Remember position of monster you hit with polearm

If you hit a monster with a polearm, following polearm applications
will try to automatically suggest the monster's position
This commit is contained in:
Pasi Kallinen
2015-03-27 23:29:30 +02:00
parent 5c87641985
commit 5bb4a02ffe
8 changed files with 31 additions and 4 deletions

View File

@@ -886,6 +886,7 @@ after object loss through polyshudder don't get left hiding under nothing
show object symbols in menu headings in menus where those object symbols
act as menu accelerators, toggleable via "menu_objsyms" option
show t-shirt text at end of game inventory disclose
hitting with a polearm remembers the position of the last monster you hit
Platform- and/or Interface-Specific Fixes

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@@ -73,6 +73,11 @@ struct warntype_info {
short speciesidx; /* index of above in mons[] (for save/restore) */
};
struct polearm_info {
struct monst *hitmon; /* the monster we tried to hit last */
unsigned m_id; /* monster id of hitmon, in save file */
};
struct context_info {
unsigned ident; /* social security number for each monster */
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
@@ -103,6 +108,7 @@ struct context_info {
struct book_info spbook;
struct takeoff_info takeoff;
struct warntype_info warntype;
struct polearm_info polearm;
};
extern NEARDATA struct context_info context;

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@@ -14,7 +14,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 58
#define EDITLEVEL 59
#define COPYRIGHT_BANNER_A \
"NetHack, Copyright 1985-2015"

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@@ -2539,6 +2539,7 @@ use_pole(obj)
int res = 0, typ, max_range, min_range, glyph;
coord cc;
struct monst *mtmp;
struct monst *hitm = context.polearm.hitmon;
/* Are you allowed to use the pole? */
if (u.uswallow) {
@@ -2553,8 +2554,13 @@ use_pole(obj)
/* Prompt for a location */
pline(where_to_hit);
cc.x = u.ux;
cc.y = u.uy;
if (hitm && !DEADMONSTER(hitm) && cansee(hitm->mx, hitm->my)) {
cc.x = hitm->mx;
cc.y = hitm->my;
} else {
cc.x = u.ux;
cc.y = u.uy;
}
if (getpos(&cc, TRUE, "the spot to hit") < 0)
return res; /* ESC; uses turn iff polearm became wielded */
@@ -2596,11 +2602,13 @@ use_pole(obj)
return res;
}
context.polearm.hitmon = NULL;
/* Attack the monster there */
bhitpos = cc;
if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != (struct monst *)0) {
if (attack_checks(mtmp, uwep)) return res;
if (overexertion()) return 1; /* burn nutrition; maybe pass out */
context.polearm.hitmon = mtmp;
check_caitiff(mtmp);
notonhead = (bhitpos.x != mtmp->mx || bhitpos.y != mtmp->my);
(void) thitmonst(mtmp, uwep);

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@@ -1402,6 +1402,7 @@ boolean at_stairs, falling, portal;
/* assume this will always return TRUE when changing level */
(void) in_out_region(u.ux, u.uy);
(void) pickup(1);
context.polearm.hitmon = NULL;
}
STATIC_OVL void

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@@ -1237,6 +1237,8 @@ dmonsfree()
for (mtmp = &fmon; *mtmp;) {
freetmp = *mtmp;
if (freetmp->mhp <= 0 && !freetmp->isgd) {
if (freetmp == context.polearm.hitmon)
context.polearm.hitmon = NULL;
*mtmp = freetmp->nmon;
dealloc_monst(freetmp);
count++;

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@@ -446,6 +446,10 @@ boolean ghostly;
if (mtmp->isshk) restshk(mtmp, ghostly);
if (mtmp->ispriest) restpriest(mtmp, ghostly);
if (!ghostly) {
if (mtmp->m_id == context.polearm.m_id)
context.polearm.hitmon = mtmp;
}
mtmp2 = mtmp;
}
if(first && mtmp2->nmon){

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@@ -1124,8 +1124,13 @@ register struct monst *mtmp;
}
if (mtmp->minvent)
saveobjchn(fd,mtmp->minvent,mode);
if (release_data(mode))
if (release_data(mode)) {
if (mtmp == context.polearm.hitmon) {
context.polearm.m_id = mtmp->m_id;
context.polearm.hitmon = NULL;
}
dealloc_monst(mtmp);
}
mtmp = mtmp2;
}
if (perform_bwrite(mode))