Add fixes entries for recent merges
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@@ -205,6 +205,9 @@ when attacking a monster with a rust or corrosion or acid passive
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counter-attack, grease wasn't protecting the attacker's weapon
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counter-attack, grease wasn't protecting the attacker's weapon
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the Bell of Opening now correctly reports when it opens a trapdoor/hole
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the Bell of Opening now correctly reports when it opens a trapdoor/hole
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knocking can no longer send a monster through a trapdoor/hole and desaddle it
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knocking can no longer send a monster through a trapdoor/hole and desaddle it
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the game no longer gets confused when you break an item while in a different
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shop
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shopkeepers now correctly handle nested containers and gold in containers
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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post-3.6.0: more sortloot revisions
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@@ -223,6 +226,7 @@ tty: responding with <return> or <enter> during role, race, &c selection
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tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
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tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
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to avoid conflicts with <curses.h>
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to avoid conflicts with <curses.h>
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tty: skip selector letter and selection indicator (-,+,#) during menu coloring
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tty: skip selector letter and selection indicator (-,+,#) during menu coloring
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tty: '>' no longer closes a menu window
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unix/X11: in top level Makefile, some commented out definitions of VARDATND
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unix/X11: in top level Makefile, some commented out definitions of VARDATND
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misspelled pilemark.xbm (as pilemark.xpm)
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misspelled pilemark.xbm (as pilemark.xpm)
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unix: options file with CR+LF line ends and an invalid option line resulted in
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unix: options file with CR+LF line ends and an invalid option line resulted in
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@@ -326,3 +330,5 @@ Ray Chason's MSDOS port support for some VESA modes
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Code Cleanup and Reorganization
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Code Cleanup and Reorganization
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-------------------------------
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-------------------------------
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removed some unused variables and dead code
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the level generator no longer uses the native pRNG
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