Merge branch 'NetHack-3.6.2'
This commit is contained in:
164
doc/Guidebook.mn
164
doc/Guidebook.mn
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.264 $ $NHDT-Date: 1524690677 2018/04/25 21:11:17 $
|
||||
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.271 $ $NHDT-Date: 1535668900 2018/08/30 22:41:40 $
|
||||
.\"
|
||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
|
||||
@@ -21,7 +21,7 @@
|
||||
.ds vr "NetHack 3.6
|
||||
.ds f0 "\*(vr
|
||||
.ds f1
|
||||
.ds f2 "May 28, 2018
|
||||
.ds f2 "August 30, 2018
|
||||
.
|
||||
.\" labeled paragraph start (should be part of tmac.n, but I don't want to
|
||||
.\" make changes to that file)
|
||||
@@ -782,13 +782,13 @@ The available options
|
||||
are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `O' command; see the section on options below.
|
||||
.lp ^O
|
||||
Show overview or show dungeon layout
|
||||
Show overview.
|
||||
.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``#overview''
|
||||
extended command to list interesting dungeon levels visited.
|
||||
Shortcut for ``#overview'': list interesting dungeon levels visited.
|
||||
.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
(Prior to 3.6.0, `^O' was a debug mode command which listed
|
||||
the placement of all special levels.
|
||||
Use ``#wizwhere'' to run that command.)
|
||||
.lp p
|
||||
Pay your shopping bill.
|
||||
.lp P
|
||||
@@ -1098,13 +1098,19 @@ Default key is '^D', and 'k' if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #known
|
||||
Show what object types have been discovered. Default key is '\\'.
|
||||
Show what object types have been discovered.
|
||||
Default key is '\\'.
|
||||
.lp #knownclass
|
||||
Show discovered types for one class of objects. Default key is '`'.
|
||||
Show discovered types for one class of objects.
|
||||
Default key is '`'.
|
||||
.lp #levelchange
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
Change your experience level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #lightsources
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
Show mobile light sources.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #look
|
||||
Look at what is here, under you. Default key is ':'.
|
||||
.lp #loot
|
||||
@@ -1116,7 +1122,9 @@ Default key is 'M-l', and 'l' if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #monpolycontrol
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
Control monster polymorphs.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #monster
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
Autocompletes. Default key is 'M-m'.
|
||||
@@ -1142,14 +1150,19 @@ If dungeon overview is chosen during end-of-game disclosure, every visited
|
||||
level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '^O', and 'M-O'.
|
||||
.lp #panic
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
Test the panic routine.
|
||||
Terminates the current game.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#pay "
|
||||
Pay your shopping bill. Default key is 'p'.
|
||||
.lp #pickup
|
||||
Pick up things at the current location. Default key is ','.
|
||||
The `m' prefix forces use of a menu.
|
||||
.lp #polyself
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
Polymorph self.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #pray
|
||||
Pray to the gods for help. Autocompletes. Default key is 'M-p'.
|
||||
.lp ""
|
||||
@@ -1203,7 +1216,9 @@ Show the armor currently worn. Default key is '['.
|
||||
.lp #seegold
|
||||
Count your gold. Default key is '$'.
|
||||
.lp #seenv
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
Show seen vectors.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #seerings
|
||||
Show the ring(s) currently worn. Default key is '='.
|
||||
.lp #seespells
|
||||
@@ -1220,7 +1235,9 @@ Do a shell escape. Default key is '!'.
|
||||
.lp "#sit "
|
||||
Sit down. Autocompletes. Default key is 'M-s'.
|
||||
.lp #stats
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
Show memory statistics.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #suspend
|
||||
Suspend the game. Default key is '^Z'.
|
||||
.lp #swap
|
||||
@@ -1239,7 +1256,9 @@ Show a menu of possible actions in a location next to you.
|
||||
.lp #throw
|
||||
Throw something. Default key is 't'.
|
||||
.lp #timeout
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
Look at the timeout queue.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#tip "
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
Autocompletes. Default key is 'M-T'.
|
||||
@@ -1271,16 +1290,21 @@ In some circumstances it can also be used to rescue trapped monsters.
|
||||
.lp "#up "
|
||||
Go up a staircase. Default key is '<'.
|
||||
.lp #vanquished
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
List vanquished monsters.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #version
|
||||
Print compile time options for this version of NetHack.
|
||||
Autocompletes. Default key is 'M-v'.
|
||||
.lp #versionshort
|
||||
Show version string. Default key is 'v'.
