Michael Allison wrote:
> There has been some feedback from others on the development team > around the tiles: > "The Rogue Level should ideally be text-mode. It freaks out the > tiled-version-only players when they first get there, but that > makes it a good reminder of NetHack's roots." > > The other supported tiled ports work this way too. They display > regular ASCII characters on the Rogue level, just like Rogue did. -Adds Rogue-level ascii support. -Also removes unicode support. Some other build script tweaks as well. M. Allison
This commit is contained in:
@@ -45,11 +45,11 @@ If you received some warning messages about not having
|
||||
a uudecode utility, you must find a way to uudecode the following files
|
||||
elsewhere and move the decoded version to its target directory:
|
||||
|
||||
win\win32\mnsel.uu ---> winhacknt\mnsel.bmp
|
||||
win\win32\mnunsel.uu ---> winhacknt\mnunsel.bmp
|
||||
sys\winnt\nhico.uu ---> winhacknt\nethack.ico
|
||||
win\win32\mnsel.uu ---> win\win32\mnsel.bmp
|
||||
win\win32\mnunsel.uu ---> win\win32\mnunsel.bmp
|
||||
sys\winnt\nhico.uu ---> win\win32\nethack.ico
|
||||
|
||||
(NOTE: The winhacknt directory is not part of the distribution.
|
||||
(NOTE: The build directory is not part of the distribution.
|
||||
It was created when you executed nhsetup.bat as part of
|
||||
the FIRST STEP just above this.)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user