Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
+118
-46
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.264 $ $NHDT-Date: 1524690677 2018/04/25 21:11:17 $
|
||||
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.271 $ $NHDT-Date: 1535668900 2018/08/30 22:41:40 $
|
||||
.\"
|
||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
|
||||
@@ -21,7 +21,7 @@
|
||||
.ds vr "NetHack 3.6
|
||||
.ds f0 "\*(vr
|
||||
.ds f1
|
||||
.ds f2 "May 28, 2018
|
||||
.ds f2 "August 30, 2018
|
||||
.
|
||||
.\" labeled paragraph start (should be part of tmac.n, but I don't want to
|
||||
.\" make changes to that file)
|
||||
@@ -782,13 +782,13 @@ The available options
|
||||
are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `O' command; see the section on options below.
|
||||
.lp ^O
|
||||
Show overview or show dungeon layout
|
||||
Show overview.
|
||||
.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``#overview''
|
||||
extended command to list interesting dungeon levels visited.
|
||||
Shortcut for ``#overview'': list interesting dungeon levels visited.
|
||||
.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
(Prior to 3.6.0, `^O' was a debug mode command which listed
|
||||
the placement of all special levels.
|
||||
Use ``#wizwhere'' to run that command.)
|
||||
.lp p
|
||||
Pay your shopping bill.
|
||||
.lp P
|
||||
@@ -1098,13 +1098,19 @@ Default key is '^D', and 'k' if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #known
|
||||
Show what object types have been discovered. Default key is '\\'.
|
||||
Show what object types have been discovered.
|
||||
Default key is '\\'.
|
||||
.lp #knownclass
|
||||
Show discovered types for one class of objects. Default key is '`'.
|
||||
Show discovered types for one class of objects.
|
||||
Default key is '`'.
|
||||
.lp #levelchange
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
Change your experience level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #lightsources
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
Show mobile light sources.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #look
|
||||
Look at what is here, under you. Default key is ':'.
|
||||
.lp #loot
|
||||
@@ -1116,7 +1122,9 @@ Default key is 'M-l', and 'l' if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #monpolycontrol
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
Control monster polymorphs.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #monster
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
Autocompletes. Default key is 'M-m'.
|
||||
@@ -1142,14 +1150,19 @@ If dungeon overview is chosen during end-of-game disclosure, every visited
|
||||
level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '^O', and 'M-O'.
|
||||
.lp #panic
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
Test the panic routine.
|
||||
Terminates the current game.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#pay "
|
||||
Pay your shopping bill. Default key is 'p'.
|
||||
.lp #pickup
|
||||
Pick up things at the current location. Default key is ','.
|
||||
The `m' prefix forces use of a menu.
|
||||
.lp #polyself
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
Polymorph self.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #pray
|
||||
Pray to the gods for help. Autocompletes. Default key is 'M-p'.
|
||||
.lp ""
|
||||
@@ -1203,7 +1216,9 @@ Show the armor currently worn. Default key is '['.
|
||||
.lp #seegold
|
||||
Count your gold. Default key is '$'.
|
||||
.lp #seenv
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
Show seen vectors.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #seerings
|
||||
Show the ring(s) currently worn. Default key is '='.
|
||||
.lp #seespells
|
||||
@@ -1220,7 +1235,9 @@ Do a shell escape. Default key is '!'.
|
||||
.lp "#sit "
|
||||
Sit down. Autocompletes. Default key is 'M-s'.
|
||||
.lp #stats
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
Show memory statistics.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #suspend
|
||||
Suspend the game. Default key is '^Z'.
|
||||
.lp #swap
|
||||
@@ -1239,7 +1256,9 @@ Show a menu of possible actions in a location next to you.
|
||||
.lp #throw
|
||||
Throw something. Default key is 't'.
|
||||
.lp #timeout
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
Look at the timeout queue.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#tip "
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
Autocompletes. Default key is 'M-T'.
|
||||
@@ -1271,16 +1290,21 @@ In some circumstances it can also be used to rescue trapped monsters.
|
||||
.lp "#up "
|
||||
Go up a staircase. Default key is '<'.
|
||||
.lp #vanquished
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
List vanquished monsters.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #version
|
||||
Print compile time options for this version of NetHack.
|
||||
Autocompletes. Default key is 'M-v'.
|
||||
.lp #versionshort
|
||||
Show version string. Default key is 'v'.
|
||||
.lp #vision
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wait
|
||||
Rest one move while doing nothing. Default key is '.', and ' ' if
|
||||
Rest one move while doing nothing.
|
||||
Default key is '.', and also ' ' if
|
||||
rest_on_space is on.
|
||||
.lp #wear
|
||||
Wear a piece of armor. Default key is 'W'.
|
||||
@@ -1293,35 +1317,65 @@ Wield a weapon. Default key is 'w'.
|
||||
.lp #wipe
|
||||
Wipe off your face. Autocompletes. Default key is 'M-w'.
|
||||
.lp #wizdebug_bury
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizdebug_traveldisplay
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
Toggle travel display.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizdetect
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '^E'.
|
||||
Search for hidden things (secret doors or traps or unseen monsters)
|
||||
within a modest radius.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^E'.
|
||||
.lp #wizgenesis
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '^G'.
|
||||
Create a monster.
|
||||
May be prefixed by a count to create more than one.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^G'.
|
||||
.lp #wizidentify
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Identify all items in inventory.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^I'.
|
||||
.lp #wizintrinsic
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
Set one or more intrinsic attributes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizlevelport
|
||||
Teleport to another level.
|
||||
Autocompletes.
|
||||
Wizard-mode only.
|
||||
Debug mode only.
|
||||
Default key is '^V'.
|
||||
.lp #wizmap
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '^F'.
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^F'.
|
||||
.lp #wizrumorcheck
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
Verify rumor boundaries.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizsmell
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
Smell monster.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwhere
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwish
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '^W'.
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '^W'.
|
||||
.lp #wmode
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#zap "
|
||||
Zap a wand. Default key is 'z'.
|
||||
.lp "#? "
|
||||
@@ -2476,9 +2530,10 @@ Example:
|
||||
\fBSYMBOLS=S_boulder:0\fP
|
||||
.ed
|
||||
.lp WIZKIT
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
Debug mode only: extra items to add to initial inventory.
|
||||
Value is the name of a text file containing a list of item names,
|
||||
one per line, up to a maximum of 128 lines.
|
||||
Each line is processed by the function that handles wishing.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
@@ -3280,7 +3335,22 @@ If NetHack can, it should display this number of messages at a time in
|
||||
the message window.
|
||||
.lp windowcolors
|
||||
If NetHack can, it should display windows with the specified
|
||||
foreground/background colors if it can.
|
||||
foreground/background colors. Windows GUI only. The format is
|
||||
.si
|
||||
.lp "OPTION=windowcolors:wintype foreground/background"
|
||||
.ei
|
||||
.pg
|
||||
where wintype is one of "menu", "message", "status", or "text", and
|
||||
foreground and background are colors, either a hexadecimal \'#rrggbb',
|
||||
one of the named colors (black, red, green, brown,
|
||||
blue, magenta, cyan, orange, brightgreen, yellow, brightblue,
|
||||
brightmagenta, brightcyan, white, trueblack, gray, purple,
|
||||
silver, maroon, fuchsia, lime, olive, navy, teal, aqua),
|
||||
or one of Windows UI colors (activeborder, activecaption,
|
||||
appworkspace, background, btnface, btnshadow, btntext,
|
||||
captiontext, graytext, greytext, highlight, highlighttext,
|
||||
inactiveborder, inactivecaption, menu, menutext, scrollbar,
|
||||
window, windowframe, windowtext).
|
||||
.lp wraptext
|
||||
If NetHack can, it should wrap long lines of text if they don't fit in
|
||||
the visible area of the window.
|
||||
@@ -4130,15 +4200,15 @@ system).
|
||||
.\" as filling and justifying are concerned
|
||||
.lp
|
||||
WIZARDS\ =\ A space-separated list of user names who are allowed to
|
||||
play in wizard
|
||||
mode (the debugging mode, not the magic-using role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
play in debug mode (commonly referred to as wizard mode).
|
||||
A value of a single
|
||||
asterisk (*) allows anyone to start a game in debug mode.
|
||||
.lp
|
||||
SHELLERS\ =\ A list of users who are allowed to use the shell
|
||||
escape command (!). The syntax is the same as WIZARDS.
|
||||
.lp
|
||||
EXPLORERS\ =\ A list of users who are allowed to use the explore mode. The
|
||||
syntax is the same as WIZARDS.
|
||||
EXPLORERS\ =\ A list of users who are allowed to use the explore mode.
|
||||
The syntax is the same as WIZARDS.
|
||||
.lp
|
||||
MAXPLAYERS\ =\ Limit the maximum number of games that can be running
|
||||
at the same time.
|
||||
@@ -4246,10 +4316,13 @@ the trepid reader to discover.
|
||||
Debug mode
|
||||
.pg
|
||||
Debug mode, also known as wizard mode, is undocumented aside from this
|
||||
brief description. It is intended for tracking down problems within the
|
||||
brief description and the various ``debug mode only'' commands listed
|
||||
among the command descriptions.
|
||||
It is intended for tracking down problems within the
|
||||
program rather than to provide god-like powers to your character, and
|
||||
players who attempt debugging are expected to figure out how to use it
|
||||
themselves. It is initiated by starting the game with the
|
||||
themselves.
|
||||
It is initiated by starting the game with the
|
||||
.op \-D
|
||||
command-line switch or with the
|
||||
.op playmode:debug
|
||||
@@ -4259,8 +4332,7 @@ For some systems, the player must be logged in
|
||||
under a particular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be any role;
|
||||
there's no connection between ``wizard mode'' and the Wizard role).
|
||||
And on any system, the program might have been configured to omit debug
|
||||
mode entirely. Attempting to start a game in debug mode when not allowed
|
||||
Attempting to start a game in debug mode when not allowed
|
||||
or not available will result in falling back to explore mode instead.
|
||||
.
|
||||
.hn
|
||||
|
||||
+124
-43
@@ -45,7 +45,7 @@
|
||||
%.au
|
||||
\author{Original version - Eric S. Raymond\\
|
||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||
\date{May 28, 2018}
|
||||
\date{August 30, 2018}
|
||||
|
||||
\maketitle
|
||||
|
||||
@@ -852,13 +852,14 @@ are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `{\tt O}' command; see the section on options below.
|
||||
%.lp
|
||||
\item[\tb{\^{}O}]
|
||||
Show overview or show dungeon layout\\
|
||||
Show overview.\\
|
||||
%.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``{\tt \#overview}''
|
||||
extended command to list interesting dungeon levels visited.\\
|
||||
Shortcut for the ``{\tt \#overview}'':
|
||||
list interesting dungeon levels visited.\\
|
||||
%.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
|
||||
the placement of all special levels.
|
||||
Use ``{\tt \#wizwhere}'' to run that command.)
|
||||
%.lp
|
||||
\item[\tb{p}]
|
||||
Pay your shopping bill.
|
||||
@@ -1216,16 +1217,22 @@ Jump to another location. Autocompletes. Default key is '{\tt M-j}', and '{\tt j
|
||||
Kick something. Default key is '{\tt \^{}D}', and '{\tt k}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#known}]
|
||||
Show what object types have been discovered. Default key is '{\tt $\backslash$}'.
|
||||
Show what object types have been discovered.
|
||||
Default key is '{\tt $\backslash$}'.
|
||||
%.lp
|
||||
\item[\tb{\#knownclass}]
|
||||
Show discovered types for one class of objects. Default key is '{\tt `}'.
|
||||
Show discovered types for one class of objects.
|
||||
Default key is '{\tt `}'.
|
||||
%.lp
|
||||
\item[\tb{\#levelchange}]
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
Change your experience level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#lightsources}]
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
Show mobile light sources.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#look}]
|
||||
Look at what is here, under you. Default key is '{\tt :}'.
|
||||
@@ -1238,7 +1245,9 @@ Precede with the `{\tt m}' prefix to skip containers at your location
|
||||
and go directly to removing a saddle.
|
||||
%.lp
|
||||
\item[\tb{\#monpolycontrol}]
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
Control monster polymorphs.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#monster}]
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
@@ -1271,7 +1280,10 @@ level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '{\tt \^{}O}', and '{\tt M-O}'.
|
||||
%.lp
|
||||
\item[\tb{\#panic}]
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
Test the panic routine.
|
||||
Terminates the current game.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pay}]
|
||||
Pay your shopping bill. Default key is '{\tt p}'.
|
||||
@@ -1281,7 +1293,9 @@ Pick up things at the current location. Default key is '{\tt ,}'.
|
||||
The `{\tt m}' prefix forces use of a menu.
|
||||
%.lp
|
||||
\item[\tb{\#polyself}]
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
Polymorph self.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pray}]
|
||||
Pray to the gods for help. Autocompletes. Default key is '{\tt M-p}'.\\
|
||||
@@ -1352,7 +1366,9 @@ Show the armor currently worn. Default key is '{\tt [}'.
|
||||
Count your gold. Default key is '{\tt \$}'.
|
||||
%.lp
|
||||
\item[\tb{\#seenv}]
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
Show seen vectors.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#seerings}]
|
||||
Show the ring(s) currently worn. Default key is '{\tt =}'.
|
||||
@@ -1376,7 +1392,9 @@ Do a shell escape. Default key is '{\tt !}'.
|
||||
Sit down. Autocompletes. Default key is '{\tt M-s}'.
|
||||
%.lp
|
||||
\item[\tb{\#stats}]
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
Show memory statistics.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#suspend}]
|
||||
Suspend the game. Default key is '{\tt \^{}Z}'.
|
||||
@@ -1404,7 +1422,9 @@ Show a menu of possible actions in a location next to you.
|
||||
Throw something. Default key is '{\tt t}'.
|
||||
%.lp
|
||||
\item[\tb{\#timeout}]
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
Look at the timeout queue.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#tip}]
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
@@ -1438,7 +1458,9 @@ In some circumstancs it can also be used to rescue trapped monsters.
|
||||
Go up a staircase. Default key is '{\tt <}'.
|
||||
%.lp
|
||||
\item[\tb{\#vanquished}]
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
List vanquished monsters.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#version}]
|
||||
Print compile time options for this version of {\it NetHack\/}.
|
||||
@@ -1448,10 +1470,14 @@ Autocompletes. Default key is '{\tt M-v}'.
|
||||
Show version string. Default key is '{\tt v}'.
|
||||
%.lp
|
||||
\item[\tb{\#vision}]
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wait}]
|
||||
Rest one move while doing nothing. Default key is '{\tt .}', and '{\tt{ }}' if {\it rest\verb+_+on\verb+_+space\/} is on.
|
||||
Rest one move while doing nothing.
|
||||
Default key is '{\tt .}', and also '{\tt{ }}' if
|
||||
{\it rest\verb+_+on\verb+_+space\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#wear}]
|
||||
Wear a piece of armor. Default key is '{\tt W}'.
|
||||
@@ -1469,44 +1495,77 @@ Wield a weapon. Default key is '{\tt w}'.
|
||||
Wipe off your face. Autocompletes. Default key is '{\tt M-w}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+bury}]
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+traveldisplay}]
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
Toggle travel display.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdetect}]
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}E}'.
|
||||
Search for hidden things (secret doors or traps or unseen monsters)
|
||||
within a modest radius.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}E}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizgenesis}]
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}G}'.
|
||||
Create a monster.
|
||||
May be prefixed by a count to create more than one.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}G}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizidentify}]
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Identify all items in inventory.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}I}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizintrinsic}]
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
Set one or more intrinsic attributes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizlevelport}]
|
||||
Teleport to another level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}V}'.
|
||||
Teleport to another level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}V}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizmap}]
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}F}'.
