Michael Allison wrote:
> There has been some feedback from others on the development team > around the tiles: > "The Rogue Level should ideally be text-mode. It freaks out the > tiled-version-only players when they first get there, but that > makes it a good reminder of NetHack's roots." > > The other supported tiled ports work this way too. They display > regular ASCII characters on the Rogue level, just like Rogue did. -Adds Rogue-level ascii support. -Also removes unicode support. Some other build script tweaks as well. M. Allison
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@@ -55,7 +55,7 @@ LINK32=link.exe
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Building nhtiles.bmp
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp popd
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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