Another round of instance globals changes.
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@@ -78,7 +78,7 @@ boolean waslit, rockit;
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lev->waslit = (rockit ? FALSE : TRUE);
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lev->horizontal = FALSE;
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/* short-circuit vision recalc */
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viz_array[y][x] = (dist < 3) ? (IN_SIGHT | COULD_SEE) : COULD_SEE;
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g.viz_array[y][x] = (dist < 3) ? (IN_SIGHT | COULD_SEE) : COULD_SEE;
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lev->typ = (rockit ? STONE : ROOM); /* flags set via doormask above */
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if (dist >= 3)
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impossible("mkcavepos called with dist %d", dist);
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@@ -133,7 +133,7 @@ register boolean rockit;
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newsym(u.ux, u.uy); /* in case player is invisible */
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}
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vision_full_recalc = 1; /* everything changed */
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g.vision_full_recalc = 1; /* everything changed */
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}
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/* When digging into location <x,y>, what are you actually digging into? */
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@@ -618,7 +618,7 @@ int ttyp;
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if (at_u) {
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if (!wont_fall) {
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set_utrap(rn1(4, 2), TT_PIT);
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vision_full_recalc = 1; /* vision limits change */
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g.vision_full_recalc = 1; /* vision limits change */
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} else
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reset_utrap(TRUE);
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if (oldobjs != newobjs) /* something unearthed */
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