sliming ghosts
From a bug report. Green slime would slime noncorporeals. Added missing checks.
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@@ -94,6 +94,7 @@ succubi will remove hero's gloves before taking worn ring; incubi will do
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mbodypart should return forehoof, not foreclaw, for horselike monsters
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further digging of an existing hole finishes in a single turn
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only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
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green slime should not affect noncorporeal monsters
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Platform- and/or Interface-Specific Fixes
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@@ -1213,6 +1213,7 @@ mdamagem(magr, mdef, mattk)
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case AD_SLIM:
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if (cancelled) break; /* physical damage only */
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if (!rn2(4) && !flaming(mdef->data) &&
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!noncorporeal(mdef->data) &&
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mdef->data != &mons[PM_GREEN_SLIME]) {
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(void) newcham(mdef, &mons[PM_GREEN_SLIME], FALSE, vis);
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mdef->mstrategy &= ~STRAT_WAITFORU;
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@@ -1512,6 +1512,7 @@ dopois:
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pline_The("slime burns away!");
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dmg = 0;
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} else if (Unchanging ||
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noncorporeal(youmonst.data) ||
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youmonst.data == &mons[PM_GREEN_SLIME]) {
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You("are unaffected.");
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dmg = 0;
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@@ -1642,6 +1642,7 @@ register struct attack *mattk;
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case AD_SLIM:
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if (negated) break; /* physical damage only */
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if (!rn2(4) && !flaming(mdef->data) &&
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!noncorporeal(mdef->data) &&
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mdef->data != &mons[PM_GREEN_SLIME]) {
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You("turn %s into slime.", mon_nam(mdef));
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(void) newcham(mdef, &mons[PM_GREEN_SLIME], FALSE, FALSE);
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