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}F}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizrumorcheck}]
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
Verify rumor boundaries.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizsmell}]
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
Smell monster.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwhere}]
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwish}]
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}W}'.
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is '{\tt \^{}W}'.
|
||||
%.lp
|
||||
\item[\tb{\#wmode}]
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
%.lp
|
||||
\item[\tb{\#zap}]
|
||||
Zap a wand. Default key is '{\tt z}'.
|
||||
@@ -2882,9 +2941,10 @@ Example:
|
||||
|
||||
%.lp
|
||||
\item[\bb{WIZKIT}]
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
Debug mode only: extra items to add to initial inventory.
|
||||
Value is the name of a text file containing a list of item names,
|
||||
one per line, up to a maximum of 128 lines.
|
||||
Each line is processed by the function that handles wishing.
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
@@ -3850,7 +3910,25 @@ in the message window.
|
||||
%.lp
|
||||
\item[\ib{windowcolors}]
|
||||
If {\it NetHack\/} can, it should display windows with the specified
|
||||
foreground/background colors if it can.
|
||||
foreground/background colors. Windows GUI only. The format is
|
||||
\begin{verbatim}
|
||||
OPTION=windowcolors:wintype foreground/background
|
||||
\end{verbatim}
|
||||
|
||||
%.pg
|
||||
where wintype is one of {\it menu}, {\it message}, {\it status}, or {\it text}, and
|
||||
foreground and background are colors, either a hexadecimal {\it \#rrggbb},
|
||||
one of the named colors ({\it black}, {\it red}, {\it green}, {\it brown},
|
||||
{\it blue}, {\it magenta}, {\it cyan}, {\it orange},
|
||||
{\it brightgreen}, {\it yellow}, {\it brightblue}, {\it brightmagenta},
|
||||
{\it brightcyan}, {\it white}, {\it trueblack}, {\it gray}, {\it purple},
|
||||
{\it silver}, {\it maroon}, {\it fuchsia}, {\it lime}, {\it olive},
|
||||
{\it navy}, {\it teal}, {\it aqua}), or one of Windows UI colors ({\it activeborder},
|
||||
{\it activecaption}, {\it appworkspace}, {\it background}, {\it btnface}, {\it btnshadow},
|
||||
{\it btntext}, {\it captiontext}, {\it graytext}, {\it greytext}, {\it highlight},
|
||||
{\it highlighttext}, {\it inactiveborder}, {\it inactivecaption}, {\it menu},
|
||||
{\it menutext}, {\it scrollbar}, {\it window}, {\it windowframe}, {\it windowtext}).
|
||||
|
||||
%.lp
|
||||
\item[\ib{wraptext}]
|
||||
If {\it NetHack\/} can, it should wrap long lines of text if they don't fit
|
||||
@@ -4793,9 +4871,10 @@ system).
|
||||
\blist{}
|
||||
%.lp
|
||||
\item[\ib{WIZARDS}]
|
||||
A space-separated list of user name who are allowed to play in wizard
|
||||
mode (the debugging mode, not the magic-useing role). A value of a single
|
||||
asterisk (*) allows anyone to start a game in wizard mode.
|
||||
A space-separated list of user name who are allowed to
|
||||
play in debug mode (commonly referred to as wizard mode).
|
||||
A value of a single
|
||||
asterisk (*) allows anyone to start a game in debug mode.
|
||||
%.lp
|
||||
\item[\ib{SHELLERS}]
|
||||
A list of users who are allowed to use the shell escape command (`{\tt !}').
|
||||
@@ -4921,10 +5000,13 @@ the trepid reader to discover.
|
||||
|
||||
%.pg
|
||||
Debug mode, also known as wizard mode, is undocumented aside from this
|
||||
brief description. It is intended for tracking down problems within the
|
||||
brief description and the various ``debug mode only'' commands listed
|
||||
among the command descriptions.
|
||||
It is intended for tracking down problems within the
|
||||
program rather than to provide god-like powers to your character, and
|
||||
players who attempt debugging are expected to figure out how to use it
|
||||
themselves. It is initiated by starting the game with the
|
||||
themselves.
|
||||
It is initiated by starting the game with the
|
||||
{\tt -D}
|
||||
command-line switch or with the
|
||||
{\it playmode:debug\/}
|
||||
@@ -4935,8 +5017,7 @@ For some systems, the player must be logged in
|
||||
under a particular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be any role;
|
||||
there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
|
||||
And on any system, the program might have been configured to omit debug
|
||||
mode entirely. Attempting to start a game in debug mode when not allowed
|
||||
Attempting to start a game in debug mode when not allowed
|
||||
or not available will result in falling back to explore mode instead.
|
||||
|
||||
%.hn
|
||||
|
||||
@@ -87,6 +87,23 @@ wallifying a special level might go out of map bounds (not with 3.6.x levels)
|
||||
and corrupt other level data
|
||||
if a random grave produced during level creation included some gold, that gold
|
||||
was left on the ground instead of being buried with other treasure
|
||||
multiple instances of shop damage at same spot (before repairs, so a broken
|
||||
door or dug wall plus trap creation) only charged hero for first one
|
||||
shop door repair which took place when hero was on another level only worked
|
||||
correctly if a trap at the same spot was removed
|
||||
object scattering during shop wall repair was skipped if a trap at the same
|
||||
spot was also being removed
|
||||
augmented death reason for "while helpless" was broken for record and logfile
|
||||
(but still correct for xlogfile)
|
||||
prevent wish prompt input from remembering the previous wish
|
||||
parchment and vellum are made from animal skin so change material composition
|
||||
and color for spellbooks with those descriptions from paper to leather;
|
||||
eating those books now breaks vegetarian conduct
|
||||
fix monsters not wielding digging implements
|
||||
wizard mode ^I^I didn't make temporary identifications become persistent if
|
||||
the build configuration makes plain 'char' unsigned
|
||||
wizard mode #wizidentify didn't disclose extra information for unID'd items if
|
||||
key bindings took away ^I and didn't bind #wizidentify to another key
|
||||
|
||||
|
||||
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
||||
@@ -135,6 +152,8 @@ status_hilite options which use comparisons may now use <= and >= in
|
||||
sortloot option has been enhanced to improve object ordering; primarily,
|
||||
items of undiscovered type come out before items of discovered type
|
||||
within each class or sub-class of objects
|
||||
YAFM when stumbling on an undetected monster while hallucinating
|
||||
Make it clear when a leprechaun dodges your attack
|
||||
|
||||
|
||||
Code Cleanup and Reorganization
|
||||
|
||||
+1
-1
@@ -767,7 +767,7 @@ register xchar x, y;
|
||||
corpse less likely to remain tame after revival */
|
||||
xkilled(mtmp, XKILL_NOMSG);
|
||||
/* life-saving doesn't ordinarily reset this */
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
u.uconduct.killer = save_pacifism;
|
||||
} else {
|
||||
pline("%s is choked by the leash!", Monnam(mtmp));
|
||||
|
||||
@@ -7,6 +7,22 @@
|
||||
#include "lev.h"
|
||||
#include "func_tab.h"
|
||||
|
||||
/* Macros for meta and ctrl modifiers:
|
||||
* M and C return the meta/ctrl code for the given character;
|
||||
* e.g., (C('c') is ctrl-c
|
||||
*/
|
||||
#ifndef M
|
||||
#ifndef NHSTDC
|
||||
#define M(c) (0x80 | (c))
|
||||
#else
|
||||
#define M(c) ((c) - 128)
|
||||
#endif /* NHSTDC */
|
||||
#endif
|
||||
|
||||
#ifndef C
|
||||
#define C(c) (0x1f & (c))
|
||||
#endif
|
||||
|
||||
#ifdef ALTMETA
|
||||
STATIC_VAR boolean alt_esc = FALSE;
|
||||
#endif
|
||||
@@ -625,8 +641,18 @@ wiz_identify(VOID_ARGS)
|
||||
{
|
||||
if (wizard) {
|
||||
iflags.override_ID = (int) cmd_from_func(wiz_identify);
|
||||
if (display_inventory((char *) 0, TRUE) == -1)
|
||||
/* command remapping might leave #wizidentify as the only way
|
||||
to invoke us, in which case cmd_from_func() will yield NUL;
|
||||
it won't matter to display_inventory()/display_pickinv()
|
||||
if ^I invokes some other command--what matters is that it
|
||||
is never an inventory letter */
|
||||
if (!iflags.override_ID)
|
||||
iflags.override_ID = C('I');
|
||||
/* C('I') == ^I == default keystroke for wiz_identify;
|
||||
it doesn't matter whether the command has been remapped */
|
||||
if (display_inventory((char *) 0, TRUE) == C('I'))
|
||||
identify_pack(0, FALSE);
|
||||
/* [TODO? if player picks a specific inventory item, ID it] */
|
||||
iflags.override_ID = 0;
|
||||
} else
|
||||
pline("Unavailable command '%s'.",
|
||||
@@ -2859,22 +2885,6 @@ int final;
|
||||
en_win = WIN_ERR;
|
||||
}
|
||||
|
||||
/* Macros for meta and ctrl modifiers:
|
||||
* M and C return the meta/ctrl code for the given character;
|
||||
* e.g., (C('c') is ctrl-c
|
||||
*/
|
||||
#ifndef M
|
||||
#ifndef NHSTDC
|
||||
#define M(c) (0x80 | (c))
|
||||
#else
|
||||
#define M(c) ((c) - 128)
|
||||
#endif /* NHSTDC */
|
||||
#endif
|
||||
|
||||
#ifndef C
|
||||
#define C(c) (0x1f & (c))
|
||||
#endif
|
||||
|
||||
/* ordered by command name */
|
||||
struct ext_func_tab extcmdlist[] = {
|
||||
{ '#', "#", "perform an extended command",
|
||||
|
||||
+3
-3
@@ -326,7 +326,7 @@ boolean devour;
|
||||
/* turning into slime might be cureable */
|
||||
if (slimer && munslime(mtmp, FALSE)) {
|
||||
/* but the cure (fire directed at self) might be fatal */
|
||||
if (mtmp->mhp < 1)
|
||||
if (DEADMONSTER(mtmp))
|
||||
return 2;
|
||||
slimer = FALSE; /* sliming is avoided, skip polymorph */
|
||||
}
|
||||
@@ -370,7 +370,7 @@ struct edog *edog;
|
||||
mtmp->mhpmax = newmhpmax;
|
||||
if (mtmp->mhp > mtmp->mhpmax)
|
||||
mtmp->mhp = mtmp->mhpmax;
|
||||
if (mtmp->mhp < 1)
|
||||
if (DEADMONSTER(mtmp))
|
||||
goto dog_died;
|
||||
if (cansee(mtmp->mx, mtmp->my))
|
||||
pline("%s is confused from hunger.", Monnam(mtmp));
|
||||
@@ -379,7 +379,7 @@ struct edog *edog;
|
||||
else
|
||||
You_feel("worried about %s.", y_monnam(mtmp));
|
||||
stop_occupation();
|
||||
} else if (monstermoves > edog->hungrytime + 750 || mtmp->mhp < 1) {
|
||||
} else if (monstermoves > edog->hungrytime + 750 || DEADMONSTER(mtmp)) {
|
||||
dog_died:
|
||||
if (mtmp->mleashed && mtmp != u.usteed)
|
||||
Your("leash goes slack.");
|
||||
|
||||
+4
-4
@@ -97,7 +97,7 @@ register boolean clumsy;
|
||||
dmg += u.udaminc; /* add ring(s) of increase damage */
|
||||
if (dmg > 0)
|
||||
mon->mhp -= dmg;
|
||||
if (mon->mhp > 0 && martial() && !bigmonst(mon->data) && !rn2(3)
|
||||
if (!DEADMONSTER(mon) && martial() && !bigmonst(mon->data) && !rn2(3)
|
||||
&& mon->mcanmove && mon != u.ustuck && !mon->mtrapped) {
|
||||
/* see if the monster has a place to move into */
|
||||
mdx = mon->mx + u.dx;
|
||||
@@ -116,8 +116,8 @@ register boolean clumsy;
|
||||
}
|
||||
}
|
||||
|
||||
(void) passive(mon, uarmf, TRUE, mon->mhp > 0, AT_KICK, FALSE);
|
||||
if (mon->mhp <= 0 && !trapkilled)
|
||||
(void) passive(mon, uarmf, TRUE, !DEADMONSTER(mon), AT_KICK, FALSE);
|
||||
if (DEADMONSTER(mon) && !trapkilled)
|
||||
killed(mon);
|
||||
|
||||
/* may bring up a dialog, so put this after all messages */
|
||||
@@ -914,7 +914,7 @@ dokick()
|
||||
kick_monster(mtmp, x, y);
|
||||
glyph = glyph_at(x, y);
|
||||
/* see comment in attack_checks() */
|
||||
if (mtmp->mhp <= 0) { /* DEADMONSTER() */
|
||||
if (DEADMONSTER(mtmp)) { /* DEADMONSTER() */
|
||||
/* if we mapped an invisible monster and immediately
|
||||
killed it, we don't want to forget what we thought
|
||||
was there before the kick */
|
||||
|
||||
@@ -525,7 +525,7 @@ int *dmg_p; /* for dishing out extra damage in lieu of Int loss */
