,12 +677,26 @@ register struct attack *mattk;
return MM_MISS;
if (vis) {
/* [this two-part formatting dates back to when only one x_monnam
result could be included in an expression because the next one
would overwrite first's result -- that's no longer the case] */
Sprintf(buf, "%s swallows", Monnam(magr));
pline("%s %s.", buf, mon_nam(mdef));
}
for (obj = mdef->minvent; obj; obj = obj->nobj)
(void) snuff_lit(obj);
if (is_vampshifter(mdef)
&& newcham(mdef, &mons[mdef->cham], FALSE, FALSE)) {
if (vis) {
/* 'it' -- previous form is no longer available and
using that would be excessively verbose */
pline("%s expels it.", Monnam(magr));
pline("It turns into %s.", a_monnam(mdef));
}
return MM_HIT; /* bypass mdamagem() */
}
/*
* All of this manipulation is needed to keep the display correct.
* There is a flush at the next pline().

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@@ -2043,6 +2043,9 @@ struct monst *mdef;
xchar x = mdef->mx, y = mdef->my;
boolean wasinside = FALSE;
if (!vamp_stone(mdef)) /* vampshifter reverts to vampire */
return;
/* we have to make the statue before calling mondead, to be able to
* put inventory in it, and we have to check for lifesaving before
* making the statue....
@@ -2402,9 +2405,8 @@ struct monst *mtmp;
/* construct a format string before transformation */
Sprintf(buf, "The lapidifying %s %s %s",
x_monnam(mtmp, ARTICLE_NONE, (char *) 0,
SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION
| SUPPRESS_INVISIBLE | SUPPRESS_IT,
FALSE),
(SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION
| SUPPRESS_INVISIBLE | SUPPRESS_IT), FALSE),
amorphous(mtmp->data) ? "coalesces on the"
: is_flyer(mtmp->data) ? "drops to the"
: "writhes on the",
@@ -2434,8 +2436,8 @@ struct monst *mtmp;
else
mtmp->cham = mndx;
if (canspotmon(mtmp)) {
pline("%s rises from the %s with renewed agility!",
Amonnam(mtmp), surface(mtmp->mx, mtmp->my));
pline("%s rises from the %s with renewed agility!",
Amonnam(mtmp), surface(mtmp->mx, mtmp->my));
}
newsym(mtmp->mx, mtmp->my);
return FALSE; /* didn't petrify */

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@@ -1894,6 +1894,18 @@ register struct attack *mattk;
for (otmp = mdef->minvent; otmp; otmp = otmp->nobj)
(void) snuff_lit(otmp);
/* force vampire in bat, cloud, or wolf form to revert back to
vampire form now instead of dealing with that when it dies */
if (is_vampshifter(mdef)
&& newcham(mdef, &mons[mdef->cham], FALSE, FALSE)) {
You("engulf it, then expel it.");
if (canspotmon(mdef))
pline("It turns into %s.", a_monnam(mdef));
else
map_invisible(mdef->mx, mdef->my);
return 1;
}
/* engulfing a cockatrice or digesting a Rider or Medusa */
fatal_gulp = (touch_petrifies(pd) && !Stone_resistance)
|| (mattk->adtyp == AD_DGST
@@ -1937,6 +1949,10 @@ register struct attack *mattk;
m_useup(mdef, otmp);
newuhs(FALSE);
/* Message sequencing BUG: if you gain a level here,
* "welcome to level N+1" is given immediately and
* then "you totally digest <foo>" is given later.
*/
xkilled(mdef, XKILL_NOMSG | XKILL_NOCORPSE);
if (mdef->mhp > 0) { /* monster lifesaved */
You("hurriedly regurgitate the sizzling in your %s.",