yet more followup (trunk only)
- a reference to roguesymset should be 'symbols' - another symset name update
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@@ -334,7 +334,7 @@ static struct Comp_Opt
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{ "soundcard", "type of sound card to use", 20, SET_IN_FILE },
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#endif
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{ "symset", "load a set of display symbols from the symbols file", 70, SET_IN_GAME },
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{ "roguesymset", "load a set of rogue display symbols from the roguesym file", 70,
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{ "roguesymset", "load a set of rogue display symbols from the symbols file", 70,
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#ifdef REINCARNATION
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SET_IN_GAME },
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#else
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@@ -612,7 +612,7 @@ initoptions()
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#ifdef ASCIIGRAPH
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if (!symset) load_symset("IBMGraphics", FALSE);
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if (!roguesymset) load_symset("IBMGraphics", TRUE);
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if (!roguesymset) load_symset("RogueIBM", TRUE);
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switch_graphics(TRUE);
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#endif
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