|
||||
if (visflag && canseemon(magr))
|
||||
pline("%s turns to stone!", Monnam(magr));
|
||||
monstone(magr);
|
||||
if (magr->mhp > 0) {
|
||||
if (!DEADMONSTER(magr)) {
|
||||
/* life-saved; don't continue eating the brains */
|
||||
return MM_MISS;
|
||||
} else {
|
||||
@@ -612,7 +612,7 @@ int *dmg_p; /* for dishing out extra damage in lieu of Int loss */
|
||||
return MM_MISS;
|
||||
} else if (is_rider(pd)) {
|
||||
mondied(magr);
|
||||
if (magr->mhp <= 0)
|
||||
if (DEADMONSTER(magr))
|
||||
result = MM_AGR_DIED;
|
||||
/* Rider takes extra damage regardless of whether attacker dies */
|
||||
*dmg_p += xtra_dmg;
|
||||
|
||||
@@ -748,7 +748,7 @@ time_t when; /* date+time at end of game */
|
||||
dump_plines();
|
||||
putstr(0, 0, "");
|
||||
putstr(0, 0, "Inventory:");
|
||||
display_inventory((char *) 0, TRUE);
|
||||
(void) display_inventory((char *) 0, TRUE);
|
||||
container_contents(invent, TRUE, TRUE, FALSE);
|
||||
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
|
||||
(how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
|
||||
|
||||
+2
-2
@@ -208,7 +208,7 @@ int expltype;
|
||||
if (!mtmp && i + x - 1 == u.ux && j + y - 1 == u.uy)
|
||||
mtmp = u.usteed;
|
||||
if (mtmp) {
|
||||
if (mtmp->mhp < 1)
|
||||
if (DEADMONSTER(mtmp))
|
||||
explmask[i][j] = 2;
|
||||
else
|
||||
switch (adtyp) {
|
||||
@@ -444,7 +444,7 @@ int expltype;
|
||||
mtmp->mhp -= mdam;
|
||||
mtmp->mhp -= (idamres + idamnonres);
|
||||
}
|
||||
if (mtmp->mhp <= 0) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
int xkflg = ((adtyp == AD_FIRE
|
||||
&& completelyburns(mtmp->data))
|
||||
? XKILL_NOCORPSE : 0);
|
||||
|
||||
+12
-2
@@ -5,6 +5,10 @@
|
||||
|
||||
#include "hack.h"
|
||||
|
||||
#ifndef C /* same as cmd.c */
|
||||
#define C(c) (0x1f & (c))
|
||||
#endif
|
||||
|
||||
#define NOINVSYM '#'
|
||||
#define CONTAINED_SYM '>' /* designator for inside a container */
|
||||
#define HANDS_SYM '-'
|
||||
@@ -2580,9 +2584,15 @@ long *out_cnt;
|
||||
if (wizard && iflags.override_ID) {
|
||||
char prompt[QBUFSZ];
|
||||
|
||||
any.a_char = -1;
|
||||
/* C('I') == ^I == default keystroke for wiz_identify;
|
||||
it is guaranteed not to be in use as an inventory letter
|
||||
(wiz_identify might be remapped to an ordinary letter,
|
||||
making iflags.override_ID ambiguous as a return value) */
|
||||
any.a_char = C('I');
|
||||
/* wiz_identify stuffed the wiz_identify command character (^I)
|
||||
into iflags.override_ID for our use as an accelerator */
|
||||
into iflags.override_ID for our use as an accelerator;
|
||||
it could be ambiguous as a selector but the only time it
|
||||
is wanted is in case where no item is being selected */
|
||||
Sprintf(prompt, "Debug Identify (%s to permanently identify)",
|
||||
visctrl(iflags.override_ID));
|
||||
add_menu(win, NO_GLYPH, &any, '_', iflags.override_ID, ATR_NONE,
|
||||
|
||||
+1
-1
@@ -1751,7 +1751,7 @@ struct monst *mtmp, *victim;
|
||||
|
||||
/* monster died after killing enemy but before calling this function */
|
||||
/* currently possible if killing a gas spore */
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
return (struct permonst *) 0;
|
||||
|
||||
/* note: none of the monsters with special hit point calculations
|
||||
|
||||
+18
-18
@@ -247,7 +247,7 @@ boolean quietly;
|
||||
if (!quietly && canspotmon(magr))
|
||||
pline("%s turns to stone!", Monnam(magr));
|
||||
monstone(magr);
|
||||
if (magr->mhp > 0)
|
||||
if (!DEADMONSTER(magr))
|
||||
return MM_HIT; /* lifesaved */
|
||||
else if (magr->mtame && !vis)
|
||||
You(brief_feeling, "peculiarly sad");
|
||||
@@ -633,7 +633,7 @@ struct attack *mattk;
|
||||
if (canseemon(magr))
|
||||
pline("%s is turned to stone!", Monnam(magr));
|
||||
monstone(magr);
|
||||
if (magr->mhp > 0)
|
||||
if (!DEADMONSTER(magr))
|
||||
return MM_MISS;
|
||||
return MM_AGR_DIED;
|
||||
}
|
||||
@@ -782,7 +782,7 @@ struct attack *mattk;
|
||||
/* Kill off aggressor if it didn't die. */
|
||||
if (!(result & MM_AGR_DIED)) {
|
||||
mondead(magr);
|
||||
if (magr->mhp > 0)
|
||||
if (!DEADMONSTER(magr))
|
||||
return result; /* life saved */
|
||||
result |= MM_AGR_DIED;
|
||||
}
|
||||
@@ -826,7 +826,7 @@ register struct attack *mattk;
|
||||
if (vis && canspotmon(magr))
|
||||
pline("%s turns to stone!", Monnam(magr));
|
||||
monstone(magr);
|
||||
if (magr->mhp > 0)
|
||||
if (!DEADMONSTER(magr))
|
||||
return MM_HIT; /* lifesaved */
|
||||
else if (magr->mtame && !vis)
|
||||
You(brief_feeling, "peculiarly sad");
|
||||
@@ -850,7 +850,7 @@ register struct attack *mattk;
|
||||
? "coughs spasmodically and collapses"
|
||||
: "vomits violently and drops dead");
|
||||
mondied(magr);
|
||||
if (magr->mhp > 0)
|
||||
if (!DEADMONSTER(magr))
|
||||
return 0; /* lifesaved */
|
||||
else if (magr->mtame && !vis)
|
||||
You(brief_feeling, "queasy");
|
||||
@@ -864,7 +864,7 @@ register struct attack *mattk;
|
||||
m_useup(mdef, obj);
|
||||
|
||||
/* Is a corpse for nutrition possible? It may kill magr */
|
||||
if (!corpse_chance(mdef, magr, TRUE) || magr->mhp < 1)
|
||||
if (!corpse_chance(mdef, magr, TRUE) || DEADMONSTER(magr))
|
||||
break;
|
||||
|
||||
/* Pets get nutrition from swallowing monster whole.
|
||||
@@ -924,7 +924,7 @@ register struct attack *mattk;
|
||||
tmp = 1;
|
||||
if (otmp->oartifact) {
|
||||
(void) artifact_hit(magr, mdef, otmp, &tmp, dieroll);
|
||||
if (mdef->mhp <= 0)
|
||||
if (DEADMONSTER(mdef))
|
||||
return (MM_DEF_DIED
|
||||
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
||||
}
|
||||
@@ -951,7 +951,7 @@ register struct attack *mattk;
|
||||
if (vis && canseemon(mdef))
|
||||
pline("%s burns completely!", Monnam(mdef));
|
||||
mondead(mdef); /* was mondied() but that dropped paper scrolls */
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return 0;
|
||||
else if (mdef->mtame && !vis)
|
||||
pline("May %s roast in peace.", mon_nam(mdef));
|
||||
@@ -1029,7 +1029,7 @@ register struct attack *mattk;
|
||||
if (vis && canseemon(mdef))
|
||||
pline("%s falls to pieces!", Monnam(mdef));
|
||||
mondied(mdef);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return 0;
|
||||
else if (mdef->mtame && !vis)
|
||||
pline("May %s rust in peace.", mon_nam(mdef));
|
||||
@@ -1053,7 +1053,7 @@ register struct attack *mattk;
|
||||
if (vis && canseemon(mdef))
|
||||
pline("%s falls to pieces!", Monnam(mdef));
|
||||
mondied(mdef);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return 0;
|
||||
else if (mdef->mtame && !vis)
|
||||
pline("May %s rot in peace.", mon_nam(mdef));
|
||||
@@ -1080,7 +1080,7 @@ register struct attack *mattk;
|
||||
pline("%s turns to stone!", Monnam(mdef));
|
||||
monstone(mdef);
|
||||
post_stone:
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return 0;
|
||||
else if (mdef->mtame && !vis)
|
||||
You(brief_feeling, "peculiarly sad");
|
||||
@@ -1184,7 +1184,7 @@ register struct attack *mattk;
|
||||
pline("%s is destroyed!", Monnam(mdef));
|
||||
}
|
||||
mondied(mdef);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return 0;
|
||||
else if (mdef->mtame && !vis)
|
||||
You(brief_feeling, "strangely sad");
|
||||
@@ -1280,7 +1280,7 @@ register struct attack *mattk;
|
||||
possibly_unwield(mdef, FALSE);
|
||||
mdef->mstrategy &= ~STRAT_WAITFORU;
|
||||
mselftouch(mdef, (const char *) 0, FALSE);
|
||||
if (mdef->mhp <= 0)
|
||||
if (DEADMONSTER(mdef))
|
||||
return (MM_DEF_DIED
|
||||
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
||||
if (pa->mlet == S_NYMPH && !tele_restrict(magr)) {
|
||||
@@ -1343,7 +1343,7 @@ register struct attack *mattk;
|
||||
if (cancelled)
|
||||
break; /* physical damage only */
|
||||
if (!rn2(4) && !slimeproof(pd)) {
|
||||
if (!munslime(mdef, FALSE) && mdef->mhp > 0) {
|
||||
if (!munslime(mdef, FALSE) && !DEADMONSTER(mdef)) {
|
||||
if (newcham(mdef, &mons[PM_GREEN_SLIME], FALSE, vis && canseemon(mdef)))
|
||||
pd = mdef->data;
|
||||
mdef->mstrategy &= ~STRAT_WAITFORU;
|
||||
@@ -1351,9 +1351,9 @@ register struct attack *mattk;
|
||||
}
|
||||
/* munslime attempt could have been fatal,
|
||||
potentially to multiple monsters (SCR_FIRE) */
|
||||
if (magr->mhp < 1)
|
||||
if (DEADMONSTER(magr))
|
||||
res |= MM_AGR_DIED;
|
||||
if (mdef->mhp < 1)
|
||||
if (DEADMONSTER(mdef))
|
||||
res |= MM_DEF_DIED;
|
||||
tmp = 0;
|
||||
}
|
||||
@@ -1385,7 +1385,7 @@ register struct attack *mattk;
|
||||
mdef->mhp = 0;
|
||||
}
|
||||
monkilled(mdef, "", (int) mattk->adtyp);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return res; /* mdef lifesaved */
|
||||
else if (res == MM_AGR_DIED)
|
||||
return (MM_DEF_DIED | MM_AGR_DIED);
|
||||
@@ -1400,7 +1400,7 @@ register struct attack *mattk;
|
||||
} else if (pd == &mons[PM_WRAITH]) {
|
||||
(void) grow_up(magr, (struct monst *) 0);
|
||||
/* don't grow up twice */
|
||||
return (MM_DEF_DIED | (magr->mhp > 0 ? 0 : MM_AGR_DIED));
|
||||
return (MM_DEF_DIED | (!DEADMONSTER(magr) ? 0 : MM_AGR_DIED));
|
||||
} else if (pd == &mons[PM_NURSE]) {
|
||||
magr->mhp = magr->mhpmax;
|
||||
}
|
||||
|
||||
+6
-6
@@ -365,7 +365,7 @@ register struct monst *mtmp;
|
||||
|
||||
if (!ranged)
|
||||
nomul(0);
|
||||
if (mtmp->mhp <= 0 || (Underwater && !is_swimmer(mtmp->data)))
|
||||
if (DEADMONSTER(mtmp) || (Underwater && !is_swimmer(mtmp->data)))
|
||||
return 0;
|
||||
|
||||
/* If swallowed, can only be affected by u.ustuck */
|
||||
@@ -1796,7 +1796,7 @@ struct attack *mattk;
|
||||
if (Punished)
|
||||
placebc();
|
||||
u.ustuck = 0;
|
||||
return (mtmp->mhp > 0) ? 0 : 2;
|
||||
return (!DEADMONSTER(mtmp)) ? 0 : 2;
|
||||
}
|
||||
|
||||
display_nhwindow(WIN_MESSAGE, FALSE);
|
||||
@@ -2066,7 +2066,7 @@ boolean ufound;
|
||||
if (kill_agr)
|
||||
mondead(mtmp);
|
||||
wake_nearto(mtmp->mx, mtmp->my, 7 * 7);
|
||||
return (mtmp->mhp > 0) ? 0 : 2;
|
||||
return (!DEADMONSTER(mtmp)) ? 0 : 2;
|
||||
}
|
||||
|
||||
/* monster gazes at you */
|
||||
@@ -2132,7 +2132,7 @@ struct attack *mattk;
|
||||
stoned = TRUE;
|
||||
killed(mtmp);
|
||||
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
break;
|
||||
return 2;
|
||||
}
|
||||
@@ -2768,7 +2768,7 @@ struct attack *mattk;
|
||||
pline("%s turns to stone!", Monnam(mtmp));
|
||||
stoned = 1;
|
||||
xkilled(mtmp, XKILL_NOMSG);
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
@@ -2879,7 +2879,7 @@ assess_dmg:
|
||||
if ((mtmp->mhp -= tmp) <= 0) {
|
||||
pline("%s dies!", Monnam(mtmp));
|
||||
xkilled(mtmp, XKILL_NOMSG);
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
+1
-1
@@ -1861,7 +1861,7 @@ discard_minvent(mtmp)
|
||||
struct monst *mtmp;
|
||||
{
|
||||
struct obj *otmp, *mwep = MON_WEP(mtmp);
|
||||
boolean keeping_mon = (mtmp->mhp > 0);
|
||||
boolean keeping_mon = (!DEADMONSTER(mtmp));
|
||||
|
||||
while ((otmp = mtmp->minvent) != 0) {
|
||||
/* this has now become very similar to m_useupall()... */
|
||||
|
||||
@@ -509,9 +509,9 @@ register struct monst *mtmp;
|
||||
mtmp->mhp -= dam;
|
||||
if (mtmp->mhpmax > dam)
|
||||
mtmp->mhpmax -= dam;
|
||||
if (mtmp->mhp < 1) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
mondead(mtmp);
|
||||
if (mtmp->mhp < 1)
|
||||
if (DEADMONSTER(mtmp))
|
||||
return 1;
|
||||
}
|
||||
water_damage_chain(mtmp->minvent, FALSE);
|
||||
@@ -538,14 +538,14 @@ register struct monst *mtmp;
|
||||
mondead(mtmp);
|
||||
} else {
|
||||
mtmp->mhp -= 1;
|
||||
if (mtmp->mhp < 1) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (cansee(mtmp->mx, mtmp->my))
|
||||
pline("%s surrenders to the fire.", Monnam(mtmp));
|
||||
mondead(mtmp);
|
||||
} else if (cansee(mtmp->mx, mtmp->my))
|
||||
pline("%s burns slightly.", Monnam(mtmp));
|
||||
}
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