|
||||
.lp #vision
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wait
|
||||
Rest one move while doing nothing. Default key is '.', and ' ' if
|
||||
Rest one move while doing nothing.
|
||||
Default key is '.', and also ' ' if
|
||||
rest_on_space is on.
|
||||
.lp #wear
|
||||
Wear a piece of armor. Default key is 'W'.
|
||||
@@ -1293,35 +1317,65 @@ Wield a weapon. Default key is 'w'.
|
||||
.lp #wipe
|
||||
Wipe off your face. Autocompletes. Default key is 'M-w'.
|
||||
.lp #wizdebug_bury
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizdebug_traveldisplay
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
Toggle travel display.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizdetect
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '^E'.
|
||||
Search for hidden things (secret doors or traps or unseen monsters)
|
||||
within a modest radius.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^E'.
|
||||
.lp #wizgenesis
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '^G'.
|
||||
Create a monster.
|
||||
May be prefixed by a count to create more than one.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^G'.
|
||||
.lp #wizidentify
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Identify all items in inventory.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^I'.
|
||||
.lp #wizintrinsic
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
Set one or more intrinsic attributes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizlevelport
|
||||
Teleport to another level.
|
||||
Autocompletes.
|
||||
Wizard-mode only.
|
||||
Debug mode only.
|
||||
Default key is '^V'.
|
||||
.lp #wizmap
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '^F'.
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^F'.
|
||||
.lp #wizrumorcheck
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
Verify rumor boundaries.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizsmell
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
Smell monster.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwhere
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwish
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '^W'.
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^W'.
|
||||
.lp #wmode
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#zap "
|
||||
Zap a wand. Default key is 'z'.
|
||||
.lp "#? "
|
||||
@@ -2476,9 +2530,10 @@ Example:
|
||||
\fBSYMBOLS=S_boulder:0\fP
|
||||
.ed
|
||||
.lp WIZKIT
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
Debug mode only: extra items to add to initial inventory.
|
||||
Value is the name of a text file containing a list of item names,
|
||||
one per line, up to a maximum of 128 lines.
|
||||
Each line is processed by the function that handles wishing.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
@@ -3280,7 +3335,22 @@ If NetHack can, it should display this number of messages at a time in
|
||||
the message window.
|
||||
.lp windowcolors
|
||||
If NetHack can, it should display windows with the specified
|
||||
foreground/background colors if it can.
|
||||
foreground/background colors. Windows GUI only. The format is
|
||||
.si
|
||||
.lp "OPTION=windowcolors:wintype foreground/background"
|
||||
.ei
|
||||
.pg
|
||||
where wintype is one of "menu", "message", "status", or "text", and
|
||||
foreground and background are colors, either a hexadecimal \'#rrggbb',
|
||||
one of the named colors (black, red, green, brown,
|
||||
blue, magenta, cyan, orange, brightgreen, yellow, brightblue,
|
||||
brightmagenta, brightcyan, white, trueblack, gray, purple,
|
||||
silver, maroon, fuchsia, lime, olive, navy, teal, aqua),
|
||||
or one of Windows UI colors (activeborder, activecaption,
|
||||
appworkspace, background, btnface, btnshadow, btntext,
|
||||
captiontext, graytext, greytext, highlight, highlighttext,
|
||||
inactiveborder, inactivecaption, menu, menutext, scrollbar,
|
||||
window, windowframe, windowtext).
|
||||
.lp wraptext
|
||||
If NetHack can, it should wrap long lines of text if they don't fit in
|
||||
the visible area of the window.
|
||||
@@ -4130,15 +4200,15 @@ system).
|
||||
.\" as filling and justifying are concerned
|
||||
.lp
|
||||
WIZARDS\ =\ A space-separated list of user names who are allowed to
|
||||
play in wizard
|
||||
mode (the debugging mode, not the magic-using role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
play in debug mode (commonly referred to as wizard mode).
|
||||
A value of a single
|
||||
asterisk (*) allows anyone to start a game in debug mode.
|
||||
.lp
|
||||
SHELLERS\ =\ A list of users who are allowed to use the shell
|
||||
escape command (!). The syntax is the same as WIZARDS.
|
||||
.lp
|
||||
EXPLORERS\ =\ A list of users who are allowed to use the explore mode. The
|
||||
syntax is the same as WIZARDS.
|
||||
EXPLORERS\ =\ A list of users who are allowed to use the explore mode.
|
||||
The syntax is the same as WIZARDS.
|
||||
.lp
|
||||
MAXPLAYERS\ =\ Limit the maximum number of games that can be running
|
||||
at the same time.
