opening magic vs holding monster
Zapping wand of opening or spell of knock at engulfer while swallowed would make the engulfer expel the hero; this change makes zapping other holders release their hold. Zapping self now achieves the same effect, as does breaking a non-empty wand of opening. When poly'd hero is holding a monster rather than being held, that monster will be released. Engulfers can't re-engulf for 1 or 2 turns after releasing the hero in order to prevent hero from being immediately re-engulfed. Impose the same limitation on other holders.
This commit is contained in:
@@ -452,6 +452,8 @@ turn off input autocompletion for '#twoweapon' since simple 'X' invokes it;
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if a branch has only one level (Fort Ludios), prevent creation of any level
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teleporters there (level definition doesn't have any but wizard mode
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wishing could attempt to place one)
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opening/unlocking magic zapped at monster holding the hero will release hold
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(zap at engulfer already expels hero); zapping at self has same effect
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -3123,6 +3123,7 @@ extern int dowrite(struct obj *);
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extern void learnwand(struct obj *);
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extern int bhitm(struct monst *, struct obj *);
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extern void release_hold(void);
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extern void probe_monster(struct monst *);
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extern boolean get_obj_location(struct obj *, xchar *, xchar *, int);
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extern boolean get_mon_location(struct monst *, xchar *, xchar *, int);
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13
src/apply.c
13
src/apply.c
@@ -3480,12 +3480,19 @@ do_break_wand(struct obj *obj)
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affects_objects = FALSE;
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switch (obj->otyp) {
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case WAN_OPENING:
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if (u.ustuck) {
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release_hold();
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if (obj->dknown)
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makeknown(WAN_OPENING);
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goto discard_broken_wand;
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}
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/*FALLTHRU*/
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case WAN_WISHING:
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case WAN_NOTHING:
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case WAN_LOCKING:
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case WAN_PROBING:
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case WAN_ENLIGHTENMENT:
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case WAN_OPENING:
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case WAN_SECRET_DOOR_DETECTION:
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pline(nothing_else_happens);
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goto discard_broken_wand;
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@@ -3502,7 +3509,7 @@ do_break_wand(struct obj *obj)
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dmg *= 2;
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/*FALLTHRU*/
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case WAN_MAGIC_MISSILE:
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wanexpl:
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wanexpl:
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explode(u.ux, u.uy, -(obj->otyp), dmg, WAND_CLASS, expltype);
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makeknown(obj->otyp); /* explode describes the effect */
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goto discard_broken_wand;
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@@ -3633,7 +3640,7 @@ do_break_wand(struct obj *obj)
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if (obj->otyp == WAN_LIGHT)
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litroom(TRUE, obj); /* only needs to be done once */
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discard_broken_wand:
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discard_broken_wand:
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obj = g.current_wand; /* [see dozap() and destroy_item()] */
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g.current_wand = 0;
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if (obj)
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14
src/mhitu.c
14
src/mhitu.c
@@ -298,8 +298,14 @@ getmattk(struct monst *magr, struct monst *mdef,
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/* note: 3d9 is slightly higher than previous 4d6 */
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}
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} else if (attk->aatyp == AT_ENGL && magr->mspec_used) {
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/* can't re-engulf yet; switch to simpler attack */
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/* holders/engulfers who release the hero have mspec_used set to rnd(2)
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and can't re-hold/re-engulf until it has been decremented to zero */
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} else if (magr->mspec_used && (attk->aatyp == AT_ENGL
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|| attk->aatyp == AT_HUGS
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|| attk->adtyp == AD_STCK)) {
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boolean wimpy = (attk->damd == 0); /* lichen, violet fungus */
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/* can't re-engulf or re-grab yet; switch to simpler attack */
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC
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@@ -311,6 +317,10 @@ getmattk(struct monst *magr, struct monst *mdef,
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}
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attk->damn = 1; /* relatively weak: 1d6 */
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attk->damd = 6;
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if (wimpy && attk->aatyp == AT_CLAW) {
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attk->aatyp = AT_TUCH;
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attk->damn = attk->damd = 0;
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}
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/* barrow wight, Nazgul, erinys have weapon attack for non-physical
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damage; force physical damage if attacker has been cancelled or
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15
src/mon.c
15
src/mon.c
@@ -2725,6 +2725,8 @@ void
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unstuck(struct monst* mtmp)
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{
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if (u.ustuck == mtmp) {
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struct permonst *ptr = mtmp->data;
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/* do this first so that docrt()'s botl update is accurate;
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safe to do as long as u.uswallow is also cleared before docrt() */
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set_ustuck((struct monst *) 0);
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@@ -2738,11 +2740,16 @@ unstuck(struct monst* mtmp)
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placebc();
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g.vision_full_recalc = 1;
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docrt();
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/* prevent swallower (mtmp might have just poly'd into something
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without an engulf attack) from immediately re-engulfing */
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if (attacktype(mtmp->data, AT_ENGL) && !mtmp->mspec_used)
