Make anti-magic fields drain more energy
... and make them actually deal damage based on the energy it would've drained, if you have Antimagic. Also prevent them appearing too early in the dungeon. Allow drain energy attacks (and anti-magic traps) drain more than your level of energy. Make eating magical monsters such as wizards and shamans give the same tiny buzz bonus as eating a newt.
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@@ -527,6 +527,9 @@ dying from being level-drained below level 1 killed hero without saying so
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and jumped straight to "do you want your possessions identified?"
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conflict will now consider your charisma and requires line of sight
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boost hit points of some golems
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make anti-magic fields drain more energy and prevent them from showing up
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too early in the dungeon
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eating magical monsters such as wizards or shamans may give a mild buzz
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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