|
||||
@@ -4246,10 +4316,13 @@ the trepid reader to discover.
|
||||
Debug mode
|
||||
.pg
|
||||
Debug mode, also known as wizard mode, is undocumented aside from this
|
||||
brief description. It is intended for tracking down problems within the
|
||||
brief description and the various ``debug mode only'' commands listed
|
||||
among the command descriptions.
|
||||
It is intended for tracking down problems within the
|
||||
program rather than to provide god-like powers to your character, and
|
||||
players who attempt debugging are expected to figure out how to use it
|
||||
themselves. It is initiated by starting the game with the
|
||||
themselves.
|
||||
It is initiated by starting the game with the
|
||||
.op \-D
|
||||
command-line switch or with the
|
||||
.op playmode:debug
|
||||
@@ -4259,8 +4332,7 @@ For some systems, the player must be logged in
|
||||
under a particular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be any role;
|
||||
there's no connection between ``wizard mode'' and the Wizard role).
|
||||
And on any system, the program might have been configured to omit debug
|
||||
mode entirely. Attempting to start a game in debug mode when not allowed
|
||||
Attempting to start a game in debug mode when not allowed
|
||||
or not available will result in falling back to explore mode instead.
|
||||
.
|
||||
.hn
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
%.au
|
||||
\author{Original version - Eric S. Raymond\\
|
||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||
\date{May 28, 2018}
|
||||
\date{August 30, 2018}
|
||||
|
||||
\maketitle
|
||||
|
||||
@@ -852,13 +852,14 @@ are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `{\tt O}' command; see the section on options below.
|
||||
%.lp
|
||||
\item[\tb{\^{}O}]
|
||||
Show overview or show dungeon layout\\
|
||||
Show overview.\\
|
||||
%.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``{\tt \#overview}''
|
||||
extended command to list interesting dungeon levels visited.\\
|
||||
Shortcut for the ``{\tt \#overview}'':
|
||||
list interesting dungeon levels visited.\\
|
||||
%.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
|
||||
the placement of all special levels.
|
||||
Use ``{\tt \#wizwhere}'' to run that command.)
|
||||
%.lp
|
||||
\item[\tb{p}]
|
||||
Pay your shopping bill.
|
||||
@@ -1216,16 +1217,22 @@ Jump to another location. Autocompletes. Default key is '{\tt M-j}', and '{\tt j
|
||||
Kick something. Default key is '{\tt \^{}D}', and '{\tt k}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#known}]
|
||||
Show what object types have been discovered. Default key is '{\tt $\backslash$}'.
|
||||
Show what object types have been discovered.
|
||||
Default key is '{\tt $\backslash$}'.
|
||||
%.lp
|
||||
\item[\tb{\#knownclass}]
|
||||
Show discovered types for one class of objects. Default key is '{\tt `}'.
|
||||
Show discovered types for one class of objects.
|
||||
Default key is '{\tt `}'.
|
||||
%.lp
|
||||
\item[\tb{\#levelchange}]
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
Change your experience level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#lightsources}]
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
Show mobile light sources.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#look}]
|
||||
Look at what is here, under you. Default key is '{\tt :}'.
|
||||
@@ -1238,7 +1245,9 @@ Precede with the `{\tt m}' prefix to skip containers at your location
|
||||
and go directly to removing a saddle.
|
||||
%.lp
|
||||
\item[\tb{\#monpolycontrol}]
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
Control monster polymorphs.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#monster}]
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
@@ -1271,7 +1280,10 @@ level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '{\tt \^{}O}', and '{\tt M-O}'.
|
||||
%.lp
|
||||
\item[\tb{\#panic}]
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
Test the panic routine.
|
||||
Terminates the current game.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pay}]
|
||||
Pay your shopping bill. Default key is '{\tt p}'.
|
||||
@@ -1281,7 +1293,9 @@ Pick up things at the current location. Default key is '{\tt ,}'.
|
||||
The `{\tt m}' prefix forces use of a menu.
|
||||
%.lp
|
||||
\item[\tb{\#polyself}]
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
Polymorph self.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pray}]
|
||||
Pray to the gods for help. Autocompletes. Default key is '{\tt M-p}'.\\
|
||||
@@ -1352,7 +1366,9 @@ Show the armor currently worn. Default key is '{\tt [}'.
|
||||
Count your gold. Default key is '{\tt \$}'.
|
||||
%.lp
|
||||
\item[\tb{\#seenv}]
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
Show seen vectors.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#seerings}]
|
||||
Show the ring(s) currently worn. Default key is '{\tt =}'.
