OPTIONS=playmode:normal|explore|debug (trunk only)

[see cvs log for src/options.c for some additional info]
     Relief for the command-line impaired.  Allow player to request
explore or wizard mode via run-time config file or NETHACKOPTIONS.
Validation is left to xxxmain() and has been updated for Unix, VMS, and
ports which share pcmain.  Mac and Be appear to allow any user to access
wizard mode, and may not need any modification, although they'll continue
to have the old buglet of running with both wizard and discover flags set
if player uses `nethack -X -D'.  This may or may not work as-is for the
Qt interface depending upon whether it goes through one of the xxxmain()'s
mentioned above [someone needs to make sure that it doesn't allow Qt on
Unix to bypass the (username == WIZARD_NAME) test when user requests
wizard mode].
This commit is contained in:
nethack.rankin
2007-02-15 05:22:54 +00:00
parent 293d984946
commit 5c0a06d6b0
7 changed files with 168 additions and 97 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)unixmain.c 3.5 2007/01/08 */
/* SCCS Id: @(#)unixmain.c 3.5 2007/02/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -39,10 +39,9 @@ extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(set_playmode);
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
@@ -176,11 +175,9 @@ char *argv[];
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
if(!*plname || !strncmp(plname, "player", 4)
|| !strncmp(plname, "games", 4)) {
askname();
@@ -299,38 +296,10 @@ char *argv[];
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
{
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (pw && !strcmp(pw->pw_name,WIZARD)) {
wizard = TRUE;
break;
}
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE;
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
@@ -538,22 +507,71 @@ port_help()
}
#endif
/* for KR1ED config, WIZARD is 0 or 1 and WIZARD_NAME is a string;
for usual config, WIZARD is the string; forcing WIZARD_NAME to match it
eliminates conditional testing for which one to use in string ops */
#ifndef KR1ED
# undef WIZARD_NAME
# define WIZARD_NAME WIZARD
#endif
/* validate wizard mode if player has requested access to it */
static void
set_playmode()
{
if (wizard) {
#ifdef WIZARD
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (!pw || strcmp(pw->pw_name, WIZARD_NAME)) wizard = FALSE;
#else /* !WIZARD */
wizard = FALSE;
#endif /* ?WIZARD */
if (!wizard) {
discover = wiz_error_flag = TRUE;
#ifdef WIZARD
} else {
discover = FALSE; /* paranoia */
Strcpy(plname, "wizard");
#endif
}
}
/* don't need to do anything special for explore mode or normal play */
}
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
#ifdef WIZARD
pline("Only user \"%s\" may access debug (wizard) mode.",
# ifndef KR1ED
WIZARD);
# else
WIZARD_NAME);
# endif
pline("Entering discovery mode instead.");
} else
WIZARD_NAME);
#else
pline("Debug mode is not available.");
#endif
if (discover)
You("are in non-scoring discovery mode.");
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
/*