Add 2 new Medusa variants
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@@ -27,7 +27,7 @@ CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up
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RNDLEVEL: "bigrm" "B" @ (10, 3) 40 10
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CHAINBRANCH: "The Quest" "oracle" + (6, 2) portal
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BRANCH: "Fort Ludios" @ (18, 4) portal
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RNDLEVEL: "medusa" "none" @ (-5, 4) 2
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RNDLEVEL: "medusa" "none" @ (-5, 4) 4
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LEVALIGN: chaotic
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LEVEL: "castle" "none" @ (-1, 0)
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CHAINBRANCH: "Gehennom" "castle" + (0, 0) no_down
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199
dat/medusa.des
199
dat/medusa.des
@@ -217,3 +217,202 @@ MONSTER:random,random
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MONSTER:random,random
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MONSTER:random,random
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MONSTER:random,random
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LEVEL:"medusa-3"
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FLAGS: noteleport,mazelevel
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INIT_MAP:solidfill,' '
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GEOMETRY:center,center
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#
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# Here you disturb ravens nesting in the trees.
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#
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MAP
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}T..T.}}}}}}}}}}}}}}}}}}}}..}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}}
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}}}}}}.......T.}}}}}}}}}}}..}}}}..T.}}}}}}...T...T..}}...T..}}..-----..}}}}}
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}}}...-----....}}}}}}}}}}.T..}}}}}...}}}}}.....T..}}}}}......T..|...|.T..}}}
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}}}.T.|...|...T.}}}}}}}.T......}}}}..T..}}.}}}.}}...}}}}}.T.....+...|...}}}}
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}}}}..|...|.}}.}}}}}.....}}}T.}}}}.....}}}}}}.T}}}}}}}}}}}}}..T.|...|.}}}}}}
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}}}}}.|...|.}}}}}}..T..}}}}}}}}}}}}}T.}}}}}}}}..}}}}}}}}}}}.....-----.}}}}}}
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}}}}}.--+--..}}}}}}...}}}}}}}}}}}}}}}}}}}T.}}}}}}}}}}}}}}}}.T.}........}}}}}
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}}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.T.}}}}}}
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}}.T...T...}}}}T}}}}}}}}}}}....}}}}}}}}}}T}}}}}.T}}...}}}}}}}}}}}}}}...}}}}}
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}}}...T}}}}}}}..}}}}}}}}}}}.T...}}}}}}}}.T.}.T.....T....}}}}}}}}}}}}}.}}}}}}
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}}}}}}}}}}}}}}}....}}}}}}}...}}.}}}}}}}}}}............T..}}}}}.T.}}}}}}}}}}}
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}}}}}}}}}}}}}}}}..T..}}}}}}}}}}}}}}..}}}}}..------+--...T.}}}....}}}}}}}}}}}
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}}}}.}..}}}}}}}.T.....}}}}}}}}}}}..T.}}}}.T.|...|...|....}}}}}.}}}}}...}}}}}
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}}}.T.}...}..}}}}T.T.}}}}}}.}}}}}}}....}}...|...+...|.}}}}}}}}}}}}}..T...}}}
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}}}}..}}}.....}}...}}}}}}}...}}}}}}}}}}}}}T.|...|...|}}}}}}}}}}}....T..}}}}}
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}}}}}..}}}.T..}}}.}}}}}}}}.T..}}}}}}}}}}}}}}---S-----}}}}}}}}}}}}}....}}}}}}
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}}}}}}}}}}}..}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}T..T}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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ENDMAP
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$place = { (08,06),(66,05),(46,15) }
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SHUFFLE: $place
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REGION:(00,00,74,19),lit,"ordinary"
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REGION:(49,14,51,16),random,"ordinary",unfilled
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REGION:(07,05,09,07),unlit,"ordinary"
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REGION:(65,04,67,06),unlit,"ordinary"
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REGION:(45,14,47,16),unlit,"ordinary"
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# Non diggable walls
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# 4th room has diggable walls as Medusa is never placed there
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NON_DIGGABLE:(06,04,10,08)
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NON_DIGGABLE:(64,03,68,07)
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NON_DIGGABLE:(44,13,48,17)
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# All places are accessible also with jumping, so don't bother
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# restricting the placement when teleporting from levels below this.
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TELEPORT_REGION:(33,02,38,07),(0,0,0,0),down
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STAIR:(32,01,39,07),(0,0,0,0),up
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STAIR:$place[0],down
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DOOR:locked,(08,08)
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DOOR:locked,(64,05)
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DOOR:random,(50,13)
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DOOR:locked,(48,15)
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#
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FOUNTAIN:$place[1]
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#
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CONTAINER:('`',"statue"),$place[2],uncursed,montype:"knight",3,name:"Perseus" {
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[75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
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[25%]: OBJECT: ('[',"levitation boots"),+0
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[50%]: OBJECT: (')',"scimitar"),blessed,+2
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[50%]: OBJECT: ('(',"sack")
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}
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#
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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LOOP [8] {
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OBJECT:random,random
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}
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OBJECT:('?',"blank paper"),(48,18)
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OBJECT:('?',"blank paper"),(48,18)
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#
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TRAP:"rust",random
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TRAP:"rust",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:random,random
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#
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MONSTER:('@',"Medusa"),$place[0]
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MONSTER:(';',"giant eel"),random
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MONSTER:(';',"giant eel"),random
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MONSTER:(';',"jellyfish"),random
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MONSTER:(';',"jellyfish"),random
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MONSTER:('n',"wood nymph"),random
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MONSTER:('n',"wood nymph"),random
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MONSTER:('n',"water nymph"),random
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MONSTER:('n',"water nymph"),random
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LOOP [30] {
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MONSTER:('B',"raven"),random,hostile
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}
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LEVEL:"medusa-4"
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FLAGS: noteleport,mazelevel
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INIT_MAP:solidfill,' '
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GEOMETRY:center,center
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#
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# Here the Medusa rules some slithery monsters from her 'palace', with
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# a yellow dragon nesting in the backyard.