|
||||
@@ -1376,7 +1392,9 @@ Do a shell escape. Default key is '{\tt !}'.
|
||||
Sit down. Autocompletes. Default key is '{\tt M-s}'.
|
||||
%.lp
|
||||
\item[\tb{\#stats}]
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
Show memory statistics.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#suspend}]
|
||||
Suspend the game. Default key is '{\tt \^{}Z}'.
|
||||
@@ -1404,7 +1422,9 @@ Show a menu of possible actions in a location next to you.
|
||||
Throw something. Default key is '{\tt t}'.
|
||||
%.lp
|
||||
\item[\tb{\#timeout}]
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
Look at the timeout queue.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#tip}]
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
@@ -1438,7 +1458,9 @@ In some circumstancs it can also be used to rescue trapped monsters.
|
||||
Go up a staircase. Default key is '{\tt <}'.
|
||||
%.lp
|
||||
\item[\tb{\#vanquished}]
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
List vanquished monsters.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#version}]
|
||||
Print compile time options for this version of {\it NetHack\/}.
|
||||
@@ -1448,10 +1470,14 @@ Autocompletes. Default key is '{\tt M-v}'.
|
||||
Show version string. Default key is '{\tt v}'.
|
||||
%.lp
|
||||
\item[\tb{\#vision}]
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wait}]
|
||||
Rest one move while doing nothing. Default key is '{\tt .}', and '{\tt{ }}' if {\it rest\verb+_+on\verb+_+space\/} is on.
|
||||
Rest one move while doing nothing.
|
||||
Default key is '{\tt .}', and also '{\tt{ }}' if
|
||||
{\it rest\verb+_+on\verb+_+space\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#wear}]
|
||||
Wear a piece of armor. Default key is '{\tt W}'.
|
||||
@@ -1469,44 +1495,77 @@ Wield a weapon. Default key is '{\tt w}'.
|
||||
Wipe off your face. Autocompletes. Default key is '{\tt M-w}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+bury}]
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+traveldisplay}]
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
Toggle travel display.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdetect}]
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}E}'.
|
||||
Search for hidden things (secret doors or traps or unseen monsters)
|
||||
within a modest radius.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}E}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizgenesis}]
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}G}'.
|
||||
Create a monster.
|
||||
May be prefixed by a count to create more than one.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}G}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizidentify}]
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Identify all items in inventory.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}I}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizintrinsic}]
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
Set one or more intrinsic attributes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizlevelport}]
|
||||
Teleport to another level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}V}'.
|
||||
Teleport to another level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}V}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizmap}]
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}F}'.
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}F}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizrumorcheck}]
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
Verify rumor boundaries.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizsmell}]
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
Smell monster.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwhere}]
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwish}]
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}W}'.
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}W}'.
|
||||
%.lp
|
||||
\item[\tb{\#wmode}]
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#zap}]
|
||||
Zap a wand. Default key is '{\tt z}'.
|
||||
@@ -2882,9 +2941,10 @@ Example:
|
||||
|
||||
%.lp
|
||||
\item[\bb{WIZKIT}]
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
Debug mode only: extra items to add to initial inventory.
|
||||
Value is the name of a text file containing a list of item names,
|
||||
one per line, up to a maximum of 128 lines.
|
||||
Each line is processed by the function that handles wishing.
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
@@ -3850,7 +3910,25 @@ in the message window.
|
||||
%.lp
|
||||
\item[\ib{windowcolors}]
|
||||
If {\it NetHack\/} can, it should display windows with the specified
|
||||
foreground/background colors if it can.
|
||||
foreground/background colors. Windows GUI only. The format is
|
||||
\begin{verbatim}
|
||||
OPTION=windowcolors:wintype foreground/background
|
||||
\end{verbatim}
|
||||
|
||||
%.pg
|
||||
where wintype is one of {\it menu}, {\it message}, {\it status}, or {\it text}, and
|
||||
foreground and background are colors, either a hexadecimal {\it \#rrggbb},
|
||||
one of the named colors ({\it black}, {\it red}, {\it green}, {\it brown},
|
||||
{\it blue}, {\it magenta}, {\it cyan}, {\it orange},
|
||||
{\it brightgreen}, {\it yellow}, {\it brightblue}, {\it brightmagenta},
|
||||
{\it brightcyan}, {\it white}, {\it trueblack}, {\it gray}, {\it purple},
|
||||
{\it silver}, {\it maroon}, {\it fuchsia}, {\it lime}, {\it olive},
|
||||
{\it navy}, {\it teal}, {\it aqua}), or one of Windows UI colors ({\it activeborder},
|
||||
{\it activecaption}, {\it appworkspace}, {\it background}, {\it btnface}, {\it btnshadow},
|
||||
{\it btntext}, {\it captiontext}, {\it graytext}, {\it greytext}, {\it highlight},
|
||||
{\it highlighttext}, {\it inactiveborder}, {\it inactivecaption}, {\it menu},
|
||||
{\it menutext}, {\it scrollbar}, {\it window}, {\it windowframe}, {\it windowtext}).
