Michael Allison wrote:

> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
This commit is contained in:
nethack.allison
2002-01-14 12:36:09 +00:00
parent 50b24456cd
commit 59b7cb4be4
8 changed files with 174 additions and 120 deletions

View File

@@ -45,11 +45,11 @@ If you received some warning messages about not having
a uudecode utility, you must find a way to uudecode the following files
elsewhere and move the decoded version to its target directory:
win\win32\mnsel.uu ---> winhacknt\mnsel.bmp
win\win32\mnunsel.uu ---> winhacknt\mnunsel.bmp
sys\winnt\nhico.uu ---> winhacknt\nethack.ico
win\win32\mnsel.uu ---> win\win32\mnsel.bmp
win\win32\mnunsel.uu ---> win\win32\mnunsel.bmp
sys\winnt\nhico.uu ---> win\win32\nethack.ico
(NOTE: The winhacknt directory is not part of the distribution.
(NOTE: The build directory is not part of the distribution.
It was created when you executed nhsetup.bat as part of
the FIRST STEP just above this.)