(void) fire_damage_chain(mtmp->minvent, FALSE, FALSE,
|
||||
mtmp->mx, mtmp->my);
|
||||
(void) rloc(mtmp, FALSE);
|
||||
@@ -570,7 +570,7 @@ register struct monst *mtmp;
|
||||
Monnam(mtmp), hliquid("water"));
|
||||
}
|
||||
mondead(mtmp);
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
water_damage_chain(mtmp->minvent, FALSE);
|
||||
(void) rloc(mtmp, FALSE);
|
||||
return 0;
|
||||
@@ -708,7 +708,7 @@ movemon()
|
||||
nmtmp = mtmp->nmon;
|
||||
/* one dead monster needs to perform a move after death:
|
||||
vault guard whose temporary corridor is still on the map */
|
||||
if (mtmp->isgd && !mtmp->mx && mtmp->mhp <= 0)
|
||||
if (mtmp->isgd && !mtmp->mx && DEADMONSTER(mtmp))
|
||||
(void) gd_move(mtmp);
|
||||
if (DEADMONSTER(mtmp))
|
||||
continue;
|
||||
@@ -1536,7 +1536,7 @@ dmonsfree()
|
||||
|
||||
for (mtmp = &fmon; *mtmp;) {
|
||||
freetmp = *mtmp;
|
||||
if (freetmp->mhp <= 0 && !freetmp->isgd) {
|
||||
if (DEADMONSTER(freetmp) && !freetmp->isgd) {
|
||||
*mtmp = freetmp->nmon;
|
||||
freetmp->nmon = NULL;
|
||||
dealloc_monst(freetmp);
|
||||
@@ -1825,7 +1825,7 @@ register struct monst *mtmp;
|
||||
|
||||
mtmp->mhp = 0; /* in case caller hasn't done this */
|
||||
lifesaved_monster(mtmp);
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
return;
|
||||
|
||||
if (is_vampshifter(mtmp)) {
|
||||
@@ -1993,9 +1993,9 @@ boolean was_swallowed; /* digestion */
|
||||
} else {
|
||||
You_hear("an explosion.");
|
||||
magr->mhp -= tmp;
|
||||
if (magr->mhp < 1)
|
||||
if (DEADMONSTER(magr))
|
||||
mondied(magr);
|
||||
if (magr->mhp < 1) { /* maybe lifesaved */
|
||||
if (DEADMONSTER(magr)) { /* maybe lifesaved */
|
||||
if (canspotmon(magr))
|
||||
pline("%s rips open!", Monnam(magr));
|
||||
} else if (canseemon(magr))
|
||||
@@ -2033,7 +2033,7 @@ mondied(mdef)
|
||||
register struct monst *mdef;
|
||||
{
|
||||
mondead(mdef);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return; /* lifesaved */
|
||||
|
||||
if (corpse_chance(mdef, (struct monst *) 0, FALSE)
|
||||
@@ -2083,7 +2083,7 @@ struct monst *mdef;
|
||||
*/
|
||||
mdef->mhp = 0; /* in case caller hasn't done this */
|
||||
lifesaved_monster(mdef);
|
||||
if (mdef->mhp > 0)
|
||||
if (!DEADMONSTER(mdef))
|
||||
return;
|
||||
|
||||
mdef->mtrapped = 0; /* (see m_detach) */
|
||||
@@ -2176,7 +2176,7 @@ int how;
|
||||
else
|
||||
mondied(mdef);
|
||||
|
||||
if (be_sad && mdef->mhp <= 0)
|
||||
if (be_sad && DEADMONSTER(mdef))
|
||||
You("have a sad feeling for a moment, then it passes.");
|
||||
}
|
||||
|
||||
@@ -2276,7 +2276,7 @@ int xkill_flags; /* 1: suppress message, 2: suppress corpse, 4: pacifist */
|
||||
mondead(mtmp);
|
||||
disintegested = FALSE; /* reset */
|
||||
|
||||
if (mtmp->mhp > 0) { /* monster lifesaved */
|
||||
if (!DEADMONSTER(mtmp)) { /* monster lifesaved */
|
||||
/* Cannot put the non-visible lifesaving message in
|
||||
* lifesaved_monster() since the message appears only when _you_
|
||||
* kill it (as opposed to visible lifesaving which always appears).
|
||||
|
||||
+13
-13
@@ -31,9 +31,9 @@ struct monst *mtmp;
|
||||
wake_nearto(mtmp->mx, mtmp->my, 7 * 7);
|
||||
mtmp->mstun = 1;
|
||||
mtmp->mhp -= rnd(15);
|
||||
if (mtmp->mhp <= 0) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
mondied(mtmp);
|
||||
if (mtmp->mhp > 0) /* lifesaved */
|
||||
if (!DEADMONSTER(mtmp)) /* lifesaved */
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
@@ -413,7 +413,7 @@ register struct monst *mtmp;
|
||||
m_respond(mtmp);
|
||||
if (mdat == &mons[PM_MEDUSA] && couldsee(mtmp->mx, mtmp->my))
|
||||
m_respond(mtmp);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
return 1; /* m_respond gaze can kill medusa */
|
||||
|
||||
/* fleeing monsters might regain courage */
|
||||
@@ -518,7 +518,7 @@ register struct monst *mtmp;
|
||||
if (cansee(m2->mx, m2->my))
|
||||
pline("It locks on to %s.", mon_nam(m2));
|
||||
m2->mhp -= rnd(15);
|
||||
if (m2->mhp <= 0)
|
||||
if (DEADMONSTER(m2))
|
||||
monkilled(m2, "", AD_DRIN);
|
||||
else
|
||||
m2->msleeping = 0;
|
||||
@@ -590,7 +590,7 @@ toofar:
|
||||
case 0: /* no movement, but it can still attack you */
|
||||
case 3: /* absolutely no movement */
|
||||
/* vault guard might have vanished */
|
||||
if (mtmp->isgd && (mtmp->mhp < 1 || mtmp->mx == 0))
|
||||
if (mtmp->isgd && (DEADMONSTER(mtmp) || mtmp->mx == 0))
|
||||
return 1; /* behave as if it died */
|
||||
/* During hallucination, monster appearance should
|
||||
* still change - even if it doesn't move.
|
||||
@@ -716,25 +716,25 @@ struct monst *mtmp;
|
||||
xchar nix,niy;
|
||||
{
|
||||
boolean can_tunnel = 0;
|
||||
struct obj *mw_tmp;
|
||||
struct obj *mw_tmp = MON_WEP(mtmp);
|
||||
|
||||
if (!Is_rogue_level(&u.uz))
|
||||
can_tunnel = tunnels(mtmp->data);
|
||||
|
||||
if (can_tunnel && needspick(mtmp->data)
|
||||
&& mtmp->weapon_check != NO_WEAPON_WANTED
|
||||
&& ((IS_ROCK(levl[nix][niy].typ) && may_dig(nix, niy))
|
||||
|| closed_door(nix, niy))) {
|
||||
if (can_tunnel && needspick(mtmp->data) && !mwelded(mw_tmp)
|
||||
&& (may_dig(nix, niy) || closed_door(nix, niy))) {
|
||||
/* may_dig() is either IS_STWALL or IS_TREE */
|
||||
if (closed_door(nix, niy)) {
|
||||
if (!(mw_tmp = MON_WEP(mtmp))
|
||||
if (!mw_tmp
|
||||
|| !is_pick(mw_tmp)
|
||||
|| !is_axe(mw_tmp))
|
||||
mtmp->weapon_check = NEED_PICK_OR_AXE;
|
||||
} else if (IS_TREE(levl[nix][niy].typ)) {
|
||||
if (!(mw_tmp = MON_WEP(mtmp)) || !is_axe(mw_tmp))
|
||||
mtmp->weapon_check = NEED_AXE;
|
||||
} else if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp)) {
|
||||
mtmp->weapon_check = NEED_PICK_AXE;
|
||||
} else if (IS_STWALL(levl[nix][niy].typ)) {
|
||||
if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp))
|
||||
mtmp->weapon_check = NEED_PICK_AXE;
|
||||
}
|
||||
if (mtmp->weapon_check >= NEED_PICK_AXE && mon_wield_item(mtmp))
|
||||
return TRUE;
|
||||
|
||||
+4
-4
@@ -285,7 +285,7 @@ struct obj *otmp, *mwep;
|
||||
if mtmp gets killed (shot kills adjacent gas spore and
|
||||
triggers explosion, perhaps), inventory will be dropped
|
||||
and otmp might go away via merging into another stack */
|
||||
if (mtmp->mhp <= 0 && m_shot.i < m_shot.n)
|
||||
if (DEADMONSTER(mtmp) && m_shot.i < m_shot.n)
|
||||
/* cancel pending shots (perhaps ought to give a message here
|
||||
since we gave one above about throwing/shooting N missiles) */
|
||||
break; /* endmultishot(FALSE); */
|
||||
@@ -404,9 +404,9 @@ boolean verbose; /* give message(s) even when you can't see what happened */
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
if (mtmp->mhp > 0) { /* might already be dead (if petrified) */
|
||||
if (!DEADMONSTER(mtmp)) { /* might already be dead (if petrified) */
|
||||
mtmp->mhp -= damage;
|
||||
if (mtmp->mhp < 1) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (vis || (verbose && !target))
|
||||
pline("%s is %s!", Monnam(mtmp),
|
||||
(nonliving(mtmp->data) || is_vampshifter(mtmp)
|
||||
@@ -422,7 +422,7 @@ boolean verbose; /* give message(s) even when you can't see what happened */
|
||||
|
||||
/* blinding venom and cream pie do 0 damage, but verify
|
||||
that the target is still alive anyway */
|
||||
if (mtmp->mhp > 0
|
||||
if (!DEADMONSTER(mtmp)
|
||||
&& can_blnd((struct monst *) 0, mtmp,
|
||||
(uchar) ((otmp->otyp == BLINDING_VENOM) ? AT_SPIT
|
||||
: AT_WEAP),
|
||||
|
||||
+9
-9
@@ -155,7 +155,7 @@ struct obj *obj;
|
||||
}
|
||||
m_useup(mon, obj);
|
||||
mon->mhp -= dam;
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
monkilled(mon, "", AD_RBRE);
|
||||
return 1;
|
||||
}
|
||||
@@ -1273,7 +1273,7 @@ register struct obj *otmp;
|
||||
break;
|
||||
}
|
||||
if (reveal_invis) {
|
||||
if (mtmp->mhp > 0 && cansee(bhitpos.x, bhitpos.y)
|
||||
if (!DEADMONSTER(mtmp) && cansee(bhitpos.x, bhitpos.y)
|
||||
&& !canspotmon(mtmp))
|
||||
map_invisible(bhitpos.x, bhitpos.y);
|
||||
}
|
||||
@@ -1406,7 +1406,7 @@ struct monst *mtmp;
|
||||
(otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, mtmp->mx, mtmp->my,
|
||||
sgn(mtmp->mux - mtmp->mx), sgn(mtmp->muy - mtmp->my));
|
||||
m_using = FALSE;
|
||||
return (mtmp->mhp <= 0) ? 1 : 2;
|
||||
return (DEADMONSTER(mtmp)) ? 1 : 2;
|
||||
case MUSE_FIRE_HORN:
|
||||
case MUSE_FROST_HORN:
|
||||
if (oseen) {
|
||||
@@ -1420,7 +1420,7 @@ struct monst *mtmp;
|
||||
rn1(6, 6), mtmp->mx, mtmp->my, sgn(mtmp->mux - mtmp->mx),
|
||||
sgn(mtmp->muy - mtmp->my));
|
||||
m_using = FALSE;
|
||||
return (mtmp->mhp <= 0) ? 1 : 2;
|
||||
return (DEADMONSTER(mtmp)) ? 1 : 2;
|
||||
case MUSE_WAN_TELEPORTATION:
|
||||
case MUSE_WAN_STRIKING:
|
||||
zap_oseen = oseen;
|
||||
@@ -1473,7 +1473,7 @@ struct monst *mtmp;
|
||||
drop_boulder_on_player(confused, !is_cursed, FALSE, TRUE);
|
||||
}
|
||||
|
||||
return (mtmp->mhp <= 0) ? 1 : 2;
|
||||
return (DEADMONSTER(mtmp)) ? 1 : 2;
|
||||
}
|
||||
#if 0
|
||||
case MUSE_SCR_FIRE: {
|
||||
@@ -1513,7 +1513,7 @@ struct monst *mtmp;
|
||||
mtmp2->mhp -= num;
|
||||
if (resists_cold(mtmp2))
|
||||
mtmp2->mhp -= 3 * num;
|
||||
if (mtmp2->mhp < 1) {
|
||||
if (DEADMONSTER(mtmp2)) {
|
||||
mondied(mtmp2);
|
||||
break;
|
||||
}
|
||||
@@ -2260,7 +2260,7 @@ boolean stoning; /* True: stop petrification, False: cure stun && confusion */
|
||||
mon->mhp -= rnd(15);
|
||||
if (vis)
|
||||
pline("%s has a very bad case of stomach acid.", Monnam(mon));
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
pline("%s dies!", Monnam(mon));
|
||||
if (by_you)
|
||||
/* hero gets credit (experience) and blame (possible loss
|
||||
@@ -2502,7 +2502,7 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
|
||||
for fire breath, dmg is going to be 0 (fire breathers are
|
||||
immune to fire damage) but for wand of fire or fire horn,
|
||||
'mon' could have taken damage so might die */
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
if (by_you) {
|
||||
/* mon killed self but hero gets credit and blame (except
|
||||
for pacifist conduct); xkilled()'s message would say
|
||||
@@ -2520,7 +2520,7 @@ boolean by_you; /* true: if mon kills itself, hero gets credit/blame */
|
||||
}
|
||||
}
|
||||
if (vis) {
|
||||
if (res && mon->mhp > 0)
|
||||
if (res && !DEADMONSTER(mon))
|
||||
pline("%s slime is burned away!", s_suffix(Monnam(mon)));
|
||||
if (otyp != STRANGE_OBJECT)
|
||||
makeknown(otyp);
|
||||
|
||||
+2
-2
@@ -354,9 +354,9 @@ int force;
|
||||
/* Falling is okay for falling down
|
||||
within a pit from jostling too */
|
||||
mselftouch(mtmp, "Falling, ", TRUE);
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
mtmp->mhp -= rnd(m_already_trapped ? 4 : 6);
|
||||
if (mtmp->mhp <= 0) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (!cansee(x, y)) {
|
||||
pline("It is destroyed!");
|
||||
} else {
|
||||
|
||||
+23
-6
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 objects.c $NHDT-Date: 1447313395 2015/11/12 07:29:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.49 $ */
|
||||
/* NetHack 3.6 objects.c $NHDT-Date: 1535422421 2018/08/28 02:13:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.51 $ */
|
||||
/* Copyright (c) Mike Threepoint, 1989. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -883,18 +883,35 @@ SCROLL("blank paper", "unlabeled", 0, 28, 60),
|
||||
#undef SCROLL
|
||||
|
||||
/* spellbooks ... */
|
||||
/* expanding beyond 52 spells would require changes in spellcasting
|
||||
or imposition of a limit on number of spells hero can know because
|
||||
they are currently assigned successive letters, a-zA-Z, when learned */
|
||||
/* Expanding beyond 52 spells would require changes in spellcasting
|
||||
* or imposition of a limit on number of spells hero can know because
|
||||
* they are currently assigned successive letters, a-zA-Z, when learned.
