Michael Allison wrote:
> There has been some feedback from others on the development team > around the tiles: > "The Rogue Level should ideally be text-mode. It freaks out the > tiled-version-only players when they first get there, but that > makes it a good reminder of NetHack's roots." > > The other supported tiled ports work this way too. They display > regular ASCII characters on the Rogue level, just like Rogue did. -Adds Rogue-level ascii support. -Also removes unicode support. Some other build script tweaks as well. M. Allison
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@@ -250,7 +250,7 @@ typedef xchar boolean; /* 0 or 1 */
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# define EXIT_FAILURE 1
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#endif
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#if defined(X11_GRAPHICS) || defined(QT_GRAPHICS) || defined(GNOME_GRAPHICS)
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#if defined(X11_GRAPHICS) || defined(QT_GRAPHICS) || defined(GNOME_GRAPHICS) || defined(MSWIN_GRAPHICS)
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# ifndef USE_TILES
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# define USE_TILES /* glyph2tile[] will be available */
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# endif
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