Remember position of monster you hit with polearm
If you hit a monster with a polearm, following polearm applications will try to automatically suggest the monster's position
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@@ -886,6 +886,7 @@ after object loss through polyshudder don't get left hiding under nothing
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show object symbols in menu headings in menus where those object symbols
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act as menu accelerators, toggleable via "menu_objsyms" option
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show t-shirt text at end of game inventory disclose
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hitting with a polearm remembers the position of the last monster you hit
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Platform- and/or Interface-Specific Fixes
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@@ -73,6 +73,11 @@ struct warntype_info {
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short speciesidx; /* index of above in mons[] (for save/restore) */
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};
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struct polearm_info {
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struct monst *hitmon; /* the monster we tried to hit last */
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unsigned m_id; /* monster id of hitmon, in save file */
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};
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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@@ -103,6 +108,7 @@ struct context_info {
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struct book_info spbook;
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struct takeoff_info takeoff;
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struct warntype_info warntype;
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struct polearm_info polearm;
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};
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extern NEARDATA struct context_info context;
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 58
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#define EDITLEVEL 59
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2015"
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12
src/apply.c
12
src/apply.c
@@ -2539,6 +2539,7 @@ use_pole(obj)
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int res = 0, typ, max_range, min_range, glyph;
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coord cc;
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struct monst *mtmp;
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struct monst *hitm = context.polearm.hitmon;
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/* Are you allowed to use the pole? */
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if (u.uswallow) {
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@@ -2553,8 +2554,13 @@ use_pole(obj)
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/* Prompt for a location */
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pline(where_to_hit);
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cc.x = u.ux;
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cc.y = u.uy;
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if (hitm && !DEADMONSTER(hitm) && cansee(hitm->mx, hitm->my)) {
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cc.x = hitm->mx;
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cc.y = hitm->my;
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} else {
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cc.x = u.ux;
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cc.y = u.uy;
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}
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if (getpos(&cc, TRUE, "the spot to hit") < 0)
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return res; /* ESC; uses turn iff polearm became wielded */
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@@ -2596,11 +2602,13 @@ use_pole(obj)
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return res;
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}
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context.polearm.hitmon = NULL;
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/* Attack the monster there */
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bhitpos = cc;
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if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != (struct monst *)0) {
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if (attack_checks(mtmp, uwep)) return res;
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if (overexertion()) return 1; /* burn nutrition; maybe pass out */
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context.polearm.hitmon = mtmp;
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check_caitiff(mtmp);
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notonhead = (bhitpos.x != mtmp->mx || bhitpos.y != mtmp->my);
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(void) thitmonst(mtmp, uwep);
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1
src/do.c
1
src/do.c
@@ -1402,6 +1402,7 @@ boolean at_stairs, falling, portal;
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/* assume this will always return TRUE when changing level */
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(void) in_out_region(u.ux, u.uy);
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(void) pickup(1);
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context.polearm.hitmon = NULL;
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}
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STATIC_OVL void
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@@ -1237,6 +1237,8 @@ dmonsfree()
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for (mtmp = &fmon; *mtmp;) {
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freetmp = *mtmp;
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if (freetmp->mhp <= 0 && !freetmp->isgd) {
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if (freetmp == context.polearm.hitmon)
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context.polearm.hitmon = NULL;
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*mtmp = freetmp->nmon;
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dealloc_monst(freetmp);
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count++;
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@@ -446,6 +446,10 @@ boolean ghostly;
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if (mtmp->isshk) restshk(mtmp, ghostly);
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if (mtmp->ispriest) restpriest(mtmp, ghostly);
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if (!ghostly) {
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if (mtmp->m_id == context.polearm.m_id)
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context.polearm.hitmon = mtmp;
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}
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mtmp2 = mtmp;
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}
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if(first && mtmp2->nmon){
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@@ -1124,8 +1124,13 @@ register struct monst *mtmp;
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}
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if (mtmp->minvent)
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saveobjchn(fd,mtmp->minvent,mode);
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if (release_data(mode))
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if (release_data(mode)) {
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if (mtmp == context.polearm.hitmon) {
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context.polearm.m_id = mtmp->m_id;
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context.polearm.hitmon = NULL;
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}
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dealloc_monst(mtmp);
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}
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mtmp = mtmp2;
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}
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if (perform_bwrite(mode))
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