prevent strange crash with some player names
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@@ -111,7 +111,7 @@ getlock()
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}
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/* regularize(lock); */ /* already done in pcmain */
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Sprintf(tbuf,fqname(lock, LEVELPREFIX, 0));
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Sprintf(tbuf,"%s",fqname(lock, LEVELPREFIX, 0));
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set_levelfile_name(lock, 0);
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fq_lock = fqname(lock, LEVELPREFIX, 1);
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if((fd = open(fq_lock,0)) == -1) {
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