R1049 - various wand of digging bugs

- Breaking wand of digging dug through rock which should be undiggable.
Checks assumed pits would never show up in solid rock.
- Breaking wand of digging near shop walls wouldn't anger the shopkeeper
Checks assumed pits would never show up in walls, also, added a special
case to pay_for_damage to handle the case where you're falling thru and
can't be asked to pay.
- Shop walls wouldn't be restored if there are pits in the way.
Checks assumed pits would never show up in walls.
- If there was a hole outside the shop, you could kick stuff out of the
door into the hole without shopkeeper noticing.  Added the missing check.
This commit is contained in:
cohrs
2002-08-21 23:06:58 +00:00
parent a78e08d0c5
commit 5d492abf6f
10 changed files with 48 additions and 21 deletions

View File

@@ -1779,7 +1779,7 @@ E int FDECL(shk_move, (struct monst *));
E void FDECL(after_shk_move, (struct monst *));
E boolean FDECL(is_fshk, (struct monst *));
E void FDECL(shopdig, (int));
E void FDECL(pay_for_damage, (const char *));
E void FDECL(pay_for_damage, (const char *,BOOLEAN_P));
E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
E void FDECL(price_quote, (struct obj *));