'wizhelp' update

After I added '#migratemons' I realized that lots of other, mostly
obscure, wizard mode commands were missing.  Some of the descriptions
are vague because I'm not sure what several of them actually do.
This commit is contained in:
PatR
2022-08-26 17:07:38 -07:00
parent 14007e9483
commit 5d90d2250c

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@@ -9,6 +9,8 @@ Debug-Mode Quick Reference:
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#debugfuzzer == set game to run on autopilot; keeps going until failure;
escalates impossible warnings to panic
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#migratemons == show migrating monsters; optionally create some
@@ -22,15 +24,23 @@ Debug-Mode Quick Reference:
#wizborn == show monster birth/death/geno/extinct stats
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizkill == remove monster(s) from play
#wizloaddes == load and execute a special level description lua script
#wizloadlua == load and execute a lua script
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizseenv == show map locations' seen vectors
#wizsmell == smell a monster
#wiztelekinesis == magically shove a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
debug_hunger == disable hero's hunger
debug_mongen == disable random monster generation
debug_overwrite_stairs
== allows stairs to be replaced by other terrain
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight