R1049 - various wand of digging bugs
- Breaking wand of digging dug through rock which should be undiggable. Checks assumed pits would never show up in solid rock. - Breaking wand of digging near shop walls wouldn't anger the shopkeeper Checks assumed pits would never show up in walls, also, added a special case to pay_for_damage to handle the case where you're falling thru and can't be asked to pay. - Shop walls wouldn't be restored if there are pits in the way. Checks assumed pits would never show up in walls. - If there was a hole outside the shop, you could kick stuff out of the door into the hole without shopkeeper noticing. Added the missing check.
This commit is contained in:
@@ -212,6 +212,11 @@ don't see chest trap gas colors while Blind
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adjust fruit name in potion juice messages if it has the form "foo of bar"
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wielded camera passes harmlessly through shade
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reading spellbooks while confused should allow tearing the book
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Breaking wand of digging dug through rock which should be undiggable.
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Breaking wand of digging near shop walls wouldn't anger the shopkeeper
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Shop walls wouldn't be restored if there were pits in the way.
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If there were a hole outside a shop, you could kick stuff out of the door
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into the hole without the shopkeeper noticing.
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Platform- and/or Interface-Specific Fixes
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@@ -1779,7 +1779,7 @@ E int FDECL(shk_move, (struct monst *));
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E void FDECL(after_shk_move, (struct monst *));
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E boolean FDECL(is_fshk, (struct monst *));
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E void FDECL(shopdig, (int));
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E void FDECL(pay_for_damage, (const char *));
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E void FDECL(pay_for_damage, (const char *,BOOLEAN_P));
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E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
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E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
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E void FDECL(price_quote, (struct obj *));
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10
src/apply.c
10
src/apply.c
@@ -2556,6 +2556,7 @@ do_break_wand(obj)
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register struct monst *mon;
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int dmg, damage;
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boolean affects_objects;
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boolean shop_damage = FALSE;
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int expltype = EXPL_MAGICAL;
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char confirm[QBUFSZ], the_wand[BUFSZ], buf[BUFSZ];
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@@ -2643,10 +2644,13 @@ do_break_wand(obj)
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if (!isok(x,y)) continue;
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if (obj->otyp == WAN_DIGGING) {
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if(dig_check(BY_OBJECT, FALSE, x, y))
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if(dig_check(BY_OBJECT, FALSE, x, y)) {
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if ((IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)) &&
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*in_rooms(x,y,SHOPBASE)) shop_damage = TRUE;
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digactualhole(x, y, BY_OBJECT,
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(rn2(obj->spe) < 3 || !Can_dig_down(&u.uz)) ?
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PIT : HOLE);
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}
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continue;
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} else if(obj->otyp == WAN_CREATE_MONSTER) {
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/* u.ux,u.uy creates it near you--x,y might create it in rock */
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@@ -2679,6 +2683,10 @@ do_break_wand(obj)
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}
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}
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/* Note: if player fell thru, this call is a no-op.
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Damage is handled in digactualhole in that case */
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if (shop_damage) pay_for_damage("dig into", FALSE);
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if (obj->otyp == WAN_LIGHT)
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litroom(TRUE, obj); /* only needs to be done once */
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17
src/dig.c
17
src/dig.c
@@ -186,7 +186,7 @@ dig_check(madeby, verbose, x, y)
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} else if (Is_waterlevel(&u.uz)) {
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if(verbose) pline_The("water splashes and subsides.");
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return(FALSE);
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} else if ((IS_WALL(levl[x][y].typ) &&
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} else if ((IS_ROCK(levl[x][y].typ) && levl[x][y].typ != SDOOR &&
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(levl[x][y].wall_info & W_NONDIGGABLE) != 0)
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|| (ttmp &&
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(ttmp->ttyp == MAGIC_PORTAL || !Can_dig_down(&u.uz)))) {
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@@ -381,7 +381,7 @@ dig()
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newsym(dpx, dpy);
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if(digtxt && !digging.quiet) pline(digtxt); /* after newsym */
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if(dmgtxt)
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pay_for_damage(dmgtxt);
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pay_for_damage(dmgtxt, FALSE);
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if(Is_earthlevel(&u.uz) && !rn2(3)) {
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register struct monst *mtmp;
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@@ -531,7 +531,7 @@ int ttyp;
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if(madeby_u) {
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You("dig a pit in the %s.", surface_type);
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if (shopdoor) pay_for_damage("ruin");
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if (shopdoor) pay_for_damage("ruin", FALSE);
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} else if (!madeby_obj && canseemon(madeby))
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pline("%s digs a pit in the %s.", Monnam(madeby), surface_type);
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else if (cansee(x, y) && flags.verbose)
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@@ -580,13 +580,15 @@ int ttyp;
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impact_drop((struct obj *)0, x, y, 0);
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if (oldobjs != newobjs)
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(void) pickup(1);
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if (shopdoor && madeby_u) pay_for_damage("ruin");
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if (shopdoor && madeby_u) pay_for_damage("ruin", FALSE);
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} else {
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d_level newlevel;
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if (*u.ushops && madeby_u)
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shopdig(1); /* shk might snatch pack */
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/* handle earlier damage, eg breaking wand of digging */
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else if (!madeby_u) pay_for_damage("dig into", TRUE);
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You("fall through...");
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/* Earlier checks must ensure that the destination
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@@ -599,7 +601,7 @@ int ttyp;
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spoteffects(FALSE);
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}
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} else {
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if (shopdoor && madeby_u) pay_for_damage("ruin");
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if (shopdoor && madeby_u) pay_for_damage("ruin", FALSE);
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if (newobjs)
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impact_drop((struct obj *)0, x, y, 0);
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if (mtmp) {
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@@ -643,7 +645,8 @@ boolean pit_only;
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boolean nohole = !Can_dig_down(&u.uz);
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if ((ttmp && (ttmp->ttyp == MAGIC_PORTAL || nohole)) ||
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(IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) {
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(IS_ROCK(lev->typ) && lev->typ != SDOOR &&
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(lev->wall_info & W_NONDIGGABLE) != 0)) {
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pline_The("%s here is too hard to dig in.", surface(u.ux,u.uy));
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} else if (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)) {
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@@ -1261,7 +1264,7 @@ zap_dig()
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} /* while */
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tmp_at(DISP_END,0); /* closing call */
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if (shopdoor || shopwall)
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pay_for_damage(shopdoor ? "destroy" : "dig into");
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pay_for_damage(shopdoor ? "destroy" : "dig into", FALSE);
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return;
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}
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11
src/dokick.c
11
src/dokick.c
@@ -541,8 +541,15 @@ xchar x, y;
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}
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/* the object might have fallen down a hole */
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if (kickobj->where == OBJ_MIGRATING)
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if (kickobj->where == OBJ_MIGRATING) {
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if (costly) {
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if(isgold)
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costly_gold(x, y, kickobj->quan);
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else (void)stolen_value(kickobj, x, y,
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(boolean)shkp->mpeaceful, FALSE);
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}
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return 1;
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}
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bhitroom = *in_rooms(bhitpos.x, bhitpos.y, SHOPBASE);
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if (costly && (!costly_spot(bhitpos.x, bhitpos.y) ||
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@@ -1014,7 +1021,7 @@ dumb:
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unblock_point(x,y); /* vision */
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if (shopdoor) {
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add_damage(x, y, 400L);
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pay_for_damage("break");
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pay_for_damage("break", FALSE);
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}
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if (in_town(x, y))
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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@@ -367,7 +367,8 @@ int expltype;
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if (shopdamage) {
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pay_for_damage(adtyp == AD_FIRE ? "burn away" :
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adtyp == AD_COLD ? "shatter" :
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adtyp == AD_DISN ? "disintegrate" : "destroy");
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adtyp == AD_DISN ? "disintegrate" : "destroy",
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FALSE);
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}
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/* explosions are noisy */
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@@ -422,7 +422,7 @@ still_chewing(x,y)
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unblock_point(x, y); /* vision */
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newsym(x, y);
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if (digtxt) You(digtxt); /* after newsym */
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if (dmgtxt) pay_for_damage(dmgtxt);
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if (dmgtxt) pay_for_damage(dmgtxt, FALSE);
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(void) memset((genericptr_t)&digging, 0, sizeof digging);
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return 0;
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}
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@@ -3410,8 +3410,9 @@ coord *mm;
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#endif /* KOPS */
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void
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pay_for_damage(dmgstr)
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pay_for_damage(dmgstr, cant_mollify)
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const char *dmgstr;
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boolean cant_mollify;
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{
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register struct monst *shkp = (struct monst *)0;
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char shops_affected[5];
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@@ -3521,11 +3522,11 @@ const char *dmgstr;
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(void) mnearto(shkp, x, y, TRUE);
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}
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if((um_dist(x, y, 1) && !uinshp) ||
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if((um_dist(x, y, 1) && !uinshp) || cant_mollify ||
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#ifndef GOLDOBJ
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(u.ugold + ESHK(shkp)->credit) < cost_of_damage
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(u.ugold + ESHK(shkp)->credit) < cost_of_damage
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#else
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(money_cnt(invent) + ESHK(shkp)->credit) < cost_of_damage
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(money_cnt(invent) + ESHK(shkp)->credit) < cost_of_damage
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#endif
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|| !rn2(50)) {
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if(um_dist(x, y, 1) && !uinshp) {
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@@ -283,9 +283,11 @@ register int x, y, typ;
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case TRAPDOOR:
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lev = &levl[x][y];
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if (*in_rooms(x, y, SHOPBASE) &&
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((typ == HOLE || typ == TRAPDOOR) || IS_DOOR(lev->typ)))
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((typ == HOLE || typ == TRAPDOOR) ||
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IS_DOOR(lev->typ) || IS_WALL(lev->typ)))
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add_damage(x, y, /* schedule repair */
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(IS_DOOR(lev->typ) && !flags.mon_moving) ? 200L : 0L);
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((IS_DOOR(lev->typ) || IS_WALL(lev->typ))
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&& !flags.mon_moving) ? 200L : 0L);
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lev->doormask = 0; /* subsumes altarmask, icedpool... */
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if (IS_ROOM(lev->typ)) /* && !IS_AIR(lev->typ) */
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lev->typ = ROOM;
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@@ -2783,7 +2783,7 @@ struct obj *obj; /* object tossed/used */
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if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM) tmp_at(DISP_END, 0);
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if(shopdoor)
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pay_for_damage("destroy");
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pay_for_damage("destroy", FALSE);
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return (struct monst *)0;
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}
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@@ -3456,7 +3456,7 @@ register int dx,dy;
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if (shopdamage)
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pay_for_damage(abstype == ZT_FIRE ? "burn away" :
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abstype == ZT_COLD ? "shatter" :
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abstype == ZT_DEATH ? "disintegrate" : "destroy");
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abstype == ZT_DEATH ? "disintegrate" : "destroy", FALSE);
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bhitpos = save_bhitpos;
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}
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#endif /*OVLB*/
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