opening magic vs holding monster
Zapping wand of opening or spell of knock at engulfer while swallowed would make the engulfer expel the hero; this change makes zapping other holders release their hold. Zapping self now achieves the same effect, as does breaking a non-empty wand of opening. When poly'd hero is holding a monster rather than being held, that monster will be released. Engulfers can't re-engulf for 1 or 2 turns after releasing the hero in order to prevent hero from being immediately re-engulfed. Impose the same limitation on other holders.
This commit is contained in:
@@ -452,6 +452,8 @@ turn off input autocompletion for '#twoweapon' since simple 'X' invokes it;
|
||||
if a branch has only one level (Fort Ludios), prevent creation of any level
|
||||
teleporters there (level definition doesn't have any but wizard mode
|
||||
wishing could attempt to place one)
|
||||
opening/unlocking magic zapped at monster holding the hero will release hold
|
||||
(zap at engulfer already expels hero); zapping at self has same effect
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user