getpos of doors
Using 'd' to cycle through door locations is worthwhile when #terrain is executing as well as when picking a location.
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@@ -63,8 +63,9 @@ const char *goal;
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putstr(tmpwin, 0, "Use m or M to move the cursor to next monster.");
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if (!iflags.terrainmode || (iflags.terrainmode & TER_OBJ) != 0)
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putstr(tmpwin, 0, "Use o or O to move the cursor to next object.");
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putstr(tmpwin, 0, /* d,D are useful regardless of terrainmode */
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"Use d or D to move the cursor to next door or doorway.");
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if (!iflags.terrainmode) {
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putstr(tmpwin, 0, "Use d or D to move the cursor to next door or doorway.");
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if (getpos_hilitefunc)
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putstr(tmpwin, 0, "Use $ to display valid locations.");
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putstr(tmpwin, 0, "Use # to toggle automatic description.");
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