OPTIONS=playmode:normal|explore|debug (trunk only)

[see cvs log for src/options.c for some additional info]
     Relief for the command-line impaired.  Allow player to request
explore or wizard mode via run-time config file or NETHACKOPTIONS.
Validation is left to xxxmain() and has been updated for Unix, VMS, and
ports which share pcmain.  Mac and Be appear to allow any user to access
wizard mode, and may not need any modification, although they'll continue
to have the old buglet of running with both wizard and discover flags set
if player uses `nethack -X -D'.  This may or may not work as-is for the
Qt interface depending upon whether it goes through one of the xxxmain()'s
mentioned above [someone needs to make sure that it doesn't allow Qt on
Unix to bypass the (username == WIZARD_NAME) test when user requests
wizard mode].
This commit is contained in:
nethack.rankin
2007-02-15 05:22:54 +00:00
parent 293d984946
commit 5c0a06d6b0
7 changed files with 168 additions and 97 deletions

View File

@@ -202,6 +202,7 @@ objects like dungeon, but for object symbols
default: ])[="(%!?+/$*`0_.
pettype your preferred type of pet (cat or dog), if your character
class uses both types; or none for no pet [RANDOM]
playmode normal play or non-scoring explore mode or debug mode [normal]
race Your starting race (e.g., race:Human, race:Elf). [RANDOM]
role Your starting role (e.g., role:Barbarian, role:Valk).
Although you can specify just the first letter(s), it will

View File

@@ -1983,6 +1983,15 @@ compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
configuration file lines to further refine
.op autopickup
behavior.
.lp playmode
Values are `normal', `explore', or `debug'.
Allows selection of explore mode (also known as discovery mode) or debug
mode (also known as wizard mode) instead of normal play.
Debug mode might only be allowed for someone logged in under a particular
user name (on multi-user systems) or specifying a particular character
name (on single-user systems) or it might be disabled entirely. Requesting
it when not allowed or not possible results in explore mode instead.
Default is normal play.
.lp prayconfirm
Prompt for confirmation before praying (default on).
.lp pushweapon

View File

@@ -31,7 +31,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.101 $ $Date: 2006/07/15 03:25:04 $
% $Revision: 1.102 $ $Date: 2007/02/14 01:44:46 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -2457,6 +2457,16 @@ compile time option AUTOPICKUP\_EXCEPTIONS included,
you may be able to use ``{\it autopickup\_exception\/}'' configuration
file lines to further refine ``{\it autopickup\/}'' behavior.
%.lp
\item[\ib{playmode}]
Values are {\it normal\/}, {\it explore\/}, or {\it debug\/}.
Allows selection of explore mode (also known as discovery mode) or debug
mode (also known as wizard mode) instead of normal play.
Debug mode might only be allowed for someone logged in under a particular
user name (on multi-user systems) or specifying a particular character
name (on single-user systems) or it might be disabled entirely. Requesting
it when not allowed or not possible results in explore mode instead.
Default is normal play.
%.lp
\item[\ib{prayconfirm}]
Prompt for confirmation before praying (default on).
%.lp

View File

@@ -282,6 +282,7 @@ all stackable weapons are capable of being thrown/shot for multi-shot volleys
worm teeth and crysknives have become stackable
improved container interface
acid can destroy iron bars
OPTIONS=playmode:normal|explore|debug to choose mode without command-line
Platform- and/or Interface-Specific New Features

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pcmain.c 3.5 2006/07/08 */
/* SCCS Id: @(#)pcmain.c 3.5 2007/02/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -66,6 +66,8 @@ extern int redirect_stdout; /* from sys/share/pcsys.c */
extern void NDECL(mswin_destroy_reg);
#endif
STATIC_DCL void NDECL(set_playmode);
#ifdef EXEPATH
STATIC_DCL char *FDECL(exepath,(char *));
#endif
@@ -342,20 +344,7 @@ char *argv[];
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if (wizard) {
# ifdef KR1ED
if(!strcmp(plname, WIZARD_NAME))
# else
if(!strcmp(plname, WIZARD))
# endif
Strcpy(plname, "wizard");
else {
wizard = FALSE;
discover = TRUE;
}
}
#endif /* WIZARD */
set_playmode(); /* sets plname to "wizard" for wizard mode */
#if defined(PC_LOCKING)
/* 3.3.0 added this to support detection of multiple games
* under the same plname on the same machine in a windowed
@@ -519,17 +508,10 @@ char *argv[];
}
break;
case 'D':
#ifdef WIZARD
/* If they don't have a valid wizard name, it'll be
* changed to discover later. Cannot check for
* validity of the name right now--it might have a
* character class suffix, for instance.
*/
wizard = TRUE;
wizard = TRUE, discover = FALSE;
break;
#endif
case 'X':
discover = TRUE;
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
@@ -716,6 +698,37 @@ port_help()
# endif /* MSDOS || WIN32 */
#endif /* PORT_HELP */
/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
for usual config, WIZARD is the string; forcing WIZARD_NAME to match it
eliminates conditional testing for which one to use in string ops */
#ifndef KR1ED
# undef WIZARD_NAME
# define WIZARD_NAME WIZARD
#endif
/* validate wizard mode if player has requested access to it */
STATIC_OVL void
set_playmode()
{
if (wizard) {
#ifdef WIZARD
if (strcmp(plname, WIZARD_NAME)) wizard = FALSE;
#else
wizard = FALSE;
#endif
if (!wizard) {
discover = TRUE;
#ifdef WIZARD
} else {
discover = FALSE; /* paranoia */
Strcpy(plname, "wizard");
#endif
}
}
/* don't need to do anything special for explore mode or normal play */
}
#ifdef EXEPATH
# ifdef __DJGPP__
#define PATH_SEPARATOR '/'

