Make anti-magic fields drain more energy

... and make them actually deal damage based on the energy
it would've drained, if you have Antimagic.
Also prevent them appearing too early in the dungeon.

Allow drain energy attacks (and anti-magic traps) drain more
than your level of energy.

Make eating magical monsters such as wizards and shamans give
the same tiny buzz bonus as eating a newt.
This commit is contained in:
Pasi Kallinen
2021-05-20 20:40:56 +03:00
parent a1b765936f
commit 5ad45fc696
4 changed files with 34 additions and 20 deletions

View File

@@ -527,6 +527,9 @@ dying from being level-drained below level 1 killed hero without saying so
and jumped straight to "do you want your possessions identified?"
conflict will now consider your charisma and requires line of sight
boost hit points of some golems
make anti-magic fields drain more energy and prevent them from showing up
too early in the dungeon
eating magical monsters such as wizards or shamans may give a mild buzz
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository