win32 uses included uudecode utility
This commit is contained in:
@@ -72,6 +72,8 @@ static char sccsid[] = "@(#)uudecode.c 5.5 (Berkeley) 7/6/88";
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# endif
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# include <sys/types.h> /* MSDOS, WIN32, or UNIX */
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# include <sys/stat.h>
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# include <string.h>
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# include <stdlib.h>
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#endif
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static void decode(FILE *, FILE *);
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@@ -224,6 +226,7 @@ int n;
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putc(c3, f);
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}
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#if !defined(MSDOS) && !defined(VMS) && !defined(WIN32)
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/*
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* Return the ptr in sp at which the character c appears;
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* NULL if not found
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@@ -243,4 +246,5 @@ register char *sp, c;
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} while (*sp++);
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return(NULL);
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}
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#endif
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@@ -1,4 +1,4 @@
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# SCCS Id: @(#)Makefile.nt 3.4 2002/01/22
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# SCCS Id: @(#)Makefile.nt 3.4 2002/02/28
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# Copyright (c) NetHack PC Development Team 1993-2001
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#
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# NetHack 3.4.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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@@ -137,23 +137,23 @@ PRECOMPHEAD = N # set to Y if you want to use precomp. headers
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################################################
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!IF "$(GRAPHICAL)" == "Y"
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TILEGAME = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
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TILEDEF = -DTILES -DMSWIN_GRAPHICS
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TILERES = $(O)winhack.res
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TILEINCL = -I$(WIN32)
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TILEHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
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WINPFLAG = -DTILES -DMSWIN_GRAPHICS
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NHRES = $(O)winhack.res
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WINPINC = -I$(WIN32)
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WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
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$(WIN32)\mhinput.h $(WIN32)\mhmain.h $(WIN32)\mhmap.h $(WIN32)\mhmenu.h \
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$(WIN32)\mhmsg.h $(WIN32)\mhmsgwnd.h $(WIN32)\mhrip.h $(WIN32)\mhstatus.h \
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$(WIN32)\mhtext.h $(WIN32)\resource.h $(WIN32)\winMS.h
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!ELSE
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TILEGAME = $(O)nttty.o
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TILEDEF = -DWIN32CON
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TILEHDR =
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TILERES = $(O)console.res
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TILEINCL =
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WINPORT = $(O)nttty.o
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WINPFLAG = -DWIN32CON
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WINPHDR =
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NHRES = $(O)console.res
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WINPINC =
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!ENDIF
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TILEUTIL16 = $(UTIL)\tile2bmp.exe
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@@ -183,7 +183,7 @@ DLBFLG =
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# macros. All builds include the base ones.
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#==========================================
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CFLAGSBASE = -c $(cflags) $(cvarsmt) -I$(INCL) -nologo $(cdebug) $(TILEINCL)
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CFLAGSBASE = -c $(cflags) $(cvarsmt) -I$(INCL) -nologo $(cdebug) $(WINPINC)
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LFLAGSBASEC = $(linkdebug) $(conflags) $(conlibsmt)
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LFLAGSBASEG = $(linkdebug) $(guiflags) $(guilibsmt) comctl32.lib
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@@ -199,7 +199,7 @@ LFLAGSU = $(LFLAGSBASEC)
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#==========================================
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LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt)
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CFLAGS = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
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CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
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NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO
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NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505
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!IF ("$(GRAPHICAL)"=="Y")
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@@ -384,11 +384,11 @@ OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
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$(VOBJ26) $(VOBJ27)
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TILOBJ = $(TILEGAME)
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WINPOBJ = $(WINPORT)
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VVOBJ = $(O)version.o
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ALLOBJ = $(TILOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
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ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
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#==========================================
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# Header file macros
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@@ -527,10 +527,12 @@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
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@echo Optional tile development utilities are up to date.
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!IF "$(GRAPHICAL)"=="Y"
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$(TILERES): $(TILEBMP16) $(WIN32)\winhack.rc
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$(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
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$(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp $(WIN32)\petmark.bmp \
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$(WIN32)\NetHack.ico
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@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
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!ELSE
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$(TILERES): $(NTSYS)\console.rc
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$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
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@$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc
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!ENDIF
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@@ -563,12 +565,12 @@ $(TILERES): $(NTSYS)\console.rc
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# DO NOT INDENT THE << below!
