Restful sleep gives a warning message
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@@ -324,6 +324,7 @@ hero poly'd into rust monster could implicitly eat bars when adjacent by
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can explicitly eat them via 'e' after moving onto their spot
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monster hiding under an egg that hatched was kept hidden
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restful sleep regenerates hit points
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restful sleep gives a warning message few turns before you fall asleep
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attacking non-adjacent concealed mimic by applying a polearm would make the
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hero be stuck to that mimic
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hero could break a wand ("raising the wand high over your head, you break it
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@@ -7,6 +7,7 @@
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static void stoned_dialogue(void);
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static void vomiting_dialogue(void);
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static void sleep_dialogue(void);
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static void choke_dialogue(void);
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static void levitation_dialogue(void);
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static void slime_dialogue(void);
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@@ -258,6 +259,15 @@ vomiting_dialogue(void)
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exercise(A_CON, FALSE);
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}
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static void
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sleep_dialogue(void)
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{
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long i = (HSleepy & TIMEOUT);
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if (i == 4)
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You("yawn.");
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}
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DISABLE_WARNING_FORMAT_NONLITERAL /* RESTORE is after slime_dialogue */
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static NEARDATA const char *const choke_texts[] = {
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@@ -590,6 +600,8 @@ nh_timeout(void)
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levitation_dialogue();
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if (HPasses_walls & TIMEOUT)
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phaze_dialogue();
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if (HSleepy & TIMEOUT)
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sleep_dialogue();
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if (u.mtimedone && !--u.mtimedone) {
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if (Unchanging)
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u.mtimedone = rnd(100 * gy.youmonst.data->mlevel + 1);
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