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mtmp->mspec_used = rnd(2);
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}
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/* prevent holder/engulfer from immediately re-holding/re-engulfing
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[note: this call to unstuck() might be because u.ustuck has just
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changed shape and doesn't have a holding attack any more, hence
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don't set mspec_used uncondtionally] */
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if (!mtmp->mspec_used && (dmgtype(ptr, AD_STCK)
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|| attacktype(ptr, AT_ENGL)
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|| attacktype(ptr, AT_HUGS)))
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mtmp->mspec_used = rnd(2);
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}
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}
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@@ -2689,7 +2689,7 @@ mhitm_ad_stck(struct monst *magr, struct attack *mattk, struct monst *mdef,
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boolean negated = !(rn2(10) >= 3 * armpro);
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if (!negated && !sticks(pd) && distu(mdef->mx, mdef->my) <= 2)
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u.ustuck = mdef; /* it's now stuck to you */
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set_ustuck(mdef); /* it's now stuck to you */
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} else if (mdef == &g.youmonst) {
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/* mhitu */
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int armpro = magic_negation(mdef);
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62
src/zap.c
62
src/zap.c
@@ -318,17 +318,15 @@ bhitm(struct monst *mtmp, struct obj *otmp)
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case WAN_OPENING:
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case SPE_KNOCK:
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wake = FALSE; /* don't want immediate counterattack */
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if (u.uswallow && mtmp == u.ustuck) {
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if (is_animal(mtmp->data)) {
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if (Blind)
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You_feel("a sudden rush of air!");
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else
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pline("%s opens its mouth!", Monnam(mtmp));
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}
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expels(mtmp, mtmp->data, TRUE);
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/* zap which hits steed will only release saddle if it
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doesn't hit a holding or falling trap; playability
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here overrides the more logical target ordering */
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if (mtmp == u.ustuck) {
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/* zapping either holder/holdee or self [zapyourself()] will
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release hero from holder's grasp or holdee from hero's grasp */
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release_hold();
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learn_it = TRUE;
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/* zap which hits steed will only release saddle if it
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doesn't hit a holding or falling trap; playability
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here overrides the more logical target ordering */
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} else if (openholdingtrap(mtmp, &learn_it)) {
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break;
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} else if (openfallingtrap(mtmp, TRUE, &learn_it)) {
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@@ -471,6 +469,42 @@ bhitm(struct monst *mtmp, struct obj *otmp)
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return 0;
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}
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/* hero is held by a monster or engulfed or holding a monster and has zapped
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opening/unlocking magic at holder/engulfer/holdee or at self */
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void
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release_hold()
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{
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struct monst *mtmp = u.ustuck;
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if (!mtmp) {
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impossible("release_hold when not held?");
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} else if (sticks(g.youmonst.data)) {
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/* order matters if 'holding' status condition is enabled;
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set_ustuck() will set flag for botl update, You() pline will
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trigger a status update with "UHold" removed */
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set_ustuck((struct monst *) 0);
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You("release %s.", mon_nam(mtmp));
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} else if (u.uswallow) {
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if (is_animal(mtmp->data)) {
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if (!Blind)
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pline("%s opens its mouth!", Monnam(mtmp));
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else
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You_feel("a sudden rush of air!");
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}
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/* gives "you get regurgitated" or "you get expelled from <mon>" */
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expels(mtmp, mtmp->data, TRUE);
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} else { /* held but not swallowed */
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char relbuf[BUFSZ];
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unstuck(u.ustuck);
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if (!nohands(mtmp->data))
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Sprintf(relbuf, "from %s grasp", s_suffix(mon_nam(mtmp)));
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else
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Sprintf(relbuf, "by %s", mon_nam(mtmp));
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You("are released %s.", relbuf);
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}
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}
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void
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probe_monster(struct monst *mtmp)
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{
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@@ -2577,6 +2611,12 @@ zapyourself(struct obj *obj, boolean ordinary)
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break;
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case WAN_OPENING:
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case SPE_KNOCK:
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if (u.ustuck) {
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/* zapping either self or holder/holdee [bhitm()] will release
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holder's grasp from the hero or hero's grasp from holdee */
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release_hold();
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learn_it = TRUE;
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}
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if (Punished) {
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learn_it = TRUE;
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unpunish();
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