Merge from the devteam repository into NetHack-3.6.0
Huh, it's nice to see the devteam active enough that we can actually create simultaneous changes by chance.
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@@ -473,6 +473,11 @@ make Vlad slightly tougher
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reduce the amount of gold laying on the floor
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locked chests and large boxes contain more stuff
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make shopkeepers bill hero for burying merchandise
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monster holding hero takes double damage from an explosion for reaching into
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adjacent spot, but it was being inflicted even when hero was swallowed
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or beyond the explosion radius
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poly'd hero holding monster now takes double damage (if monster is within
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explosion radious) instead of inflicting that upon the monster
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 explode.c $NHDT-Date: 1503355817 2017/08/21 22:50:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.50 $ */
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/* NetHack 3.6 explode.c $NHDT-Date: 1511483825 2017/11/24 00:37:05 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.53 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -401,8 +401,18 @@ int expltype;
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pline("%s resists the %s!", Monnam(mtmp), str);
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mdam = (dam + 1) / 2;
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}
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if (mtmp == u.ustuck)
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/* if grabber is reaching into hero's spot and
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hero's spot is within explosion radius, grabber
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gets hit by double damage */
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if (mtmp == u.ustuck && !u.uswallow
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&& !(Upolyd && sticks(youmonst.data))
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&& distu(x, y) <= 2)
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mdam *= 2;
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/* being resistant to opposite type of damage makes
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target more vulnerable to current type of damage
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(being resistant to current type has already cut
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damage in half, so this effectively restores it
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to full for targets who resist both types) */
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if (resists_cold(mtmp) && adtyp == AD_FIRE)
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mdam *= 2;
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else if (resists_fire(mtmp) && adtyp == AD_COLD)
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@@ -468,6 +478,13 @@ int expltype;
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ugolemeffects((int) adtyp, damu);
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if (uhurt == 2) {
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/* if poly'd hero is grabbing another victim, do double damage */
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/* [FIXME: if u.ustuck was killed above, we'll miss it here.] */
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if (u.ustuck && !u.uswallow && (Upolyd && sticks(youmonst.data))
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&& dist2((int) u.ustuck->mx, (int) u.ustuck->my, x, y) <= 2)
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damu *= 2;
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/* [FIXME too: hero ought to get same fire-resistant vs cold
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* and cold-resistant vs fire double damage as monsters.] */
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if (Upolyd)
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u.mh -= damu;
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else
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