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#
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MAP
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}........}}}}}}}}}}}}}}}}}}}}}}}..}}}.....}}}}}}}}}}}----|}}}}}
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}}}}}}..----------F-.....}}}}}}}}}}}}}}}}..---...}}}}....T.}}}}}}}....|}}}}}
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}}}.....|...F......S}}}}....}}}}}}}...}}.....|}}.}}}}}}}......}}}}|......}}}
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}}}.....+...|..{...|}}}}}}}}}}}}.....}}}}|...|}}}}}}}}}}}.}}}}}}}}----.}}}}}
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}}......|...|......|}}}}}}}}}......}}}}}}|.......}}}}}}}}}}}}}..}}}}}...}}}}
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}}|-+--F|-+--....|F|-|}}}}}....}}}....}}}-----}}.....}}}}}}}......}}}}.}}}}}
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}}|...}}|...|....|}}}|}}}}}}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....T.}}}}}}}
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}}|...}}F...+....F}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}}
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}}|...}}|...|....|}}}|}....}}}}}}....}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}}
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}}--+--F|-+--....-F|-|....}}}}}}}}}}.T...}}}}....---}}}}}}}}}}}}}}}}}}}}}}}}
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}}......|...|......|}}}}}.}}}}}}}}}....}}}}}}}.....|}}}}}}}}}.}}}}}}}}}}}}}}
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}}}}....+...|..{...|.}}}}}}}}}}}}}}}}}}}}}}}}}}.|..|}}}}}}}......}}}}...}}}}
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}}}}}}..|...F......|...}}}}}}}}}}..---}}}}}}}}}}--.-}}}}}....}}}}}}....}}}}}
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}}}}}}}}-----S----F|....}}}}}}}}}|...|}}}}}}}}}}}}...}}}}}}...}}}}}}..}}}}}}
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}}}}}}}}}..............T...}}}}}.|.......}}}}}}}}}}}}}}..}...}.}}}}....}}}}}
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}}}}}}}}}}....}}}}...}...}}}}}.......|.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}}
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}}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}-..--.}}}}}}}}..}}}}}}..T...}}}..}}}}}}}}}}
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}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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ENDMAP
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#
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$place = { (04,08),(10,04),(10,08),(10,12) }
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SHUFFLE: $place
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#
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REGION:(00,00,74,19),lit,"ordinary"
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REGION:(13,03,18,13),lit,"ordinary",unfilled
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#
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TELEPORT_REGION:(64,01,74,17),(0,0,0,0),down
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TELEPORT_REGION:(02,02,18,13),(0,0,0,0),up
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#
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STAIR:(67,01,74,20),(0,0,0,0),up
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STAIR:$place[0],down
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#
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DOOR:locked,(04,06)
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DOOR:locked,(04,10)
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DOOR:locked,(08,04)
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DOOR:locked,(08,12)
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DOOR:locked,(10,06)
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DOOR:locked,(10,10)
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DOOR:locked,(12,08)
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#
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BRANCH:levregion(27,00,79,20),(0,0,0,0)
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#
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NON_DIGGABLE:(01,01,22,14)
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#
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OBJECT:('(',"crystal ball"),(07,08)
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#
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CONTAINER:('`',"statue"),$place[1],uncursed,montype:"knight",3,name:"Perseus" {
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[75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
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[25%]: OBJECT: ('[',"levitation boots"),+0
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[50%]: OBJECT: (')',"scimitar"),blessed,+2
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[50%]: OBJECT: ('(',"sack")
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}
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#
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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CONTAINER:('`',"statue"),random { }
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LOOP [8] {
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OBJECT:random,random
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}
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#
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LOOP [7] {
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TRAP:random,random
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}
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#
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MONSTER:('@',"Medusa"),$place[0]
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MONSTER:(';',"kraken"),(07,07)
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#
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# the nesting dragon
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MONSTER:('D',"yellow dragon"), (05,04), asleep
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[50%]: MONSTER: ('D',"baby yellow dragon"), (04,04), asleep
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[25%]: MONSTER: ('D',"baby yellow dragon"), (04,05), asleep
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OBJECT:('%',"egg"), (05,04), montype:"yellow dragon"
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[50%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
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[25%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
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#
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MONSTER:(';',"giant eel"),random
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MONSTER:(';',"giant eel"),random
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MONSTER:(';',"jellyfish"),random
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MONSTER:(';',"jellyfish"),random
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LOOP [14] {
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MONSTER:'S',random
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}
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LOOP [4] {
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MONSTER:('N',"black naga hatchling"), random
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MONSTER:('N',"black naga"), random
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}
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