knox level tweaks
The level teleport arrival regions (which also apply when invoking the W quest artifact's temporary magic portal) on the Ft.Ludios level had the wrong bounding coordinates. While there, I've added a corridor between the welcome/zoo room and the empty room at the top. The doors are secret so monsters won't be able to use it until they've been discovered by the player (which happens with magic mapping as well as with searching). I put a giant in the formerly empty room, and made that room's original door secret too so that the giant won't smash it down to get out, then smash down the door between the zoo room and the main area around the fort.
This commit is contained in:
22
dat/knox.des
22
dat/knox.des
@@ -12,13 +12,13 @@ MAP
|
||||
----------------------------------------------------------------------------
|
||||
| |........|...............................................................|
|
||||
| |........|.................................................------------..|
|
||||
| -------+--.................................................|..........|..|
|
||||
| |........}}}}}}}....................}}}}}}}..........|..........|..|
|
||||
| |........}-----}....................}-----}..........--+--+--...|..|
|
||||
| ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
|
||||
| |..........}---S------------------------S---}.................|...|..|
|
||||
| |..........}}}|...............|..........|}}}.................+...|..|
|
||||
| -------..........}|...............S..........|}...................|...|..|
|
||||
| --S----S--.................................................|..........|..|
|
||||
| # |........}}}}}}}....................}}}}}}}..........|..........|..|
|
||||
| # |........}-----}....................}-----}..........--+--+--...|..|
|
||||
| # ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
|
||||
| # |..........}---S------------------------S---}.................|...|..|
|
||||
| # |..........}}}|...............|..........|}}}.................+...|..|
|
||||
| --S----..........}|...............S..........|}...................|...|..|
|
||||
| |.....|..........}|...............|......\...S}...................|...|..|
|
||||
| |.....+........}}}|...............|..........|}}}.................+...|..|
|
||||
| |.....|........}---S------------------------S---}.................|...|..|
|
||||
@@ -35,8 +35,8 @@ NON_DIGGABLE:(00,00,75,19)
|
||||
# Portal arrival point
|
||||
BRANCH:(08,16,08,16),(0,0,0,0)
|
||||
# accessible via ^V in wizard mode; arrive near the portal
|
||||
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
|
||||
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
|
||||
TELEPORT_REGION:(06,15,09,16),(0,0,0,0),up
|
||||
TELEPORT_REGION:(06,15,09,16),(0,0,0,0),down
|
||||
# Throne room, with Croesus on the throne
|
||||
REGION:(37,08,46,11),lit,"throne"
|
||||
# 50% chance each to move throne and/or fort's entry secret door up one row
|
||||
@@ -82,6 +82,8 @@ DOOR:locked,(08,11)
|
||||
DOOR:open,(68,11)
|
||||
DOOR:closed,(63,14)
|
||||
DOOR:closed,(66,14)
|
||||
DOOR:closed,(04,03)
|
||||
DOOR:closed,(04,09)
|
||||
# Soldiers guarding the fort
|
||||
MONSTER:('@',"soldier"),(12,14)
|
||||
MONSTER:('@',"soldier"),(12,13)
|
||||
@@ -100,6 +102,8 @@ MONSTER:('@',"soldier"),(54,13)
|
||||
MONSTER:('@',"soldier"),(57,10)
|
||||
MONSTER:('@',"soldier"),(57,09)
|
||||
MONSTER:('@',"lieutenant"),(15,08)
|
||||
# Possible source of a boulder
|
||||
MONSTER:('H',"stone giant"),(03,01)
|
||||
# Four dragons guarding each side
|
||||
MONSTER:'D',(18,09)
|
||||
MONSTER:'D',(49,10)
|
||||
|
||||
Reference in New Issue
Block a user