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#
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$(GAMEFILE) : $(ALLOBJ) $(TILERES)
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$(GAMEFILE) : $(ALLOBJ) $(NHRES)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
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$(ALLOBJ:^ =^
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) $(TILERES)
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) $(NHRES)
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<<
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@if exist $(O)install.tag del $(O)install.tag
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@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
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@@ -617,6 +619,45 @@ $(INCL)\vis_tab.h: $(U)makedefs.exe
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$(SRC)\vis_tab.c: $(U)makedefs.exe
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$(U)makedefs -z
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#==========================================
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# uudecode utility and uuencoded targets
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#==========================================
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$(U)uudecode.exe: $(O)uudecode.o
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@$(link) $(LFLAGSU) -out:$@ $(O)\uudecode.o
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$(O)uudecode.o: $(SSYS)\uudecode.c
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$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
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chdir $(NTSYS)
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..\..\util\uudecode.exe nhico.uu
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chdir ..\..\src
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$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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chdir ..\..\src
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$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe mnsel.uu
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chdir ..\..\src
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$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe mnselcnt.uu
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chdir ..\..\src
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$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe mnunsel.uu
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chdir ..\..\src
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$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu
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chdir $(WIN32)
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..\..\util\uudecode.exe petmark.uu
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chdir ..\..\src
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#==========================================
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# Level Compiler Stuff
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#==========================================
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@@ -990,7 +1031,7 @@ clean:
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if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
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if exist $(SRC)\*.lnk del $(SRC)\*.lnk
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if exist $(SRC)\*.map del $(SRC)\*.map
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! IF ("$(TILEDEF)"!="")
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! IF ("$(WINPFLAG)"!="")
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if exist $(TILEBMP16) del $(TILEBMP16)
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if exist $(TILEBMP32) del $(TILEBMP32)
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! ENDIF
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@@ -1,11 +1,10 @@
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@REM SCCS Id: @(#)nhsetup.bat 2002/01/25
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@REM SCCS Id: @(#)nhsetup.bat 2002/02/28
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@REM Copyright (c) NetHack PC Development Team 1993, 1996, 2002
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@REM NetHack may be freely redistributed. See license for details.
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@REM Win32 setup batch file, see Install.nt for details
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@REM
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@echo off
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set err_nouu=
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set err_copy=
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set opt=
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@@ -27,13 +26,6 @@ goto err_set
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:do_tty
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set opt=NetHack for NT Console
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if exist .\nethack.ico goto hasicon
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if exist .\nhico.uu uudecode nhico.uu >nul
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if exist .\nethack.ico goto hasicon
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set err_nouu=Y
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goto done
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:hasicon
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echo NetHack icon exists ok.
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echo "Copying Makefile.NT to ..\..\src\Makefile"
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copy makefile.NT ..\..\src\Makefile >nul
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echo Makefile copied ok.
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@@ -68,72 +60,9 @@ copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.mak ..\..\build >nul
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copy ..\..\win\win32\tilemap.dsp ..\..\build >nul
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copy ..\..\win\win32\uudecode.dsp ..\..\build >nul
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copy ..\..\win\win32\nethackw.dsp ..\..\build >nul
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echo.
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echo "Decoding/Copying a couple of bitmaps"
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if exist ..\..\win\win32\mnsel.bmp goto hasmnsel2
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if exist .\mnsel.bmp goto hasmnsel1
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if exist ..\..\win\win32\mnsel.uu uudecode ..\..\win\win32\mnsel.uu >nul
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if exist .\mnsel.bmp goto hasmnsel1
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echo Error - No UUDECODE utility to decode ..\..\win\win32\mnsel.uu
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goto hasmnsel2
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:hasmnsel1
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echo copy .\mnsel.bmp ..\..\win\win32
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copy .\mnsel.bmp ..\..\win\win32
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:hasmnsel2
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if NOT exist ..\..\win\win32\mnsel.bmp set err_nouu=Y
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if exist ..\..\win\win32\mnunsel.bmp goto hasmnuns2
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if exist .\mnunsel.bmp goto hasmnuns1
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if exist ..\..\win\win32\mnunsel.uu uudecode ..\..\win\win32\mnunsel.uu >nul
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if exist .\mnunsel.bmp goto hasmnuns1
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echo Error - No UUDECODE utility to decode ..\..\win\win32\mnunsel.uu
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goto hasmnuns2
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:hasmnuns1
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echo copy .\mnunsel.bmp ..\..\win\win32
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copy .\mnunsel.bmp ..\..\win\win32
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:hasmnuns2
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if NOT exist ..\..\win\win32\mnunsel.bmp set err_nouu=Y
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if exist ..\..\win\win32\mnselcnt.bmp goto hasmnselcnt2
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if exist .\mnselcnt.bmp goto hasmnselcnt1
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if exist ..\..\win\win32\mnselcnt.uu uudecode ..\..\win\win32\mnselcnt.uu >nul
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if exist .\mnselcnt.bmp goto hasmnselcnt1
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echo Error - No UUDECODE utility to decode ..\..\win\win32\mnselcnt.uu
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goto hasmnselcnt2
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:hasmnselcnt1
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echo copy .\mnselcnt.bmp ..\..\win\win32
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copy .\mnselcnt.bmp ..\..\win\win32
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:hasmnselcnt2
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if NOT exist ..\..\win\win32\mnselcnt.bmp set err_nouu=Y
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if exist ..\..\win\win32\petmark.bmp goto haspm2
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if exist .\petmark.bmp goto haspm1
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if exist ..\..\win\win32\petmark.uu uudecode ..\..\win\win32\petmark.uu >nul
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if exist .\petmark.bmp goto haspm1
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echo Error - No UUDECODE utility to decode ..\..\win\win32\petmark.uu
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goto haspm2
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:haspm1
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echo copy .\petmark.bmp ..\..\win\win32
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copy .\petmark.bmp ..\..\win\win32
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:haspm2
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if NOT exist ..\..\win\win32\petmark.bmp set err_nouu=Y
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echo "Decoding/Copying ICONS"
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if exist ..\..\win\win32\nethack.ico goto hasicon2
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if exist .\nethack.ico goto hasicon1
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if exist .\nhico.uu uudecode nhico.uu >nul
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if exist .\nethack.ico goto hasicon1
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echo Error - No UUDECODE utility to decode nhico.uu
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goto hasicon2
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:hasicon1
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echo.
