Guidebook.tex catch up
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@@ -285,6 +285,14 @@ Figure 1 is a sample of what a {\it NetHack\/} screen might look like.
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The way the screen looks for you depends on your platform.
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%.BR 2
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% (Either generated by hand or else the composite of two different
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% situations. Originally the character had only reached a second room
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% (unchanged here) by turn 257 (now changed to 752) and was already
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% Weak from hunger (now changed to just Hungry) and also lacked any of
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% Tourist's starting gold. Confusion is added to include a condition.)
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%
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% Width is forced to match similar figure in Guidebook.mn where it is
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% constrained by the margins of plain text output (Guidebook.txt).
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\vbox{
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\begin{verbatim}
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The bat bites!
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@@ -298,30 +306,52 @@ The way the screen looks for you depends on your platform.
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
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Dlvl:1 $:993 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:752 Hungry Conf
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\end{verbatim}
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\begin{center}
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Figure 1
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\end{center}
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}
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% 3-line status includes trailing spaces to force the width to match the
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% 2-line data above; unlike Guidebook.pm, we can't add a trailing comment
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% to make them visible
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\vbox{
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\begin{verbatim}
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Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15
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Neutral $:993 HP:9(12) Pw:3(3) AC:10 Exp:1/19 Hungry
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Dlvl:1 T:752 Conf
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\end{verbatim}
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\begin{center}
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Figure 2
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\end{center}
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}
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%.hn 2
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\subsection*{The status lines (bottom)}
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The bottom two (or three) lines of the screen contain several cryptic
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pieces of information describing your current status.
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Figure 1 shows the traditional two-line status area below the map.
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Figure 2 shows just the status area, when the {\it statuslines:3\/}
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option has been set (not all interfaces support this option).
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If any status line becomes wider than the screen, you might not see all
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of it due to truncation.
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When the numbers grow bigger and multiple {\it conditions\/} are present,
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the two-line format will run out of room on the second line, but
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{\it statuslines:2\/}
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is the default because a basic 24-line terminal isn't tall enough for
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the third line.
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%.pg
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The bottom two lines of the screen contain several cryptic pieces of
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information describing your current status. If either status line
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becomes longer than the width of the screen, you might not see all of
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it. Here are explanations of what the various status items mean
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(though your configuration may not have all the status items listed
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below):
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Here are explanations of what the various status items mean:
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%.lp
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\blist{}
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\item[\bb{Rank}]
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Your character's name and professional ranking (based on the
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experience level, see below).
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\item[\bb{Title}]
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Your character's name and professional ranking (based on role
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{\it experience level\/}, see below).
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%.lp
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\item[\bb{Strength}]
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A measure of your character's strength; one of your six basic
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@@ -390,13 +420,20 @@ amount available.
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A measure of how effectively your armor stops blows from unfriendly
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creatures. The lower this number is, the more effective the armor; it
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is quite possible to have negative armor class.
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See the {\it Armor\/} subsection of {\it Objects\/} for more information.
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%.lp
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\item[\bb{Experience}]
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Your current experience level and experience points. As you
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adventure, you gain experience points. At certain experience point
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totals, you gain an experience level. The more experienced you are,
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the better you fight and withstand magical attacks. Many dungeons
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show only your experience level here.
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Your current experience level.
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If the {\it showexp\/}
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option is set, it will be followed by a slash and experience points.
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As you adventure, you gain experience points.
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At certain experience point totals, you gain an experience level.
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The more experienced you are, the better you fight and withstand magical
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attacks.
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(By the time your level reaches double digits, the usefulness of showing
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the points with it has dropped significantly.
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You can use the `{\tt O}' command to turn {\it showexp\/}
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off to avoid using up the limited status line space.)
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%.lp
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\item[\bb{Time}]
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The number of turns elapsed so far, displayed if you have the
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@@ -660,7 +697,7 @@ Go up to the previous level (if you are on a staircase or ladder).
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Go down to the next level (if you are on a staircase or ladder).
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%.lp
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\item[\tb{[yuhjklbn]}]
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Go one step in the direction indicated (see Figure 2). If you sense
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Go one step in the direction indicated (see Figure 3). If you sense
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or remember
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a monster there, you will fight the monster instead. Only these
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one-step movement commands cause you to fight monsters; the others
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@@ -678,7 +715,7 @@ one-step movement commands cause you to fight monsters; the others
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\end{center}
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%.ed
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\begin{center}
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Figure 2
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Figure 3
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\end{center}
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%.lp
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\item[\tb{[YUHJKLBN]}]
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@@ -2531,9 +2568,11 @@ leather jacket & 9 & & no armor & 10\\
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\nd You can also wear other pieces of armor (cloak over suit, shirt under
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suit, helmet, gloves, boots, shield) to lower your armor class even
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further.
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You can wear at most one item of each category (one suit of armor, one
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cloak, one helmet, one shield, and so on) at a time.
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Most of these provide a one or two point improvement to AC but can be
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%--too obvious to mention unless we include polymorph into ettin or maralith
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% You can wear at most one item of each category (one suit of armor, one
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% cloak, one helmet, one shield, and so on) at a time.
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Most of these provide a one or two point improvement to AC (making the
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overall value smaller and eventually negative) but can also be
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enchanted.
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Shirts are an exception; they don't provide any protection unless enchanted.
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Some cloaks also don't improve AC when unenchanted but all cloaks offer
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