|
||||
* [The existing spell sorting capability could conceivably be extended
|
||||
* to enable moving spells from beyond Z to within it, bumping others
|
||||
* out in the process, allowing more than 52 spells be known but keeping
|
||||
* only 52 be castable at any given time.]
|
||||
*/
|
||||
#define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) \
|
||||
OBJECT(OBJ(name, desc), \
|
||||
BITS(0, 0, 0, 0, mgc, 0, 0, 0, 0, 0, dir, sub, PAPER), \
|
||||
0, SPBOOK_CLASS, prob, delay, 50, level * 100, \
|
||||
0, 0, 0, level, 20, color)
|
||||
/* Spellbook description normally refers to book covers (primarily color).
|
||||
Parchment and vellum would never be used for such, but rather than
|
||||
eliminate those, finagle their definitions to refer to the pages
|
||||
rather than the cover. They are made from animal skin (typically of
|
||||
a goat or sheep) and books using them for pages generally need heavy
|
||||
covers with straps or clamps to tightly close the book in order to
|
||||
keep the pages flat. (However, a wooden cover might itself be covered
|
||||
by a sheet of parchment, making this become less of an exception. Also,
|
||||
changing the internal composition from paper to leather makes eating a
|
||||
parchment or vellum spellbook break vegetarian conduct, as it should.) */
|
||||
#define PAPER LEATHER /* override enum for use in SPELL() expansion */
|
||||
SPELL("dig", "parchment",
|
||||
P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER),
|
||||
P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_LEATHER),
|
||||
SPELL("magic missile", "vellum",
|
||||
P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER),
|
||||
P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_LEATHER),
|
||||
#undef PAPER /* revert to normal material */
|
||||
SPELL("fireball", "ragged",
|
||||
P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER),
|
||||
SPELL("cone of cold", "dog eared",
|
||||
|
||||
+2
-2
@@ -1355,7 +1355,7 @@ dogaze()
|
||||
(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
|
||||
if (dmg)
|
||||
mtmp->mhp -= dmg;
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
killed(mtmp);
|
||||
}
|
||||
/* For consistency with passive() in uhitm.c, this only
|
||||
@@ -1517,7 +1517,7 @@ domindblast()
|
||||
u_sen ? "telepathy"
|
||||
: telepathic(mtmp->data) ? "latent telepathy" : "mind");
|
||||
mtmp->mhp -= rnd(15);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
killed(mtmp);
|
||||
}
|
||||
}
|
||||
|
||||
+4
-4
@@ -1464,7 +1464,7 @@ int how;
|
||||
wake_nearto(tx, ty, mon->data->mlevel * 10);
|
||||
mon->mhp -= d(2, 6);
|
||||
/* should only be by you */
|
||||
if (mon->mhp < 1)
|
||||
if (DEADMONSTER(mon))
|
||||
killed(mon);
|
||||
else if (is_were(mon->data) && !is_human(mon->data))
|
||||
new_were(mon); /* revert to human */
|
||||
@@ -1487,7 +1487,7 @@ int how;
|
||||
pline("%s rusts.", Monnam(mon));
|
||||
mon->mhp -= d(1, 6);
|
||||
/* should only be by you */
|
||||
if (mon->mhp < 1)
|
||||
if (DEADMONSTER(mon))
|
||||
killed(mon);
|
||||
}
|
||||
break;
|
||||
@@ -1502,7 +1502,7 @@ int how;
|
||||
if (!is_silent(mon->data))
|
||||
wake_nearto(tx, ty, mon->data->mlevel * 10);
|
||||
mon->mhp -= d(obj->cursed ? 2 : 1, obj->blessed ? 4 : 8);
|
||||
if (mon->mhp < 1) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
if (your_fault)
|
||||
killed(mon);
|
||||
else
|
||||
@@ -1523,7 +1523,7 @@ int how;
|
||||
*/
|
||||
}
|
||||
/* target might have been killed */
|
||||
if (mon->mhp > 0) {
|
||||
if (!DEADMONSTER(mon)) {
|
||||
if (angermon)
|
||||
wakeup(mon, TRUE);
|
||||
else
|
||||
|
||||
+151
-117
@@ -1814,7 +1814,7 @@ boolean confused, byu;
|
||||
}
|
||||
}
|
||||
mtmp->mhp -= mdmg;
|
||||
if (mtmp->mhp <= 0) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (byu) {
|
||||
killed(mtmp);
|
||||
} else {
|
||||
@@ -2424,6 +2424,146 @@ struct obj *from_obj;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct _create_particular_data {
|
||||
int which;
|
||||
int fem;
|
||||
char monclass;
|
||||
boolean randmonst;
|
||||
boolean maketame, makepeaceful, makehostile;
|
||||
boolean sleeping, saddled, invisible;
|
||||
};
|
||||
|
||||
boolean
|
||||
create_particular_parse(str, d)
|
||||
char *str;
|
||||
struct _create_particular_data *d;
|
||||
{
|
||||
char *bufp = str;
|
||||
char *tmpp;
|
||||
|
||||
d->monclass = MAXMCLASSES;
|
||||
d->which = urole.malenum; /* an arbitrary index into mons[] */
|
||||
d->fem = -1; /* gender not specified */
|
||||
d->randmonst = FALSE;
|
||||
d->maketame = d->makepeaceful = d->makehostile = FALSE;
|
||||
d->sleeping = d->saddled = d->invisible = FALSE;
|
||||
|
||||
if ((tmpp = strstri(bufp, "saddled ")) != 0) {
|
||||
d->saddled = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "saddled " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "sleeping ")) != 0) {
|
||||
d->sleeping = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "sleeping " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "invisible ")) != 0) {
|
||||
d->invisible = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "invisible " - 1);
|
||||
}
|
||||
/* check "female" before "male" to avoid false hit mid-word */
|
||||
if ((tmpp = strstri(bufp, "female ")) != 0) {
|
||||
d->fem = 1;
|
||||
(void) memset(tmpp, ' ', sizeof "female " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "male ")) != 0) {
|
||||
d->fem = 0;
|
||||
(void) memset(tmpp, ' ', sizeof "male " - 1);
|
||||
}
|
||||
bufp = mungspaces(bufp); /* after potential memset(' ') */
|
||||
/* allow the initial disposition to be specified */
|
||||
if (!strncmpi(bufp, "tame ", 5)) {
|
||||
bufp += 5;
|
||||
d->maketame = TRUE;
|
||||
} else if (!strncmpi(bufp, "peaceful ", 9)) {
|
||||
bufp += 9;
|
||||
d->makepeaceful = TRUE;
|
||||
} else if (!strncmpi(bufp, "hostile ", 8)) {
|
||||
bufp += 8;
|
||||
d->makehostile = TRUE;
|
||||
}
|
||||
/* decide whether a valid monster was chosen */
|
||||
if (wizard && (!strcmp(bufp, "*") || !strcmp(bufp, "random"))) {
|
||||
d->randmonst = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
d->which = name_to_mon(bufp);
|
||||
if (d->which >= LOW_PM)
|
||||
return TRUE; /* got one */
|
||||
d->monclass = name_to_monclass(bufp, &d->which);
|
||||
if (d->which >= LOW_PM) {
|
||||
d->monclass = MAXMCLASSES; /* matters below */
|
||||
return TRUE;
|
||||
} else if (d->monclass > 0) {
|
||||
d->which = urole.malenum; /* reset from NON_PM */
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
boolean
|
||||
create_particular_creation(d)
|
||||
struct _create_particular_data *d;
|
||||
{
|
||||
struct permonst *whichpm = NULL;
|
||||
int i, firstchoice = NON_PM;
|
||||
struct monst *mtmp;
|
||||
boolean madeany = FALSE;
|
||||
|
||||
if (!d->randmonst) {
|
||||
firstchoice = d->which;
|
||||
if (cant_revive(&d->which, FALSE, (struct obj *) 0)) {
|
||||
/* wizard mode can override handling of special monsters */
|
||||
char buf[BUFSZ];
|
||||
|
||||
Sprintf(buf, "Creating %s instead; force %s?",
|
||||
mons[d->which].mname, mons[firstchoice].mname);
|
||||
if (yn(buf) == 'y')
|
||||
d->which = firstchoice;
|
||||
}
|
||||
whichpm = &mons[d->which];
|
||||
}
|
||||
for (i = 0; i <= multi; i++) {
|
||||
if (d->monclass != MAXMCLASSES)
|
||||
whichpm = mkclass(d->monclass, 0);
|
||||
else if (d->randmonst)
|
||||
whichpm = rndmonst();
|
||||
mtmp = makemon(whichpm, u.ux, u.uy, NO_MM_FLAGS);
|
||||
if (!mtmp) {
|
||||
/* quit trying if creation failed and is going to repeat */
|
||||
if (d->monclass == MAXMCLASSES && !d->randmonst)
|
||||
break;
|
||||
/* otherwise try again */
|
||||
continue;
|
||||
}
|
||||
/* 'is_FOO()' ought to be called 'always_FOO()' */
|
||||
if (d->fem != -1 && !is_male(mtmp->data) && !is_female(mtmp->data))
|
||||
mtmp->female = d->fem; /* ignored for is_neuter() */
|
||||
if (d->maketame) {
|
||||
(void) tamedog(mtmp, (struct obj *) 0);
|
||||
} else if (d->makepeaceful || d->makehostile) {
|
||||
mtmp->mtame = 0; /* sanity precaution */
|
||||
mtmp->mpeaceful = d->makepeaceful ? 1 : 0;
|
||||
set_malign(mtmp);
|
||||
}
|
||||
if (d->saddled && can_saddle(mtmp) && !which_armor(mtmp, W_SADDLE)) {
|
||||
struct obj *otmp = mksobj(SADDLE, TRUE, FALSE);
|
||||
|
||||
put_saddle_on_mon(otmp, mtmp);
|
||||
}
|
||||
if (d->invisible)
|
||||
mon_set_minvis(mtmp);
|
||||
if (d->sleeping)
|
||||
mtmp->msleeping = 1;
|
||||
madeany = TRUE;
|
||||
/* in case we got a doppelganger instead of what was asked
|
||||
for, make it start out looking like what was asked for */
|
||||
if (mtmp->cham != NON_PM && firstchoice != NON_PM
|
||||
&& mtmp->cham != firstchoice)
|
||||
(void) newcham(mtmp, &mons[firstchoice], FALSE, FALSE);
|
||||
}
|
||||
return madeany;
|
||||
}
|
||||
|
||||
/*
|
||||
* Make a new monster with the type controlled by the user.