|
||||
|
||||
%.lp
|
||||
\item[\ib{wraptext}]
|
||||
If {\it NetHack\/} can, it should wrap long lines of text if they don't fit
|
||||
@@ -4793,9 +4871,10 @@ system).
|
||||
\blist{}
|
||||
%.lp
|
||||
\item[\ib{WIZARDS}]
|
||||
A space-separated list of user name who are allowed to play in wizard
|
||||
mode (the debugging mode, not the magic-useing role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
A space-separated list of user name who are allowed to
|
||||
play in debug mode (commonly referred to as wizard mode).
|
||||
A value of a single
|
||||
asterisk (*) allows anyone to start a game in debug mode.
|
||||
%.lp
|
||||
\item[\ib{SHELLERS}]
|
||||
A list of users who are allowed to use the shell escape command (`{\tt !}').
|
||||
@@ -4921,10 +5000,13 @@ the trepid reader to discover.
|
||||
|
||||
%.pg
|
||||
Debug mode, also known as wizard mode, is undocumented aside from this
|
||||
brief description. It is intended for tracking down problems within the
|
||||
brief description and the various ``debug mode only'' commands listed
|
||||
among the command descriptions.
|
||||
It is intended for tracking down problems within the
|
||||
program rather than to provide god-like powers to your character, and
|
||||
players who attempt debugging are expected to figure out how to use it
|
||||
themselves. It is initiated by starting the game with the
|
||||
themselves.
|
||||
It is initiated by starting the game with the
|
||||
{\tt -D}
|
||||
command-line switch or with the
|
||||
{\it playmode:debug\/}
|
||||
@@ -4935,8 +5017,7 @@ For some systems, the player must be logged in
|
||||
under a particular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be any role;
|
||||
there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
|
||||
And on any system, the program might have been configured to omit debug
|
||||
mode entirely. Attempting to start a game in debug mode when not allowed
|
||||
Attempting to start a game in debug mode when not allowed
|
||||
or not available will result in falling back to explore mode instead.
|
||||
|
||||
%.hn
|
||||
|
||||
@@ -87,6 +87,23 @@ wallifying a special level might go out of map bounds (not with 3.6.x levels)
|
||||
and corrupt other level data
|
||||
if a random grave produced during level creation included some gold, that gold
|
||||
was left on the ground instead of being buried with other treasure
|
||||
multiple instances of shop damage at same spot (before repairs, so a broken
|
||||
door or dug wall plus trap creation) only charged hero for first one
|
||||
shop door repair which took place when hero was on another level only worked
|
||||
correctly if a trap at the same spot was removed
|
||||
object scattering during shop wall repair was skipped if a trap at the same
|
||||
spot was also being removed
|
||||
augmented death reason for "while helpless" was broken for record and logfile
|
||||
(but still correct for xlogfile)
|
||||
prevent wish prompt input from remembering the previous wish
|
||||
parchment and vellum are made from animal skin so change material composition
|
||||
and color for spellbooks with those descriptions from paper to leather;
|
||||
eating those books now breaks vegetarian conduct
|
||||
fix monsters not wielding digging implements
|
||||
wizard mode ^I^I didn't make temporary identifications become persistent if
|
||||
the build configuration makes plain 'char' unsigned
|
||||
wizard mode #wizidentify didn't disclose extra information for unID'd items if
|
||||
key bindings took away ^I and didn't bind #wizidentify to another key
|
||||
|
||||
|
||||
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
||||
@@ -135,6 +152,8 @@ status_hilite options which use comparisons may now use <= and >= in
|
||||
sortloot option has been enhanced to improve object ordering; primarily,
|
||||
items of undiscovered type come out before items of discovered type
|
||||
within each class or sub-class of objects
|
||||
YAFM when stumbling on an undetected monster while hallucinating
|
||||
Make it clear when a leprechaun dodges your attack
|
||||
|
||||
|
||||
Code Cleanup and Reorganization
|
||||
|
||||
Reference in New Issue
Block a user