opening magic vs holding monster
Zapping wand of opening or spell of knock at engulfer while swallowed would make the engulfer expel the hero; this change makes zapping other holders release their hold. Zapping self now achieves the same effect, as does breaking a non-empty wand of opening. When poly'd hero is holding a monster rather than being held, that monster will be released. Engulfers can't re-engulf for 1 or 2 turns after releasing the hero in order to prevent hero from being immediately re-engulfed. Impose the same limitation on other holders.
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@@ -3123,6 +3123,7 @@ extern int dowrite(struct obj *);
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extern void learnwand(struct obj *);
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extern int bhitm(struct monst *, struct obj *);
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extern void release_hold(void);
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extern void probe_monster(struct monst *);
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extern boolean get_obj_location(struct obj *, xchar *, xchar *, int);
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extern boolean get_mon_location(struct monst *, xchar *, xchar *, int);
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