getpos of doors

Using 'd' to cycle through door locations is worthwhile when #terrain
is executing as well as when picking a location.
This commit is contained in:
PatR
2016-05-27 16:10:03 -07:00
parent d51db5a992
commit 5987c62468
+2 -1
View File
@@ -63,8 +63,9 @@ const char *goal;
putstr(tmpwin, 0, "Use m or M to move the cursor to next monster."); putstr(tmpwin, 0, "Use m or M to move the cursor to next monster.");
if (!iflags.terrainmode || (iflags.terrainmode & TER_OBJ) != 0) if (!iflags.terrainmode || (iflags.terrainmode & TER_OBJ) != 0)
putstr(tmpwin, 0, "Use o or O to move the cursor to next object."); putstr(tmpwin, 0, "Use o or O to move the cursor to next object.");
putstr(tmpwin, 0, /* d,D are useful regardless of terrainmode */
"Use d or D to move the cursor to next door or doorway.");
if (!iflags.terrainmode) { if (!iflags.terrainmode) {
putstr(tmpwin, 0, "Use d or D to move the cursor to next door or doorway.");
if (getpos_hilitefunc) if (getpos_hilitefunc)
putstr(tmpwin, 0, "Use $ to display valid locations."); putstr(tmpwin, 0, "Use $ to display valid locations.");
putstr(tmpwin, 0, "Use # to toggle automatic description."); putstr(tmpwin, 0, "Use # to toggle automatic description.");