(from Yitzhak)
more porthelp and documentation
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@@ -19,24 +19,28 @@ OPTIONS=IBMGraphics
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# Map window settings
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# possible map_mode options include: tiles|ascii4x6|ascii6x8|ascii8x8|ascii16x8|
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# ascii7x12|ascii8x12|ascii16x12|ascii12x16|
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# ascii10x18|ascii_fit_to_screen
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# ascii10x18|fit_to_screen
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OPTIONS=map_mode:tiles,scroll_margin:5
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#
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# Message window settings
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OPTIONS=align_message:top
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OPTIONS=font_message:Arial,font_size_message:9,align_message:top
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#
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# Menu settings
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OPTIONS=font_menu:Arial,font_size_menu:9
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#
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# Text settings
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OPTIONS=font_text:Courier New,font_size_text:9
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#
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# Status window settings
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OPTIONS=font_size_status:10
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OPTIONS=font_status:Courier New,font_size_status:10
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#
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# Other
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OPTIONS=font_size_text:9,font_size_message:9,hilite_pet
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OPTIONS=hilite_pet
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# Top Ten Window. Highly Recommended.
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OPTIONS=toptenwin
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@@ -82,6 +82,7 @@ which may need a slightly more explanatory note:
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Default: [FALSE]
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msg_window When ^P is pressed, it shows menu in a full window.
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Available only in the non-graphical (tty) version.
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Default: [FALSE]
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@@ -90,11 +91,16 @@ which may need a slightly more explanatory note:
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"NetHack for Windows - Graphical Interface" recognizes the following
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additional options, which the non-graphical (tty) version will
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silently ignore:
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silently ignore. These are options that specify attributes of various
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windows. These include the menu windows (such as the inventory list),
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the text windows (such as "It is written in the book of ..."
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screens), the message window (where events of the game are
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displayed), the status window (where your character name
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and attributes are displayed), and the map window (where the dungeon
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is drawn).
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Window Alignment options:
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align_message Specifies at which side of the NetHack screen the
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message window is aligned. This option can be used
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to align the window to "top" or "bottom". "left"
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@@ -107,28 +113,6 @@ Window Alignment options:
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or "right" are possible, but not properly supported
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in the Microsoft Windows port. Default: [BOTTOM]
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Other Window options:
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These are options that specify attributes of various windows.
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These include the menu windows (such as the inventory list),
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the text windows (such as "It is written in the book of ..."
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screens), the message window (where events of the game are
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displayed), and the status window (where your character name
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and attributes are displayed).
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font_menu Specifies the name of the menu font.
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font_message Specifies the name of the message font.
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font_status Specifies the name of the status font.
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font_text Specifies the name of the text font.
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font_size_menu Specifies the size of the menu font.
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font_size_message
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Specifies the size of the message font.
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font_size_status
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Specifies the size of the status font.
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font_size_text
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Specifies the size of the text font.
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Map Window options:
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map_mode Specifies which map mode to use.
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@@ -150,8 +134,8 @@ Map Window options:
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be organized as 40 rectangular tiles wide. It is
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beyond the scope of this document to describe the
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exact contents of each tile in the .bmp which may
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even be dependent on the options that your version
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of NetHack was built with.
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even be dependent on the options with which your
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version of NetHack was built.
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If you are interested in creating a tile file of
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your own, create a regular build of NetHack using
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@@ -176,17 +160,19 @@ Map Window options:
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format:
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window-type foreground/background
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Notes:
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- the slash is required.
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- window-type is either "message" or "status"
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- Both foreground and background colors are
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required, and a slash must separate them.
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- "window-type" is either "message" or "status"
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(Short forms are: "msg" or "sts").
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- Foreground and background may be specified as
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- "foreground" and "background" may be specified as
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a color name (such as "blue"), or by a six
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digit hexadecimal RGB color value (such as
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"#8F8F8F")
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- The following color names are available:
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black, red, green, brown, blue, magenta,
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cyan, gray (or grey), orange,
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yellow, purple, silver, maroon, fuchsia,
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cyan, gray (or grey), orange, brightgreen,
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yellow, brightblue, brightmagenta, brightcyan,
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white, trueblack, purple, silver, maroon, fuchsia,
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lime, olive, navy, teal, aqua. In addition, you
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can use the following names to refer to default
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Windows settings: activeborder, activecaption,
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@@ -198,6 +184,21 @@ Map Window options:
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Example:
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OPTIONS=windowcolors:sts #00FF80/blue msg menutext/menu
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Other Window options:
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font_menu Specifies the name of the menu font.
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font_message Specifies the name of the message font.
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font_status Specifies the name of the status font.
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font_text Specifies the name of the text font.
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font_size_menu Specifies the size of the menu font.
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font_size_message
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Specifies the size of the message font.
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font_size_status
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Specifies the size of the status font.
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font_size_text
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Specifies the size of the text font.
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Miscellaneous options:
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vary_msgcount Number of lines to display in message window.
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