pick_familiar_pm follow-up
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@@ -84,6 +84,7 @@ pick_familiar_pm(struct obj *otmp, boolean quietly)
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if (otmp) { /* figurine; otherwise spell */
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int mndx = otmp->corpsenm;
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assert(ismnum(mndx));
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pm = &mons[mndx];
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/* activating a figurine provides one way to exceed the
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maximum number of the target critter created--unless
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