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echo copy .\nethack.ico ..\..\win\win32
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copy .\nethack.ico ..\..\win\win32
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:hasicon2
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if NOT exist ..\..\win\win32\nethack.ico set err_nouu=Y
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goto done
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:err_win
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@@ -176,14 +105,9 @@ goto end
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:done
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echo done!
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echo.
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if "%err_nouu%"=="" echo Proceed with the next step documented in Install.nt
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if "%err_nouu%"=="" echo for building %opt%.
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echo Proceed with the next step documented in Install.nt
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echo for building %opt%.
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echo.
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if "%err_nouu%"=="" goto fini
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echo Apparently you have no UUDECODE utility in your path.
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echo You need a UUDECODE utility in order to turn several .uu files
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echo into their decoded binary versions.
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echo Check "Install.nt" for a list of prerequisites for building NetHack.
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:fini
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:end
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@@ -96,6 +96,42 @@ Package=<4>
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###############################################################################
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Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name dgncomp
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name dlb_main
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End Project Dependency
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Begin Project Dependency
|
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Project_Dep_Name levcomp
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End Project Dependency
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Begin Project Dependency
|
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Project_Dep_Name makedefs
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name recover
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End Project Dependency
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Begin Project Dependency
|
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Project_Dep_Name tilemap
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name tiles
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name uudecode
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End Project Dependency
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}}}
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###############################################################################
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Project: "recover"=.\build\recover.dsp - Package Owner=<4>
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||||
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Package=<5>
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||||
@@ -153,7 +189,7 @@ Package=<4>
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###############################################################################
|
||||
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Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4>
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Project: "uudecode"=.\build\uudecode.dsp - Package Owner=<4>
|
||||
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Package=<5>
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{{{
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@@ -161,27 +197,6 @@ Package=<5>
|
||||
|
||||
Package=<4>
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||||
{{{
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||||
Begin Project Dependency
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||||
Project_Dep_Name dgncomp
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name dlb_main
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||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name levcomp
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name makedefs
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||||
End Project Dependency
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||||
Begin Project Dependency
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||||
Project_Dep_Name recover
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name tilemap
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||||
End Project Dependency
|
||||
Begin Project Dependency
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||||
Project_Dep_Name tiles
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||||
End Project Dependency
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||||
}}}
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###############################################################################
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138
win/win32/uudecode.dsp
Normal file
138
win/win32/uudecode.dsp
Normal file
@@ -0,0 +1,138 @@
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||||
# Microsoft Developer Studio Project File - Name="uudecode" - Package Owner=<4>
|
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
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|
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CFG=uudecode - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "uudecode.mak".
|
||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "uudecode.mak" CFG="uudecode - Win32 Debug"
|
||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "uudecode - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "uudecode - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "uudecode - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\uudecode.exe"
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
SOURCE="$(InputPath)"
|
||||
PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
|
||||
echo decoding icon (nhico.uu to NetHack.ico) \
|
||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
|
||||
echo decoding mnsel (mnsel.uu to mnsel.bmp) \
|
||||
..\..\util\uudecode.exe mnsel.uu \
|
||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
|
||||
..\..\util\uudecode.exe mnselcnt.uu \
|
||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
|
||||
..\..\util\uudecode.exe mnunsel.uu \
|
||||
echo decoding mnsel (petmark.uu to petmark.bmp) \
|
||||
..\..\util\uudecode.exe petmark.uu \
|
||||
chdir ..\..\binary
|
||||
|
||||
# End Special Build Tool
|
||||
|
||||
!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\uudecode.exe" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
SOURCE="$(InputPath)"
|
||||
PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
|
||||
echo decoding icon (nhico.uu to NetHack.ico) \
|
||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
|
||||
echo decoding mnsel (mnsel.uu to mnsel.bmp) \
|
||||
..\..\util\uudecode.exe mnsel.uu \
|
||||
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
|
||||
..\..\util\uudecode.exe mnselcnt.uu \
|
||||
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
|
||||
..\..\util\uudecode.exe mnunsel.uu \
|
||||
echo decoding mnsel (petmark.uu to petmark.bmp) \
|
||||
..\..\util\uudecode.exe petmark.uu \
|
||||
chdir ..\..\binary
|
||||
|
||||
# End Special Build Tool
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "uudecode - Win32 Release"
|
||||
# Name "uudecode - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\sys\share\uudecode.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
Reference in New Issue
Block a user