Add fixes entries for recent merges

This commit is contained in:
Sean Hunt
2016-04-12 21:32:34 -04:00
parent bca851d711
commit 587ec223b9

View File

@@ -205,6 +205,9 @@ when attacking a monster with a rust or corrosion or acid passive
counter-attack, grease wasn't protecting the attacker's weapon
the Bell of Opening now correctly reports when it opens a trapdoor/hole
knocking can no longer send a monster through a trapdoor/hole and desaddle it
the game no longer gets confused when you break an item while in a different
shop
shopkeepers now correctly handle nested containers and gold in containers
post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
post-3.6.0: more sortloot revisions
@@ -223,6 +226,7 @@ tty: responding with <return> or <enter> during role, race, &c selection
tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
to avoid conflicts with <curses.h>
tty: skip selector letter and selection indicator (-,+,#) during menu coloring
tty: '>' no longer closes a menu window
unix/X11: in top level Makefile, some commented out definitions of VARDATND
misspelled pilemark.xbm (as pilemark.xpm)
unix: options file with CR+LF line ends and an invalid option line resulted in
@@ -326,3 +330,5 @@ Ray Chason's MSDOS port support for some VESA modes
Code Cleanup and Reorganization
-------------------------------
removed some unused variables and dead code
the level generator no longer uses the native pRNG