Another round of instance globals changes.
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@@ -789,7 +789,7 @@ gcrownu()
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/* when getting a new book for known spell, enhance
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currently wielded weapon rather than the book */
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for (sp_no = 0; sp_no < MAXSPELL; sp_no++)
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if (spl_book[sp_no].sp_id == class_gift) {
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if (g.spl_book[sp_no].sp_id == class_gift) {
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if (ok_wep(uwep))
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obj = uwep; /* to be blessed,&c */
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break;
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@@ -1161,7 +1161,7 @@ aligntyp g_align;
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while (--trycnt > 0) {
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if (otmp->otyp != SPE_BLANK_PAPER) {
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for (sp_no = 0; sp_no < MAXSPELL; sp_no++)
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if (spl_book[sp_no].sp_id == otmp->otyp)
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if (g.spl_book[sp_no].sp_id == otmp->otyp)
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break;
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if (sp_no == MAXSPELL
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&& !P_RESTRICTED(spell_skilltype(otmp->otyp)))
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@@ -1921,9 +1921,9 @@ doturn()
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int sp_no;
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for (sp_no = 0; sp_no < MAXSPELL; ++sp_no) {
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if (spl_book[sp_no].sp_id == NO_SPELL)
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if (g.spl_book[sp_no].sp_id == NO_SPELL)
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break;
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else if (spl_book[sp_no].sp_id == SPE_TURN_UNDEAD)
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else if (g.spl_book[sp_no].sp_id == SPE_TURN_UNDEAD)
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return spelleffects(sp_no, FALSE);
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}
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You("don't know how to turn undead!");
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