wizard mode level teleport (trunk only)

Responding with '?' to the "what level?" prompt when using ^V in
wizard mode brings up a menu of special level destinations that lets you
move across dungeon branches.  But getting in and out of Fort Ludios
didn't work, and jumping to the endgame forced you to arrive on the Plane
of Earth.  Now Fort Ludios will not be selectable in the menu until after
the portal ordinarily used to reach it has been created (so you'll need a
level between Bigroom and Medusa with a vault on it to be created before
you can bypass the magic portal and jump directly to the Fort), and you
can go directly to any of the elemental planes, including Astral, without
stopping at Earth first (the Wizard will be there to greet you, whichever
level you pick).  Also, this limits the menu to endgame entries once you
are in the endgame.  (Previously, picking a non-endgame level would yield
"you can't get there from here"; you can still get that, if you really
want to see it for some reason, by giving a destination level number
outside the range of -1 to -5 instead of using the menu.)

     I hadn't realized that this feature has been around since 3.4.2 until
I couldn't find any new feature entry for in the current fixes file....
This commit is contained in:
nethack.rankin
2006-03-25 05:16:24 +00:00
parent 8370782a13
commit 5e79d10377
5 changed files with 124 additions and 73 deletions

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)knox.des 3.5 1994/08/20
# SCCS Id: @(#)knox.des 3.5 2006/03/20
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1992 by Izchak Miller
# NetHack may be freely redistributed. See license for details.
@@ -32,6 +32,9 @@ ENDMAP
NON_DIGGABLE:(00,00,75,19)
# Portal arrival point
BRANCH:(08,16,08,16),(0,0,0,0)
# accessible via ^V in wizard mode; arrive near the portal
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
# Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
MONSTER:'@',"Croesus",(43,10),hostile

View File

@@ -128,6 +128,7 @@ prevent scroll of charging that has already disappeared from showing in the
picklist of things to charge
doors break instead of absorbing the blast of a broken wand of striking
avoid "Something's in the way" message with unidentified wand of locking
better handling for Fort Ludios and endgame in wizard mode's `^V ?' menu
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)do.c 3.5 2006/02/15 */
/* SCCS Id: @(#)do.c 3.5 2006/03/20 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -995,9 +995,11 @@ boolean at_stairs, falling, portal;
if (dunlev(newlevel) > dunlevs_in_dungeon(newlevel))
newlevel->dlevel = dunlevs_in_dungeon(newlevel);
if (newdungeon && In_endgame(newlevel)) { /* 1st Endgame Level !!! */
if (u.uhave.amulet)
assign_level(newlevel, &earth_level);
else return;
if (!u.uhave.amulet) return; /* must have the Amulet */
#ifdef WIZARD
if (!wizard) /* wizard ^V can bypass Earth level */
#endif
assign_level(newlevel, &earth_level); /* (redundant) */
}
new_ledger = ledger_no(newlevel);
if (new_ledger <= 0)

