teetering on edge of pit
- when you're teetering on the edge of a pit you can use '>' to enter the pit - pull the numerious teetering checks into a new function
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@@ -193,6 +193,7 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
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#define NOWEBMSG 0x01 /* suppress stumble into web message */
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#define FORCEBUNGLE 0x02 /* adjustments appropriate for bungling */
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#define RECURSIVETRAP 0x04 /* trap changed into another type this same turn */
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#define TOOKPLUNGE 0x08 /* used '>' to enter pit below you */
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/* Flags to control test_move in hack.c */
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#define DO_MOVE 0 /* really doing the move */
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