ball and chain panic when teleporting
"remove_obj: obj not on floor" when trying to move the iron ball. For the circumstances involved, the ball wasn't supposed to be moved anyway, just the chain. I could reproduce the problem using the steps specified. I didn't track down the precise point of failure but after this fix the panic can't be reproduced anymore.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.125 $ $NHDT-Date: 1583708535 2020/03/08 23:02:15 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.127 $ $NHDT-Date: 1583881126 2020/03/10 22:58:46 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -70,6 +70,9 @@ generate objects (eg. statues) with genocided or extinct monster classes
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in special levels, if requested
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if the orc-town version of mine town has been loaded, creation of orc zombies
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or orc mummies would name them as part of the town raiding orc clan
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when punished, involuntarily teleporting and landing within chain range of
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attached ball while encumbered worse than burdened could trigger
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"remove_object: obj not on floor" panic on hero's next move
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 teleport.c $NHDT-Date: 1581886867 2020/02/16 21:01:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.113 $ */
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/* NetHack 3.6 teleport.c $NHDT-Date: 1583881126 2020/03/10 22:58:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.116 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -302,8 +302,9 @@ int nux, nuy;
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int teleds_flags;
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{
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boolean ball_active, ball_still_in_range;
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boolean allow_drag = teleds_flags & TELEDS_ALLOW_DRAG;
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boolean is_teleport = teleds_flags & TELEDS_TELEPORT;
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boolean allow_drag = ((teleds_flags & TELEDS_ALLOW_DRAG) != 0
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&& near_capacity() <= SLT_ENCUMBER);
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boolean is_teleport = (teleds_flags & TELEDS_TELEPORT) != 0;
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struct monst *vault_guard = vault_occupied(u.urooms) ? findgd() : 0;
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if (u.utraptype == TT_BURIEDBALL) {
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