Michael Allison wrote:

> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
This commit is contained in:
nethack.allison
2002-01-14 12:36:09 +00:00
parent 50b24456cd
commit 59b7cb4be4
8 changed files with 174 additions and 120 deletions

View File

@@ -250,7 +250,7 @@ typedef xchar boolean; /* 0 or 1 */
# define EXIT_FAILURE 1
#endif
#if defined(X11_GRAPHICS) || defined(QT_GRAPHICS) || defined(GNOME_GRAPHICS)
#if defined(X11_GRAPHICS) || defined(QT_GRAPHICS) || defined(GNOME_GRAPHICS) || defined(MSWIN_GRAPHICS)
# ifndef USE_TILES
# define USE_TILES /* glyph2tile[] will be available */
# endif