dipping acid in a fountain
<Someone> reported that dipping acid in a fountain did not always destroy the acid. It might be best to have get_wet call useup in this case, but that would require more work.
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@@ -18,6 +18,7 @@ grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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dipping acid in a fountain could cause an explosion but not destroy the potion
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Platform- and/or Interface-Specific Fixes
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@@ -391,13 +391,12 @@ register struct obj *obj;
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if(in_town(u.ux, u.uy))
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(void) angry_guards(FALSE);
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return;
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} else if (get_wet(obj) && !rn2(2))
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} else if (get_wet(obj)) {
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if (obj->otyp == POT_ACID) { /* Acid and water don't mix */
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useup(obj);
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return;
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} else if (!rn2(2)) /* no further effect */
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return;
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/* Acid and water don't mix */
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if (obj->otyp == POT_ACID) {
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useup(obj);
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return;
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}
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switch (rnd(30)) {
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