|
||||
*
|
||||
@@ -2439,135 +2579,29 @@ struct obj *from_obj;
|
||||
boolean
|
||||
create_particular()
|
||||
{
|
||||
char buf[BUFSZ] = DUMMY, *bufp, monclass;
|
||||
char *tmpp;
|
||||
int which, tryct, i, firstchoice = NON_PM;
|
||||
struct permonst *whichpm = NULL;
|
||||
struct monst *mtmp;
|
||||
boolean madeany = FALSE, randmonst = FALSE,
|
||||
maketame, makepeaceful, makehostile, saddled, invisible,
|
||||
sleeping;
|
||||
int fem;
|
||||
char buf[BUFSZ] = DUMMY, *bufp;
|
||||
int tryct = 5;
|
||||
struct _create_particular_data d;
|
||||
|
||||
tryct = 5;
|
||||
do {
|
||||
monclass = MAXMCLASSES;
|
||||
which = urole.malenum; /* an arbitrary index into mons[] */
|
||||
maketame = makepeaceful = makehostile = FALSE;
|
||||
sleeping = saddled = invisible = FALSE;
|
||||
fem = -1; /* gender not specified */
|
||||
getlin("Create what kind of monster? [type the name or symbol]", buf);
|
||||
bufp = mungspaces(buf);
|
||||
if (*bufp == '\033')
|
||||
return FALSE;
|
||||
if ((tmpp = strstri(bufp, "saddled ")) != 0) {
|
||||
saddled = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "saddled " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "sleeping ")) != 0) {
|
||||
sleeping = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "sleeping " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "invisible ")) != 0) {
|
||||
invisible = TRUE;
|
||||
(void) memset(tmpp, ' ', sizeof "invisible " - 1);
|
||||
}
|
||||
/* check "female" before "male" to avoid false hit mid-word */
|
||||
if ((tmpp = strstri(bufp, "female ")) != 0) {
|
||||
fem = 1;
|
||||
(void) memset(tmpp, ' ', sizeof "female " - 1);
|
||||
}
|
||||
if ((tmpp = strstri(bufp, "male ")) != 0) {
|
||||
fem = 0;
|
||||
(void) memset(tmpp, ' ', sizeof "male " - 1);
|
||||
}
|
||||
bufp = mungspaces(bufp); /* after potential memset(' ') */
|
||||
/* allow the initial disposition to be specified */
|
||||
if (!strncmpi(bufp, "tame ", 5)) {
|
||||
bufp += 5;
|
||||
maketame = TRUE;
|
||||
} else if (!strncmpi(bufp, "peaceful ", 9)) {
|
||||
bufp += 9;
|
||||
makepeaceful = TRUE;
|
||||
} else if (!strncmpi(bufp, "hostile ", 8)) {
|
||||
bufp += 8;
|
||||
makehostile = TRUE;
|
||||
}
|
||||
/* decide whether a valid monster was chosen */
|
||||
if (wizard && (!strcmp(bufp, "*") || !strcmp(bufp, "random"))) {
|
||||
randmonst = TRUE;
|
||||
|
||||
if (create_particular_parse(bufp, &d))
|
||||
break;
|
||||
}
|
||||
which = name_to_mon(bufp);
|
||||
if (which >= LOW_PM)
|
||||
break; /* got one */
|
||||
monclass = name_to_monclass(bufp, &which);
|
||||
if (which >= LOW_PM) {
|
||||
monclass = MAXMCLASSES; /* matters below */
|
||||
break;
|
||||
} else if (monclass > 0) {
|
||||
which = urole.malenum; /* reset from NON_PM */
|
||||
break;
|
||||
}
|
||||
|
||||
/* no good; try again... */
|
||||
pline("I've never heard of such monsters.");
|
||||
} while (--tryct > 0);
|
||||
|
||||
if (!tryct) {
|
||||
if (!tryct)
|
||||
pline1(thats_enough_tries);
|
||||
} else {
|
||||
if (!randmonst) {
|
||||
firstchoice = which;
|
||||
if (cant_revive(&which, FALSE, (struct obj *) 0)) {
|
||||
/* wizard mode can override handling of special monsters */
|
||||
Sprintf(buf, "Creating %s instead; force %s?",
|
||||
mons[which].mname, mons[firstchoice].mname);
|
||||
if (yn(buf) == 'y')
|
||||
which = firstchoice;
|
||||
}
|
||||
whichpm = &mons[which];
|
||||
}
|
||||
for (i = 0; i <= multi; i++) {
|
||||
if (monclass != MAXMCLASSES)
|
||||
whichpm = mkclass(monclass, 0);
|
||||
else if (randmonst)
|
||||
whichpm = rndmonst();
|
||||
mtmp = makemon(whichpm, u.ux, u.uy, NO_MM_FLAGS);
|
||||
if (!mtmp) {
|
||||
/* quit trying if creation failed and is going to repeat */
|
||||
if (monclass == MAXMCLASSES && !randmonst)
|
||||
break;
|
||||
/* otherwise try again */
|
||||
continue;
|
||||
}
|
||||
/* 'is_FOO()' ought to be called 'always_FOO()' */
|
||||
if (fem != -1 && !is_male(mtmp->data) && !is_female(mtmp->data))
|
||||
mtmp->female = fem; /* ignored for is_neuter() */
|
||||
if (maketame) {
|
||||
(void) tamedog(mtmp, (struct obj *) 0);
|
||||
} else if (makepeaceful || makehostile) {
|
||||
mtmp->mtame = 0; /* sanity precaution */
|
||||
mtmp->mpeaceful = makepeaceful ? 1 : 0;
|
||||
set_malign(mtmp);
|
||||
}
|
||||
if (saddled && can_saddle(mtmp) && !which_armor(mtmp, W_SADDLE)) {
|
||||
struct obj *otmp = mksobj(SADDLE, TRUE, FALSE);
|
||||
else
|
||||
return create_particular_creation(&d);
|
||||
|
||||
put_saddle_on_mon(otmp, mtmp);
|
||||
}
|
||||
if (invisible)
|
||||
mon_set_minvis(mtmp);
|
||||
if (sleeping)
|
||||
mtmp->msleeping = 1;
|
||||
madeany = TRUE;
|
||||
/* in case we got a doppelganger instead of what was asked
|
||||
for, make it start out looking like what was asked for */
|
||||
if (mtmp->cham != NON_PM && firstchoice != NON_PM
|
||||
&& mtmp->cham != firstchoice)
|
||||
(void) newcham(mtmp, &mons[firstchoice], FALSE, FALSE);
|
||||
}
|
||||
}
|
||||
return madeany;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*read.c*/
|
||||
|
||||
+3
-3
@@ -408,7 +408,7 @@ run_regions()
|
||||
struct monst *mtmp =
|
||||
find_mid(regions[i]->monsters[j], FM_FMON);
|
||||
|
||||
if (!mtmp || mtmp->mhp <= 0
|
||||
if (!mtmp || DEADMONSTER(mtmp)
|
||||
|| (*callbacks[f_indx])(regions[i], mtmp)) {
|
||||
/* The monster died, remove it from list */
|
||||
k = (regions[i]->n_monst -= 1);
|
||||
@@ -989,12 +989,12 @@ genericptr_t p2;
|
||||
if (resists_poison(mtmp))
|
||||
return FALSE;
|
||||
mtmp->mhp -= rnd(dam) + 5;
|
||||
if (mtmp->mhp <= 0) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (heros_fault(reg))
|
||||
killed(mtmp);
|
||||
else
|
||||
monkilled(mtmp, "gas cloud", AD_DRST);
|
||||
if (mtmp->mhp <= 0) { /* not lifesaved */
|
||||
if (DEADMONSTER(mtmp)) { /* not lifesaved */
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3303,8 +3303,8 @@ long cost;
|
||||
|
||||
/* Don't schedule for repair unless it's a real shop entrance */
|
||||
for (shops = in_rooms(x, y, SHOPBASE); *shops; shops++)
|
||||
if ((mtmp = shop_keeper(*shops)) != 0 && x == ESHK(mtmp)->shd.x
|
||||
&& y == ESHK(mtmp)->shd.y)
|
||||
if ((mtmp = shop_keeper(*shops)) != 0
|
||||
&& x == ESHK(mtmp)->shd.x && y == ESHK(mtmp)->shd.y)
|
||||
break;
|
||||
if (!*shops)
|
||||
return;
|
||||
@@ -3312,10 +3312,11 @@ long cost;
|
||||
for (tmp_dam = level.damagelist; tmp_dam; tmp_dam = tmp_dam->next)
|
||||
if (tmp_dam->place.x == x && tmp_dam->place.y == y) {
|
||||
tmp_dam->cost += cost;
|
||||
tmp_dam->when = monstermoves; /* needed by pay_for_damage() */
|
||||
return;
|
||||
}
|
||||
tmp_dam = (struct damage *) alloc((unsigned) sizeof(struct damage));
|
||||
(void) memset((genericptr_t)tmp_dam, 0, sizeof(struct damage));
|
||||
tmp_dam = (struct damage *) alloc((unsigned) sizeof *tmp_dam);
|
||||
(void) memset((genericptr_t) tmp_dam, 0, sizeof *tmp_dam);
|
||||
tmp_dam->when = monstermoves;
|
||||
tmp_dam->place.x = x;
|
||||
tmp_dam->place.y = y;
|
||||
@@ -3362,11 +3363,11 @@ boolean croaked;
|
||||
if (IS_DOOR(levl[x][y].typ))
|
||||
old_doormask = levl[x][y].doormask;
|
||||
|
||||
if (croaked)
|
||||
if (croaked) {
|
||||
disposition = (shops[1]) ? 0 : 1;
|
||||
else if (stop_picking)
|
||||
} else if (stop_picking) {
|
||||
disposition = repair_damage(shkp, tmp_dam, FALSE);
|
||||
else {
|
||||
} else {
|
||||
/* Defer the stop_occupation() until after repair msgs */
|
||||
if (closed_door(x, y))
|
||||
stop_picking = picking_at(x, y);
|
||||
@@ -3461,15 +3462,16 @@ boolean croaked;
|
||||
*/
|
||||
int
|
||||
repair_damage(shkp, tmp_dam, catchup)
|
||||
register struct monst *shkp;
|
||||
register struct damage *tmp_dam;
|
||||
struct monst *shkp;
|
||||
struct damage *tmp_dam;
|
||||
boolean catchup; /* restoring a level */
|
||||
{
|
||||
register xchar x, y, i;
|
||||
xchar x, y;
|
||||
xchar litter[9];
|
||||
register struct monst *mtmp;
|
||||
register struct obj *otmp;
|
||||
register struct trap *ttmp;
|
||||
struct monst *mtmp;
|
||||
struct obj *otmp;
|
||||
struct trap *ttmp;
|
||||
int i, k, ix, iy, disposition = 1;
|
||||
|
||||
if ((monstermoves - tmp_dam->when) < REPAIR_DELAY)
|
||||
return 0;
|
||||
@@ -3478,18 +3480,14 @@ boolean catchup; /* restoring a level */
|
||||
x = tmp_dam->place.x;
|
||||
y = tmp_dam->place.y;
|
||||
if (!IS_ROOM(tmp_dam->typ)) {
|
||||
if (x == u.ux && y == u.uy)
|
||||
if (!Passes_walls)
|
||||
return 0;
|
||||
if (x == shkp->mx && y == shkp->my)
|
||||
return 0;
|
||||
if ((mtmp = m_at(x, y)) && (!passes_walls(mtmp->data)))
|
||||
if ((x == u.ux && y == u.uy && !Passes_walls)
|
||||
|| (x == shkp->mx && y == shkp->my)
|
||||
|| ((mtmp = m_at(x, y)) && !passes_walls(mtmp->data)))
|
||||
return 0;
|
||||
}
|
||||
if ((ttmp = t_at(x, y)) != 0) {
|
||||
if (x == u.ux && y == u.uy)
|
||||
if (!Passes_walls)
|
||||
return 0;
|
||||
if (x == u.ux && y == u.uy && !Passes_walls)
|
||||
return 0;
|
||||
if (ttmp->ttyp == LANDMINE || ttmp->ttyp == BEAR_TRAP) {
|
||||
/* convert to an object */
|
||||
otmp = mksobj((ttmp->ttyp == LANDMINE) ? LAND_MINE : BEARTRAP,
|
||||
@@ -3499,48 +3497,60 @@ boolean catchup; /* restoring a level */
|
||||
(void) mpickobj(shkp, otmp);
|
||||
}
|
||||
deltrap(ttmp);
|
||||
if (IS_DOOR(tmp_dam->typ) && !(levl[x][y].doormask & D_ISOPEN)) {
|
||||
levl[x][y].doormask = D_CLOSED;
|
||||
block_point(x, y);
|
||||
} else if (IS_WALL(tmp_dam->typ)) {
|
||||
levl[x][y].typ = tmp_dam->typ;
|
||||
block_point(x, y);
|
||||
}
|
||||
newsym(x, y);
|
||||
return 3;
|
||||
if (cansee(x, y))
|
||||
newsym(x, y);
|
||||
if (!catchup)
|
||||
disposition = 3;
|
||||
}
|
||||
if (IS_ROOM(tmp_dam->typ)) {
|
||||
/* No messages, because player already filled trap door */
|
||||
return 1;
|
||||
}
|
||||
if ((tmp_dam->typ == levl[x][y].typ)
|
||||
&& (!IS_DOOR(tmp_dam->typ) || (levl[x][y].doormask > D_BROKEN)))
|
||||
/* No messages if player already replaced shop door */
|
||||
return 1;
|
||||
if (IS_ROOM(tmp_dam->typ)
|
||||
|| (tmp_dam->typ == levl[x][y].typ
|
||||
&& (!IS_DOOR(tmp_dam->typ) || levl[x][y].doormask > D_BROKEN)))
|
||||
/* no terrain fix necessary (trap removal or manually repaired) */
|
||||
return disposition;
|
||||
|
||||
/* door or wall repair; trap, if any, is now gone;
|
||||
restore original terrain type and move any items away */
|
||||
levl[x][y].typ = tmp_dam->typ;
|
||||
(void) memset((genericptr_t) litter, 0, sizeof(litter));
|
||||
if ((otmp = level.objects[x][y]) != 0) {
|
||||
/* Scatter objects haphazardly into the shop */
|
||||
if (IS_DOOR(tmp_dam->typ))
|
||||
levl[x][y].doormask = D_CLOSED; /* arbitrary */
|
||||
|
||||
(void) memset((genericptr_t) litter, 0, sizeof litter);
|
||||
#define NEED_UPDATE 1
|
||||
#define OPEN 2
|
||||
#define INSHOP 4
|
||||
#define horiz(i) ((i % 3) - 1)
|
||||
#define vert(i) ((i / 3) - 1)
|
||||
k = 0; /* number of adjacent shop spots */
|
||||
if (level.objects[x][y] && !IS_ROOM(levl[x][y].typ)) {
|
||||
for (i = 0; i < 9; i++) {
|
||||
if ((i == 4) || (!ZAP_POS(levl[x + horiz(i)][y + vert(i)].typ)))
|
||||
ix = x + horiz(i);
|
||||
iy = y + vert(i);
|
||||
if (i == 4 || !isok(ix, iy) || !ZAP_POS(levl[ix][iy].typ))
|
||||
continue;
|
||||
litter[i] = OPEN;
|
||||
if (inside_shop(x + horiz(i), y + vert(i))
|
||||
== ESHK(shkp)->shoproom)
|
||||
if (inside_shop(ix, iy) == ESHK(shkp)->shoproom) {
|
||||
litter[i] |= INSHOP;
|
||||
++k;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* placement below assumes there is always at least one adjacent
|
||||
spot; the 'k' check guards against getting stuck in an infinite
|
||||
loop if some irregularly shaped room breaks that assumption */
|
||||
if (k > 0) {
|
||||
/* Scatter objects haphazardly into the shop */
|
||||
if (Punished && !u.uswallow
|
||||
&& ((uchain->ox == x && uchain->oy == y)
|
||||
|| (uball->ox == x && uball->oy == y))) {
|
||||
/*
|
||||
* Either the ball or chain is in the repair location.
