Guidebook.tex catch up

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PatR
2020-02-15 05:45:27 -08:00
parent 4bd3fdbd57
commit 5c2c517c35

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@@ -285,6 +285,14 @@ Figure 1 is a sample of what a {\it NetHack\/} screen might look like.
The way the screen looks for you depends on your platform.
%.BR 2
% (Either generated by hand or else the composite of two different
% situations. Originally the character had only reached a second room
% (unchanged here) by turn 257 (now changed to 752) and was already
% Weak from hunger (now changed to just Hungry) and also lacked any of
% Tourist's starting gold. Confusion is added to include a condition.)
%
% Width is forced to match similar figure in Guidebook.mn where it is
% constrained by the margins of plain text output (Guidebook.txt).
\vbox{
\begin{verbatim}
The bat bites!
@@ -298,30 +306,52 @@ The way the screen looks for you depends on your platform.
Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
Dlvl:1 $:993 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:752 Hungry Conf
\end{verbatim}
\begin{center}
Figure 1
\end{center}
}
% 3-line status includes trailing spaces to force the width to match the
% 2-line data above; unlike Guidebook.pm, we can't add a trailing comment
% to make them visible
\vbox{
\begin{verbatim}
Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15
Neutral $:993 HP:9(12) Pw:3(3) AC:10 Exp:1/19 Hungry
Dlvl:1 T:752 Conf
\end{verbatim}
\begin{center}
Figure 2
\end{center}
}
%.hn 2
\subsection*{The status lines (bottom)}
The bottom two (or three) lines of the screen contain several cryptic
pieces of information describing your current status.
Figure 1 shows the traditional two-line status area below the map.
Figure 2 shows just the status area, when the {\it statuslines:3\/}
option has been set (not all interfaces support this option).
If any status line becomes wider than the screen, you might not see all
of it due to truncation.
When the numbers grow bigger and multiple {\it conditions\/} are present,
the two-line format will run out of room on the second line, but
{\it statuslines:2\/}
is the default because a basic 24-line terminal isn't tall enough for
the third line.
%.pg
The bottom two lines of the screen contain several cryptic pieces of
information describing your current status. If either status line
becomes longer than the width of the screen, you might not see all of
it. Here are explanations of what the various status items mean
(though your configuration may not have all the status items listed
below):
Here are explanations of what the various status items mean:
%.lp
\blist{}
\item[\bb{Rank}]
Your character's name and professional ranking (based on the
experience level, see below).
\item[\bb{Title}]
Your character's name and professional ranking (based on role
{\it experience level\/}, see below).
%.lp
\item[\bb{Strength}]
A measure of your character's strength; one of your six basic
@@ -390,13 +420,20 @@ amount available.
A measure of how effectively your armor stops blows from unfriendly
creatures. The lower this number is, the more effective the armor; it
is quite possible to have negative armor class.
See the {\it Armor\/} subsection of {\it Objects\/} for more information.
%.lp
\item[\bb{Experience}]
Your current experience level and experience points. As you
adventure, you gain experience points. At certain experience point
totals, you gain an experience level. The more experienced you are,
the better you fight and withstand magical attacks. Many dungeons
show only your experience level here.
Your current experience level.
If the {\it showexp\/}
option is set, it will be followed by a slash and experience points.
As you adventure, you gain experience points.
At certain experience point totals, you gain an experience level.
The more experienced you are, the better you fight and withstand magical
attacks.
(By the time your level reaches double digits, the usefulness of showing
the points with it has dropped significantly.
You can use the `{\tt O}' command to turn {\it showexp\/}
off to avoid using up the limited status line space.)
%.lp
\item[\bb{Time}]
The number of turns elapsed so far, displayed if you have the
@@ -660,7 +697,7 @@ Go up to the previous level (if you are on a staircase or ladder).
Go down to the next level (if you are on a staircase or ladder).
%.lp
\item[\tb{[yuhjklbn]}]
Go one step in the direction indicated (see Figure 2). If you sense
Go one step in the direction indicated (see Figure 3). If you sense
or remember
a monster there, you will fight the monster instead. Only these
one-step movement commands cause you to fight monsters; the others
@@ -678,7 +715,7 @@ one-step movement commands cause you to fight monsters; the others
\end{center}
%.ed
\begin{center}
Figure 2
Figure 3
\end{center}
%.lp
\item[\tb{[YUHJKLBN]}]
@@ -2531,9 +2568,11 @@ leather jacket & 9 & & no armor & 10\\
\nd You can also wear other pieces of armor (cloak over suit, shirt under
suit, helmet, gloves, boots, shield) to lower your armor class even
further.
You can wear at most one item of each category (one suit of armor, one
cloak, one helmet, one shield, and so on) at a time.
Most of these provide a one or two point improvement to AC but can be
%--too obvious to mention unless we include polymorph into ettin or maralith
% You can wear at most one item of each category (one suit of armor, one
% cloak, one helmet, one shield, and so on) at a time.
Most of these provide a one or two point improvement to AC (making the
overall value smaller and eventually negative) but can also be
enchanted.
Shirts are an exception; they don't provide any protection unless enchanted.
Some cloaks also don't improve AC when unenchanted but all cloaks offer