Another round of instance globals changes.
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@@ -337,7 +337,7 @@ boolean allow_drag;
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*/
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newsym(u.ux0, u.uy0);
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see_monsters();
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vision_full_recalc = 1;
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g.vision_full_recalc = 1;
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nomul(0);
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vision_recalc(0); /* vision before effects */
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/* if terrain type changes, levitation or flying might become blocked
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@@ -537,7 +537,7 @@ boolean break_the_rules;
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/* Try to use teleport away spell. */
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if (objects[SPE_TELEPORT_AWAY].oc_name_known && !Confusion)
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for (sp_no = 0; sp_no < MAXSPELL; sp_no++)
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if (spl_book[sp_no].sp_id == SPE_TELEPORT_AWAY) {
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if (g.spl_book[sp_no].sp_id == SPE_TELEPORT_AWAY) {
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castit = TRUE;
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break;
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}
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