|
||||
*
|
||||
* Take the easy way out and put ball&chain under hero.
|
||||
*
|
||||
* FIXME: message should be reworded; this might be the
|
||||
* shop's doorway rather than a wall, there might be some
|
||||
* other stuff here which isn't junk, and "your junk" has
|
||||
* a slang connotation which could be applicable if hero
|
||||
* has Passes_walls ability.
|
||||
*/
|
||||
if (!Deaf && !muteshk(shkp))
|
||||
verbalize("Get your junk out of my wall!");
|
||||
@@ -3549,40 +3559,48 @@ boolean catchup; /* restoring a level */
|
||||
}
|
||||
while ((otmp = level.objects[x][y]) != 0)
|
||||
/* Don't mess w/ boulders -- just merge into wall */
|
||||
if ((otmp->otyp == BOULDER) || (otmp->otyp == ROCK)) {
|
||||
if (otmp->otyp == BOULDER || otmp->otyp == ROCK) {
|
||||
obj_extract_self(otmp);
|
||||
obfree(otmp, (struct obj *) 0);
|
||||
} else {
|
||||
while (!(litter[i = rn2(9)] & INSHOP))
|
||||
;
|
||||
int trylimit = 50;
|
||||
|
||||
/* otmp must be moved otherwise level.objects[x][y] will
|
||||
never become Null and while-loop won't terminate */
|
||||
do {
|
||||
i = rn2(9);
|
||||
} while (--trylimit && !(litter[i] & INSHOP));
|
||||
if ((litter[i] & (OPEN | INSHOP)) != 0) {
|
||||
ix = x + horiz(i);
|
||||
iy = y + vert(i);
|
||||
} else {
|
||||
/* we know shk isn't at <x,y> because repair
|
||||
is deferred in that situation */
|
||||
ix = shkp->mx;
|
||||
iy = shkp->my;
|
||||
}
|
||||
remove_object(otmp);
|
||||
place_object(otmp, x + horiz(i), y + vert(i));
|
||||
place_object(otmp, ix, iy);
|
||||
litter[i] |= NEED_UPDATE;
|
||||
}
|
||||
}
|
||||
if (catchup)
|
||||
return 1; /* repair occurred while off level */
|
||||
return 1; /* repair occurred while off level so no messages */
|
||||
|
||||
block_point(x, y);
|
||||
if (IS_DOOR(tmp_dam->typ)) {
|
||||
levl[x][y].doormask = D_CLOSED; /* arbitrary */
|
||||
newsym(x, y);
|
||||
} else {
|
||||
/* don't set doormask - it is (hopefully) the same as it was
|
||||
if not, perhaps save it with the damage array... */
|
||||
|
||||
if (IS_WALL(tmp_dam->typ) && cansee(x, y)) {
|
||||
/* Player sees actual repair process, so they KNOW it's a wall */
|
||||
if (cansee(x, y)) {
|
||||
if (IS_WALL(tmp_dam->typ))
|
||||
/* player sees actual repair process, so KNOWS it's a wall */
|
||||
levl[x][y].seenv = SVALL;
|
||||
newsym(x, y);
|
||||
}
|
||||
/* Mark this wall as "repaired". There currently is no code
|
||||
to do anything about repaired walls, so don't do it. */
|
||||
newsym(x, y);
|
||||
}
|
||||
for (i = 0; i < 9; i++)
|
||||
if (litter[i] & NEED_UPDATE)
|
||||
newsym(x + horiz(i), y + vert(i));
|
||||
return 2;
|
||||
|
||||
if (disposition < 3)
|
||||
disposition = 2;
|
||||
return disposition;
|
||||
#undef NEED_UPDATE
|
||||
#undef OPEN
|
||||
#undef INSHOP
|
||||
@@ -3595,12 +3613,12 @@ boolean catchup; /* restoring a level */
|
||||
*/
|
||||
int
|
||||
shk_move(shkp)
|
||||
register struct monst *shkp;
|
||||
struct monst *shkp;
|
||||
{
|
||||
register xchar gx, gy, omx, omy;
|
||||
register int udist;
|
||||
register schar appr;
|
||||
register struct eshk *eshkp = ESHK(shkp);
|
||||
xchar gx, gy, omx, omy;
|
||||
int udist;
|
||||
schar appr;
|
||||
struct eshk *eshkp = ESHK(shkp);
|
||||
int z;
|
||||
boolean uondoor = FALSE, satdoor, avoid = FALSE, badinv;
|
||||
|
||||
@@ -3858,24 +3876,22 @@ boolean cant_mollify;
|
||||
{
|
||||
register struct monst *shkp = (struct monst *) 0;
|
||||
char shops_affected[5];
|
||||
register boolean uinshp = (*u.ushops != '\0');
|
||||
boolean uinshp = (*u.ushops != '\0');
|
||||
char qbuf[80];
|
||||
register xchar x, y;
|
||||
xchar x, y;
|
||||
boolean dugwall = (!strcmp(dmgstr, "dig into") /* wand */
|
||||
|| !strcmp(dmgstr, "damage")); /* pick-axe */
|
||||
boolean animal, pursue;
|
||||
struct damage *tmp_dam, *appear_here = 0;
|
||||
/* any number >= (80*80)+(24*24) would do, actually */
|
||||
long cost_of_damage = 0L;
|
||||
unsigned int nearest_shk = 7000, nearest_damage = 7000;
|
||||
unsigned int nearest_shk = (ROWNO * ROWNO) + (COLNO * COLNO),
|
||||
nearest_damage = nearest_shk;
|
||||
int picks = 0;
|
||||
|
||||
for (tmp_dam = level.damagelist;
|
||||
(tmp_dam && (tmp_dam->when == monstermoves));
|
||||
tmp_dam = tmp_dam->next) {
|
||||
for (tmp_dam = level.damagelist; tmp_dam; tmp_dam = tmp_dam->next) {
|
||||
char *shp;
|
||||
|
||||
if (!tmp_dam->cost)
|
||||
if (tmp_dam->when != monstermoves || !tmp_dam->cost)
|
||||
continue;
|
||||
cost_of_damage += tmp_dam->cost;
|
||||
Strcpy(shops_affected,
|
||||
|
||||
+1
-1
@@ -645,7 +645,7 @@ boolean verbosely;
|
||||
|
||||
if (obj->owornmask) {
|
||||
/* perform worn item handling if the monster is still alive */
|
||||
if (mon->mhp > 0) {
|
||||
if (!DEADMONSTER(mon)) {
|
||||
mon->misc_worn_check &= ~obj->owornmask;
|
||||
update_mon = TRUE;
|
||||
|
||||
|
||||
+2
-2
@@ -551,7 +551,7 @@ int reason; /* Player was thrown off etc. */
|
||||
(void) rloc(mtmp, FALSE);
|
||||
return;
|
||||
}
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
place_monster(mtmp, u.ux, u.uy);
|
||||
if (!u.uswallow && !u.ustuck && have_spot) {
|
||||
struct permonst *mdat = mtmp->data;
|
||||
@@ -594,7 +594,7 @@ int reason; /* Player was thrown off etc. */
|
||||
* falling into the hole).
|
||||
*/
|
||||
/* [ALI] No need to move the player if the steed died. */
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
/* Keep steed here, move the player to cc;
|
||||
* teleds() clears u.utrap
|
||||
*/
|
||||
|
||||
+3
-1
@@ -130,7 +130,9 @@ boolean incl_helpless;
|
||||
*/
|
||||
while (--siz > 0) {
|
||||
c = *kname++;
|
||||
if (c == ',')
|
||||
if (!c)
|
||||
break;
|
||||
else if (c == ',')
|
||||
c = ';';
|
||||
/* 'xlogfile' doesn't really need protection for '=', but
|
||||
fixrecord.awk for corrupted 3.6.0 'record' does (only
|
||||
|
||||
+12
-12
@@ -1568,7 +1568,7 @@ struct obj *otmp;
|
||||
break;
|
||||
case PIT:
|
||||
case SPIKED_PIT:
|
||||
trapkilled = (steed->mhp <= 0
|
||||
trapkilled = (DEADMONSTER(steed)
|
||||
|| thitm(0, steed, (struct obj *) 0,
|
||||
rnd((tt == PIT) ? 6 : 10), FALSE));
|
||||
steedhit = TRUE;
|
||||
@@ -2311,7 +2311,7 @@ register struct monst *mtmp;
|
||||
else if (mtmp->mtame)
|
||||
pline("May %s rust in peace.", mon_nam(mtmp));
|
||||
mondied(mtmp);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
trapkilled = TRUE;
|
||||
} else if (mptr == &mons[PM_GREMLIN] && rn2(3)) {
|
||||
(void) split_mon(mtmp, (struct monst *) 0);
|
||||
@@ -2408,7 +2408,7 @@ register struct monst *mtmp;
|
||||
seetrap(trap);
|
||||
}
|
||||
mselftouch(mtmp, "Falling, ", FALSE);
|
||||
if (mtmp->mhp <= 0 || thitm(0, mtmp, (struct obj *) 0,
|
||||
if (DEADMONSTER(mtmp) || thitm(0, mtmp, (struct obj *) 0,
|
||||
rnd((tt == PIT) ? 6 : 10), FALSE))
|
||||
trapkilled = TRUE;
|
||||
break;
|
||||
@@ -2555,13 +2555,13 @@ register struct monst *mtmp;
|
||||
if (in_sight)
|
||||
seetrap(trap);
|
||||
mtmp->mhp -= dmgval2;
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
monkilled(mtmp,
|
||||
in_sight
|
||||
? "compression from an anti-magic field"
|
||||
: (const char *) 0,
|
||||
-AD_MAGM);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
trapkilled = TRUE;
|
||||
if (see_it)
|
||||
newsym(trap->tx, trap->ty);
|
||||
@@ -2596,7 +2596,7 @@ register struct monst *mtmp;
|
||||
blow_up_landmine(trap);
|
||||
/* explosion might have destroyed a drawbridge; don't
|
||||
dish out more damage if monster is already dead */
|
||||
if (mtmp->mhp <= 0
|
||||
if (DEADMONSTER(mtmp)
|
||||
|| thitm(0, mtmp, (struct obj *) 0, rnd(16), FALSE)) {
|
||||
trapkilled = TRUE;
|
||||
} else {
|
||||
@@ -2606,7 +2606,7 @@ register struct monst *mtmp;
|
||||
}
|
||||
/* a boulder may fill the new pit, crushing monster */
|
||||
fill_pit(trap->tx, trap->ty);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
trapkilled = TRUE;
|
||||
if (unconscious()) {
|
||||
multi = -1;
|
||||
@@ -2636,7 +2636,7 @@ register struct monst *mtmp;
|
||||
trap->launch2.x, trap->launch2.y, style)) {
|
||||
if (in_sight)
|
||||
trap->tseen = TRUE;
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
trapkilled = TRUE;
|
||||
} else {
|
||||
deltrap(trap);
|
||||
@@ -2753,7 +2753,7 @@ boolean byplayer;
|
||||
}
|
||||
minstapetrify(mon, byplayer);
|
||||
/* if life-saved, might not be able to continue wielding */
|
||||
if (mon->mhp > 0 && !which_armor(mon, W_ARMG) && !resists_ston(mon))
|
||||
if (!DEADMONSTER(mon) && !which_armor(mon, W_ARMG) && !resists_ston(mon))
|
||||
mwepgone(mon);
|
||||
}
|
||||
}
|
||||
@@ -3976,7 +3976,7 @@ boolean force_failure;
|
||||
if (mtmp->mtame)
|
||||
abuse_dog(mtmp);
|
||||
mtmp->mhp -= rnd(4);
|
||||
if (mtmp->mhp <= 0)
|
||||
if (DEADMONSTER(mtmp))
|
||||
killed(mtmp);
|
||||
} else if (ttype == WEB) {
|
||||
if (!webmaker(youmonst.data)) {
|
||||
@@ -5063,11 +5063,11 @@ boolean nocorpse;
|
||||
dam = 1;
|
||||
}
|
||||
mon->mhp -= dam;
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
int xx = mon->mx, yy = mon->my;
|
||||
|
||||
monkilled(mon, "", nocorpse ? -AD_RBRE : AD_PHYS);
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
newsym(xx, yy);
|
||||
trapkilled = TRUE;
|
||||
}
|
||||
|
||||
+24
-19
@@ -176,7 +176,10 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
if (!((Blind ? Blind_telepat : Unblind_telepat) || Detect_monsters)) {
|
||||
struct obj *obj;
|
||||
|
||||
if (Blind || (is_pool(mtmp->mx, mtmp->my) && !Underwater))
|
||||
if (!Blind && Hallucination)
|
||||
pline("A %s %s appeared!",
|
||||
mtmp->mtame ? "tame" : "wild", l_monnam(mtmp));
|
||||
else if (Blind || (is_pool(mtmp->mx, mtmp->my) && !Underwater))
|
||||
pline("Wait! There's a hidden monster there!");
|
||||
else if ((obj = level.objects[mtmp->mx][mtmp->my]) != 0)
|
||||
pline("Wait! There's %s hiding under %s!",
|
||||
@@ -409,8 +412,10 @@ register struct monst *mtmp;
|
||||
&& !mtmp->mconf && mtmp->mcansee && !rn2(7)
|
||||
&& (m_move(mtmp, 0) == 2 /* it died */
|
||||
|| mtmp->mx != u.ux + u.dx
|
||||
|| mtmp->my != u.uy + u.dy)) /* it moved */
|
||||
|| mtmp->my != u.uy + u.dy)) { /* it moved */
|
||||
You("miss wildly and stumble forwards.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (Upolyd)
|
||||
(void) hmonas(mtmp);
|
||||
@@ -424,7 +429,7 @@ atk_done:
|
||||
* and it returned 0 (it's okay to attack), and the monster didn't
|
||||
* evade.
