R792 - crocodile kicking

Based on the limited research I've done, it does not appear that crocodiles
of any size have legs that can effectively kick doors, chests, et al.  They
could kick objects, but kicking a monster would be more of a claw attack.
It's simpler to just print a message in all cases.
This commit is contained in:
cohrs
2002-04-22 03:58:41 +00:00
parent 310e466162
commit 5b13f62fa3
2 changed files with 4 additions and 0 deletions

View File

@@ -88,6 +88,7 @@ attaching a single candle to fill candelabrum's last slot gave message with
poor grammar: "The candelabrum now has seven candle attached."
vault guards won't ask who you are if you're unconscious or paralyzed
monsters should not repeatedly try to teleport on noteleport levels
crocodiles legs are not designed for kicking open doors, chests, et al.
Platform- and/or Interface-Specific Fixes

View File

@@ -628,6 +628,9 @@ dokick()
} else if (near_capacity() > SLT_ENCUMBER) {
Your("load is too heavy to balance yourself for a kick.");
no_kick = TRUE;
} else if (youmonst.data->mlet == S_LIZARD) {
Your("legs cannot kick effectively.");
no_kick = TRUE;
} else if (u.uinwater && !rn2(2)) {
Your("slow motion kick doesn't hit anything.");
no_kick = TRUE;