teetering on edge of pit
- when you're teetering on the edge of a pit you can use '>' to enter the pit - pull the numerious teetering checks into a new function
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@@ -8,6 +8,7 @@ wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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Platform- and/or Interface-Specific Fixes
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@@ -2088,6 +2088,7 @@ E boolean NDECL(unconscious);
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E boolean NDECL(lava_effects);
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E void FDECL(blow_up_landmine, (struct trap *));
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E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));
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E boolean FDECL(uteetering_at_seen_pit, (struct trap *));
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/* ### u_init.c ### */
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@@ -193,6 +193,7 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
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#define NOWEBMSG 0x01 /* suppress stumble into web message */
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#define FORCEBUNGLE 0x02 /* adjustments appropriate for bungling */
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#define RECURSIVETRAP 0x04 /* trap changed into another type this same turn */
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#define TOOKPLUNGE 0x08 /* used '>' to enter pit below you */
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/* Flags to control test_move in hack.c */
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#define DO_MOVE 0 /* really doing the move */
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16
src/do.c
16
src/do.c
@@ -209,10 +209,7 @@ const char *verb;
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}
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water_damage(obj, FALSE, FALSE);
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} else if (u.ux == x && u.uy == y &&
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(!u.utrap || u.utraptype != TT_PIT) &&
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(t = t_at(x,y)) != 0 && t->tseen &&
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(t->ttyp==PIT || t->ttyp==SPIKED_PIT)) {
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/* you escaped a pit and are standing on the precipice */
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(t = t_at(x,y)) != 0 && uteetering_at_seen_pit(t)) {
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if (Blind && !Deaf)
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You_hear("%s tumble downwards.",
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the(xname(obj)));
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@@ -778,10 +775,13 @@ dodown()
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return (0); /* didn't move */
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}
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if (!stairs_down && !ladder_down) {
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if (!(trap = t_at(u.ux,u.uy)) ||
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(trap->ttyp != TRAPDOOR && trap->ttyp != HOLE)
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|| !Can_fall_thru(&u.uz) || !trap->tseen) {
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trap = t_at(u.ux,u.uy);
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if (trap && uteetering_at_seen_pit(trap)) {
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dotrap(trap, TOOKPLUNGE);
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return(1);
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} else if (!trap ||
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(trap->ttyp != TRAPDOOR && trap->ttyp != HOLE) ||
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!Can_fall_thru(&u.uz) || !trap->tseen) {
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if (flags.autodig && !context.nopick &&
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uwep && is_pick(uwep)) {
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return use_pick_axe2(uwep);
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@@ -1937,17 +1937,14 @@ dopickup()
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return(0);
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}
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if (traphere && traphere->tseen) {
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if (traphere && uteetering_at_seen_pit(traphere)) {
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/* Allow pickup from holes and trap doors that you escaped from
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* because that stuff is teetering on the edge just like you, but
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* not pits, because there is an elevation discrepancy with stuff
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* in pits.
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*/
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if ((traphere->ttyp == PIT || traphere->ttyp == SPIKED_PIT) &&
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(!u.utrap || (u.utrap && u.utraptype != TT_PIT))) {
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You("cannot reach the bottom of the pit.");
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return(0);
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}
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You("cannot reach the bottom of the pit.");
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return(0);
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}
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return (pickup(-count));
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@@ -412,17 +412,14 @@ int what; /* should be a long */
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read_engr_at(u.ux, u.uy);
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return (0);
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}
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if (ttmp && ttmp->tseen) {
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if (ttmp && uteetering_at_seen_pit(ttmp)) {
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/* Allow pickup from holes and trap doors that you escaped
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* from because that stuff is teetering on the edge just
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* like you, but not pits, because there is an elevation
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* discrepancy with stuff in pits.
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*/
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if ((ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT) &&
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(!u.utrap || (u.utrap && u.utraptype != TT_PIT))) {
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read_engr_at(u.ux, u.uy);
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return(0);
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}
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read_engr_at(u.ux, u.uy);
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return(0);
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}
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/* multi && !context.run means they are in the middle of some other
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* action, or possibly paralyzed, sleeping, etc.... and they just
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27
src/trap.c
27
src/trap.c
@@ -577,6 +577,7 @@ unsigned trflags;
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boolean already_seen = trap->tseen;
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boolean webmsgok = (!(trflags & NOWEBMSG));
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boolean forcebungle = (trflags & FORCEBUNGLE);
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boolean plunged = (trflags & TOOKPLUNGE);
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nomul(0);
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@@ -604,7 +605,7 @@ unsigned trflags;
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return;
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}
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if(!Fumbling && ttype != MAGIC_PORTAL &&
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ttype != ANTI_MAGIC && !forcebungle &&
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ttype != ANTI_MAGIC && !forcebungle && !plunged &&
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(!rn2(5) ||
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((ttype == PIT || ttype == SPIKED_PIT) && is_clinger(youmonst.data)))) {
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You("escape %s %s.",
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@@ -877,7 +878,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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"poor", SUPPRESS_SADDLE, FALSE));
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} else
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#endif
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Strcpy(verbbuf,"fall");
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Strcpy(verbbuf, plunged ? "plunge" : "fall");
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You("%s into %s pit!", verbbuf, a_your[trap->madeby_u]);
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}
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/* wumpus reference */
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@@ -909,13 +910,16 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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#endif
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if (ttype == SPIKED_PIT) {
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losehp(Maybe_Half_Phys(rnd(10)),
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"fell into a pit of iron spikes",
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plunged ? "deliberately plunged into a pit of iron spikes" :
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"fell into a pit of iron spikes",
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NO_KILLER_PREFIX);
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if (!rn2(6))
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poisoned("spikes", A_STR, "fall onto poison spikes",
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8, FALSE);
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} else
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losehp(Maybe_Half_Phys(rnd(6)),"fell into a pit",
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losehp(Maybe_Half_Phys(rnd(6)),
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plunged ? "deliberately plunged into a pit" :
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"fell into a pit",
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NO_KILLER_PREFIX);
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if (Punished && !carried(uball)) {
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unplacebc();
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@@ -3779,6 +3783,21 @@ register struct trap *trap;
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dealloc_trap(trap);
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}
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/*
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* Returns TRUE if you escaped a pit and are standing on the precipice.
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*/
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boolean
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uteetering_at_seen_pit(trap)
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struct trap *trap;
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{
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if (trap && trap->tseen &&
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(!u.utrap || u.utraptype != TT_PIT) &&
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(trap->ttyp==PIT || trap->ttyp==SPIKED_PIT))
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return TRUE;
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else
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return FALSE;
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}
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boolean
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delfloortrap(ttmp)
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register struct trap *ttmp;
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