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)unixmain.c 3.5 2007/01/08 */
/* SCCS Id: @(#)unixmain.c 3.5 2007/02/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -39,10 +39,9 @@ extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(set_playmode);
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
@@ -176,11 +175,9 @@ char *argv[];
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
if(!*plname || !strncmp(plname, "player", 4)
|| !strncmp(plname, "games", 4)) {
askname();
@@ -299,38 +296,10 @@ char *argv[];
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
{
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (pw && !strcmp(pw->pw_name,WIZARD)) {
wizard = TRUE;
break;
}
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE;
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
@@ -538,22 +507,71 @@ port_help()
}
#endif
/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
for usual config, WIZARD is the string; forcing WIZARD_NAME to match it
eliminates conditional testing for which one to use in string ops */
#ifndef KR1ED
# undef WIZARD_NAME
# define WIZARD_NAME WIZARD
#endif
/* validate wizard mode if player has requested access to it */
static void
set_playmode()
{
if (wizard) {
#ifdef WIZARD
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (!pw || strcmp(pw->pw_name, WIZARD_NAME)) wizard = FALSE;
#else /* !WIZARD */
wizard = FALSE;
#endif /* ?WIZARD */
if (!wizard) {
discover = wiz_error_flag = TRUE;
#ifdef WIZARD
} else {
discover = FALSE; /* paranoia */
Strcpy(plname, "wizard");
#endif
}
}
/* don't need to do anything special for explore mode or normal play */
}
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
#ifdef WIZARD
pline("Only user \"%s\" may access debug (wizard) mode.",
# ifndef KR1ED
WIZARD);
# else
WIZARD_NAME);
# endif
pline("Entering discovery mode instead.");
} else
WIZARD_NAME);
#else
pline("Debug mode is not available.");
#endif
if (discover)
You("are in non-scoring discovery mode.");
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
/*

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)vmsmain.c 3.5 2006/04/01 */
/* SCCS Id: @(#)vmsmain.c 3.5 2007/02/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
@@ -22,10 +22,9 @@ static vms_handler_type FDECL(vms_handler, (genericptr_t,genericptr_t));
#include <ssdef.h> /* system service status codes */
#endif
static void NDECL(set_playmode);
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
@@ -126,11 +125,8 @@ char *argv[];
process_options(argc, argv); /* command line options */
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
if (!*plname || !strncmpi(plname, "games", 4) ||
!strcmpi(plname, "nethack"))
askname();
@@ -239,17 +235,11 @@ char *argv[];
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
if(!strcmpi(nh_getenv("USER"), WIZARD_NAME)) {
wizard = TRUE;
break;
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif /* WIZARD */
wizard = TRUE, discover = FALSE;
break;
case 'X':
case 'x':
discover = TRUE;
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
@@ -449,18 +439,47 @@ port_help()
}
#endif /* PORT_HELP */
/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
for usual config, WIZARD is the string and vmsconf.h forces WIZARD_NAME
to match it, avoiding need to test which one to use in string ops */
/* validate wizard mode if player has requested access to it */
static void
set_playmode()
{
if (wizard) {
#ifdef WIZARD
if (strcmpi(nh_getenv("USER"), WIZARD_NAME)) wizard = FALSE;
#else
wizard = FALSE;
#endif
if (!wizard) {
discover = wiz_error_flag = TRUE;
#ifdef WIZARD
} else {
discover = FALSE; /* paranoia */
Strcpy(plname, "wizard");
#endif
}
}
/* don't need to do anything special for explore mode or normal play */
}
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
#ifdef WIZARD
pline("Only user \"%s\" may access debug (wizard) mode.",
WIZARD_NAME);
pline("Entering discovery mode instead.");
} else
WIZARD_NAME);
#else
pline("Debug mode is not available.");
#endif
if (discover)
You("are in non-scoring discovery mode.");
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
/*vmsmain.c*/