|
||||
*/
|
||||
if (context.forcefight && mtmp->mhp > 0 && !canspotmon(mtmp)
|
||||
if (context.forcefight && !DEADMONSTER(mtmp) && !canspotmon(mtmp)
|
||||
&& !glyph_is_invisible(levl[u.ux + u.dx][u.uy + u.dy].glyph)
|
||||
&& !(u.uswallow && mtmp == u.ustuck))
|
||||
map_invisible(u.ux + u.dx, u.uy + u.dy);
|
||||
@@ -787,7 +792,7 @@ int dieroll;
|
||||
|
||||
if (obj->oartifact
|
||||
&& artifact_hit(&youmonst, mon, obj, &tmp, dieroll)) {
|
||||
if (mon->mhp <= 0) /* artifact killed monster */
|
||||
if (DEADMONSTER(mon)) /* artifact killed monster */
|
||||
return FALSE;
|
||||
if (tmp == 0)
|
||||
return TRUE;
|
||||
@@ -830,7 +835,7 @@ int dieroll;
|
||||
freeinv(obj);
|
||||
potionhit(mon, obj,
|
||||
hand_to_hand ? POTHIT_HERO_BASH : POTHIT_HERO_THROW);
|
||||
if (mon->mhp <= 0)
|
||||
if (DEADMONSTER(mon))
|
||||
return FALSE; /* killed */
|
||||
hittxt = TRUE;
|
||||
/* in case potion effect causes transformation */
|
||||
@@ -879,7 +884,7 @@ int dieroll;
|
||||
if (resists_ston(mon))
|
||||
break;
|
||||
/* note: hp may be <= 0 even if munstoned==TRUE */
|
||||
return (boolean) (mon->mhp > 0);
|
||||
return (boolean) (!DEADMONSTER(mon));
|
||||
#if 0
|
||||
} else if (touch_petrifies(mdat)) {
|
||||
; /* maybe turn the corpse into a statue? */
|
||||
@@ -928,7 +933,7 @@ int dieroll;
|
||||
minstapetrify(mon, TRUE);
|
||||
if (resists_ston(mon))
|
||||
break;
|
||||
return (boolean) (mon->mhp > 0);
|
||||
return (boolean) (!DEADMONSTER(mon));
|
||||
} else { /* ordinary egg(s) */
|
||||
const char *eggp =
|
||||
(obj->corpsenm != NON_PM && obj->known)
|
||||
@@ -1171,7 +1176,7 @@ int dieroll;
|
||||
a level draining artifact has already done to max HP */
|
||||
if (mon->mhp > mon->mhpmax)
|
||||
mon->mhp = mon->mhpmax;
|
||||
if (mon->mhp < 1)
|
||||
if (DEADMONSTER(mon))
|
||||
destroyed = TRUE;
|
||||
if (mon->mtame && tmp > 0) {
|
||||
/* do this even if the pet is being killed (affects revival) */
|
||||
@@ -1496,7 +1501,7 @@ struct attack *mattk;
|
||||
possibly_unwield(mdef, FALSE);
|
||||
} else if (unwornmask & W_ARMG) { /* stole worn gloves */
|
||||
mselftouch(mdef, (const char *) 0, TRUE);
|
||||
if (mdef->mhp <= 0) /* it's now a statue */
|
||||
if (DEADMONSTER(mdef)) /* it's now a statue */
|
||||
return; /* can't continue stealing */
|
||||
}
|
||||
|
||||
@@ -1719,7 +1724,7 @@ register struct attack *mattk;
|
||||
mdef->mhp -= xtmp;
|
||||
/* !m_lev: level 0 monster is killed regardless of hit points
|
||||
rather than drop to level -1 */
|
||||
if (mdef->mhp <= 0 || !mdef->m_lev) {
|
||||
if (DEADMONSTER(mdef) || !mdef->m_lev) {
|
||||
pline("%s dies!", Monnam(mdef));
|
||||
xkilled(mdef, XKILL_NOMSG);
|
||||
} else
|
||||
@@ -1843,7 +1848,7 @@ register struct attack *mattk;
|
||||
if (negated)
|
||||
break; /* physical damage only */
|
||||
if (!rn2(4) && !slimeproof(pd)) {
|
||||
if (!munslime(mdef, TRUE) && mdef->mhp > 0) {
|
||||
if (!munslime(mdef, TRUE) && !DEADMONSTER(mdef)) {
|
||||
/* this assumes newcham() won't fail; since hero has
|
||||
a slime attack, green slimes haven't been geno'd */
|
||||
You("turn %s into slime.", mon_nam(mdef));
|
||||
@@ -1851,7 +1856,7 @@ register struct attack *mattk;
|
||||
pd = mdef->data;
|
||||
}
|
||||
/* munslime attempt could have been fatal */
|
||||
if (mdef->mhp < 1)
|
||||
if (DEADMONSTER(mdef))
|
||||
return 2; /* skip death message */
|
||||
tmp = 0;
|
||||
}
|
||||
@@ -1883,7 +1888,7 @@ register struct attack *mattk;
|
||||
|
||||
mdef->mstrategy &= ~STRAT_WAITFORU; /* in case player is very fast */
|
||||
mdef->mhp -= tmp;
|
||||
if (mdef->mhp < 1) {
|
||||
if (DEADMONSTER(mdef)) {
|
||||
if (mdef->mtame && !cansee(mdef->mx, mdef->my)) {
|
||||
You_feel("embarrassed for a moment.");
|
||||
if (tmp)
|
||||
@@ -1935,7 +1940,7 @@ register struct attack *mattk;
|
||||
if (!resistance) {
|
||||
pline("%s gets blasted!", Monnam(mdef));
|
||||
mdef->mhp -= tmp;
|
||||
if (mdef->mhp <= 0) {
|
||||
if (DEADMONSTER(mdef)) {
|
||||
killed(mdef);
|
||||
return 2;
|
||||
}
|
||||
@@ -2069,7 +2074,7 @@ register struct attack *mattk;
|
||||
several turns) but the level-gain message seems out of
|
||||
order if the kill message is left implicit */
|
||||
xkilled(mdef, XKILL_GIVEMSG | XKILL_NOCORPSE);
|
||||
if (mdef->mhp > 0) { /* monster lifesaved */
|
||||
if (!DEADMONSTER(mdef)) { /* monster lifesaved */
|
||||
You("hurriedly regurgitate the sizzling in your %s.",
|
||||
body_part(STOMACH));
|
||||
} else {
|
||||
@@ -2178,9 +2183,9 @@ register struct attack *mattk;
|
||||
}
|
||||
end_engulf();
|
||||
mdef->mhp -= dam;
|
||||
if (mdef->mhp <= 0) {
|
||||
if (DEADMONSTER(mdef)) {
|
||||
killed(mdef);
|
||||
if (mdef->mhp <= 0) /* not lifesaved */
|
||||
if (DEADMONSTER(mdef)) /* not lifesaved */
|
||||
return 2;
|
||||
}
|
||||
You("%s %s!", is_animal(youmonst.data) ? "regurgitate" : "expel",
|
||||
@@ -2827,7 +2832,7 @@ struct obj *otmp; /* source of flash */
|
||||
: rn2(min(mtmp->mhp, 4));
|
||||
light_hits_gremlin(mtmp, amt);
|
||||
}
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
if (!context.mon_moving)
|
||||
setmangry(mtmp, TRUE);
|
||||
if (tmp < 9 && !mtmp->isshk && rn2(4))
|
||||
@@ -2849,7 +2854,7 @@ int dmg;
|
||||
(dmg > mon->mhp / 2) ? "wails in agony" : "cries out in pain");
|
||||
mon->mhp -= dmg;
|
||||
wake_nearto(mon->mx, mon->my, 30);
|
||||
if (mon->mhp <= 0) {
|
||||
if (DEADMONSTER(mon)) {
|
||||
if (context.mon_moving)
|
||||
monkilled(mon, (char *) 0, AD_BLND);
|
||||
else
|
||||
|
||||
+3
-3
@@ -55,9 +55,9 @@ boolean forceshow;
|
||||
while ((fcbeg = egrd->fcbeg) < egrd->fcend) {
|
||||
fcx = egrd->fakecorr[fcbeg].fx;
|
||||
fcy = egrd->fakecorr[fcbeg].fy;
|
||||
if ((grd->mhp <= 0 || !in_fcorridor(grd, u.ux, u.uy)) && egrd->gddone)
|
||||
if ((DEADMONSTER(grd) || !in_fcorridor(grd, u.ux, u.uy)) && egrd->gddone)
|
||||
forceshow = TRUE;
|
||||
if ((u.ux == fcx && u.uy == fcy && grd->mhp > 0)
|
||||
if ((u.ux == fcx && u.uy == fcy && !DEADMONSTER(grd))
|
||||
|| (!forceshow && couldsee(fcx, fcy))
|
||||
|| (Punished && !carried(uball) && uball->ox == fcx
|
||||
&& uball->oy == fcy))
|
||||
@@ -592,7 +592,7 @@ register struct monst *grd;
|
||||
boolean goldincorridor = FALSE,
|
||||
u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE,
|
||||
grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
|
||||
boolean disappear_msg_seen = FALSE, semi_dead = (grd->mhp <= 0);
|
||||
boolean disappear_msg_seen = FALSE, semi_dead = (DEADMONSTER(grd));
|
||||
long umoney = money_cnt(invent);
|
||||
register boolean u_carry_gold = ((umoney + hidden_gold()) > 0L);
|
||||
boolean see_guard, newspot = FALSE;
|
||||
|
||||
@@ -214,7 +214,7 @@ struct obj *otmp;
|
||||
dmg = spell_damage_bonus(dmg);
|
||||
context.bypasses = TRUE; /* for make_corpse() */
|
||||
if (!resist(mtmp, otmp->oclass, dmg, NOTELL)) {
|
||||
if (mtmp->mhp > 0)
|
||||
if (!DEADMONSTER(mtmp))
|
||||
monflee(mtmp, 0, FALSE, TRUE);
|
||||
}
|
||||
}
|
||||
@@ -412,11 +412,11 @@ struct obj *otmp;
|
||||
dmg = spell_damage_bonus(dmg);
|
||||
if (resists_drli(mtmp)) {
|
||||
shieldeff(mtmp->mx, mtmp->my);
|
||||
} else if (!resist(mtmp, otmp->oclass, dmg, NOTELL) && mtmp->mhp > 0) {
|
||||
} else if (!resist(mtmp, otmp->oclass, dmg, NOTELL) && !DEADMONSTER(mtmp)) {
|
||||
mtmp->mhp -= dmg;
|
||||
mtmp->mhpmax -= dmg;
|
||||
/* die if already level 0, regardless of hit points */
|
||||
if (mtmp->mhp <= 0 || mtmp->mhpmax <= 0 || mtmp->m_lev < 1) {
|
||||
if (DEADMONSTER(mtmp) || mtmp->mhpmax <= 0 || mtmp->m_lev < 1) {
|
||||
killed(mtmp);
|
||||
} else {
|
||||
mtmp->m_lev--;
|
||||
@@ -433,7 +433,7 @@ struct obj *otmp;
|
||||
break;
|
||||
}
|
||||
if (wake) {
|
||||
if (mtmp->mhp > 0) {
|
||||
if (!DEADMONSTER(mtmp)) {
|
||||
wakeup(mtmp, helpful_gesture ? FALSE : TRUE);
|
||||
m_respond(mtmp);
|
||||
if (mtmp->isshk && !*u.ushops)
|
||||
@@ -446,7 +446,7 @@ struct obj *otmp;
|
||||
* might be an invisible worm hit on the tail.
|
||||
*/
|
||||
if (reveal_invis) {
|
||||
if (mtmp->mhp > 0 && cansee(bhitpos.x, bhitpos.y)
|
||||
if (!DEADMONSTER(mtmp) && cansee(bhitpos.x, bhitpos.y)
|
||||
&& !canspotmon(mtmp))
|
||||
map_invisible(bhitpos.x, bhitpos.y);
|
||||
}
|
||||
@@ -3956,7 +3956,7 @@ boolean say; /* Announce out of sight hit/miss events if true */
|
||||
/* Using disintegration from the inside only makes a hole... */
|
||||
if (tmp == MAGIC_COOKIE)
|
||||
u.ustuck->mhp = 0;
|
||||
if (u.ustuck->mhp < 1)
|
||||
if (DEADMONSTER(u.ustuck))
|
||||
killed(u.ustuck);
|
||||
return;
|
||||
}
|
||||
@@ -4044,7 +4044,7 @@ boolean say; /* Announce out of sight hit/miss events if true */
|
||||
|
||||
if (tmp == MAGIC_COOKIE) { /* disintegration */
|
||||
disintegrate_mon(mon, type, fltxt);
|
||||
} else if (mon->mhp < 1) {
|
||||
} else if (DEADMONSTER(mon)) {
|
||||
if (type < 0) {
|
||||
/* mon has just been killed by another monster */
|
||||
monkilled(mon, fltxt, AD_RBRE);
|
||||
@@ -4998,7 +4998,7 @@ int damage, tell;
|
||||
|
||||
if (damage) {
|
||||
mtmp->mhp -= damage;
|
||||
if (mtmp->mhp < 1) {
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (m_using)
|
||||
monkilled(mtmp, "", AD_RBRE);
|
||||
else
|
||||
@@ -5071,7 +5071,7 @@ int triesleft;
|
||||
void
|
||||
makewish()
|
||||
{
|
||||
static char buf[BUFSZ] = DUMMY;
|
||||
char buf[BUFSZ] = DUMMY;
|
||||
char promptbuf[BUFSZ];
|
||||
struct obj *otmp, nothing;
|
||||
int tries = 0;
|
||||
|
||||
Reference in New Issue
Block a user