Michael Allison wrote:

> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
This commit is contained in:
nethack.allison
2002-01-14 12:36:09 +00:00
parent 50b24456cd
commit 59b7cb4be4
8 changed files with 174 additions and 120 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ LINK32=link.exe
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Building nhtiles.bmp
PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp popd
PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
# End Special Build Tool
!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"