fix B17002 horns
Asmodeus ought to be in num_horns(). [devteam] balrog as depicted in LotR movie has horns too.
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@@ -309,6 +309,8 @@ struct permonst *ptr;
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switch (monsndx(ptr)) {
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case PM_HORNED_DEVIL: /* ? "more than one" */
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case PM_MINOTAUR:
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case PM_ASMODEUS:
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case PM_BALROG:
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return 2;
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case PM_WHITE_UNICORN:
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case PM_GRAY_UNICORN:
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