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dungeon.c 3.5 2006/02/24 */
/* SCCS Id: @(#)dungeon.c 3.5 2006/03/20 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -49,6 +49,10 @@ STATIC_DCL int FDECL(possible_places, (int, boolean *, struct proto_dungeon *));
STATIC_DCL xchar FDECL(pick_level, (boolean *, int));
STATIC_DCL boolean FDECL(place_level, (int, struct proto_dungeon *));
#ifdef WIZARD
STATIC_DCL boolean FDECL(unplaced_floater, (struct dungeon *));
STATIC_DCL boolean FDECL(unreachable_level, (d_level *,BOOLEAN_P));
STATIC_DCL void FDECL(tport_menu, (winid,char *,struct lchoice *,
d_level *,BOOLEAN_P));
STATIC_DCL const char *FDECL(br_string, (int));
STATIC_DCL void FDECL(print_branch, (winid, int, int, int, BOOLEAN_P, struct lchoice *));
#endif
@@ -1510,6 +1514,68 @@ const char *nam;
#ifdef WIZARD
STATIC_OVL boolean
unplaced_floater(dptr)
struct dungeon *dptr;
{
branch *br;
int idx = (int)(dptr - dungeons);
/* if other floating branches are added, this will need to change */
if (idx != knox_level.dnum) return FALSE;
for (br = branches; br; br = br->next)
if (br->end1.dnum == n_dgns && br->end2.dnum == idx) return TRUE;
return FALSE;
}
STATIC_OVL boolean
unreachable_level(lvl_p, unplaced)
d_level *lvl_p;
boolean unplaced;
{
s_level *dummy;
if (unplaced) return TRUE;
if (In_endgame(&u.uz) && !In_endgame(lvl_p)) return TRUE;
if ((dummy = find_level("dummy")) != 0 && on_level(lvl_p, &dummy->dlevel))
return TRUE;
return FALSE;
}
static void
tport_menu(win, entry, lchoices, lvl_p, unreachable)
winid win;
char *entry;
struct lchoice *lchoices;
d_level *lvl_p;
boolean unreachable;
{
char tmpbuf[BUFSZ];
anything any;
lchoices->lev[lchoices->idx] = lvl_p->dlevel;
lchoices->dgn[lchoices->idx] = lvl_p->dnum;
lchoices->playerlev[lchoices->idx] = depth(lvl_p);
any.a_void = 0;
if (unreachable) {
/* not selectable, but still consumes next menuletter;
prepend padding in place of missing menu selector */
Sprintf(tmpbuf, " %s", entry);
entry = tmpbuf;
} else {
any.a_int = lchoices->idx + 1;
}
add_menu(win, NO_GLYPH, &any, lchoices->menuletter,
0, ATR_NONE, entry, MENU_UNSELECTED);
/* this assumes there are at most 52 interesting levels */
if (lchoices->menuletter == 'z')
lchoices->menuletter = 'A';
else
lchoices->menuletter++;
lchoices->idx++;
return;
}
/* Convert a branch type to a string usable by print_dungeon(). */
STATIC_OVL const char *
br_string(type)
@@ -1526,17 +1592,16 @@ br_string(type)
/* Print all child branches between the lower and upper bounds. */
STATIC_OVL void
print_branch(win, dnum, lower_bound, upper_bound, bymenu, lchoices)
print_branch(win, dnum, lower_bound, upper_bound, bymenu, lchoices_p)
winid win;
int dnum;
int lower_bound;
int upper_bound;
boolean bymenu;
struct lchoice *lchoices;
struct lchoice *lchoices_p;
{
branch *br;
char buf[BUFSZ];
anything any;
/* This assumes that end1 is the "parent". */
for (br = branches; br; br = br->next) {
@@ -1546,18 +1611,10 @@ print_branch(win, dnum, lower_bound, upper_bound, bymenu, lchoices)
br_string(br->type),
dungeons[br->end2.dnum].dname,
depth(&br->end1));
if (bymenu) {
lchoices->lev[lchoices->idx] = br->end1.dlevel;
lchoices->dgn[lchoices->idx] = br->end1.dnum;
lchoices->playerlev[lchoices->idx] = depth(&br->end1);
any.a_void = 0;
any.a_int = lchoices->idx + 1;
add_menu(win, NO_GLYPH, &any, lchoices->menuletter,
0, ATR_NONE, buf, MENU_UNSELECTED);
if (lchoices->menuletter == 'z') lchoices->menuletter = 'A';
else lchoices->menuletter++;
lchoices->idx++;
} else
if (bymenu)
tport_menu(win, buf, lchoices_p, &br->end1,
unreachable_level(&br->end1, FALSE));
else
putstr(win, 0, buf);
}
}
@@ -1572,7 +1629,8 @@ xchar *rdgn;
{
int i, last_level, nlev;
char buf[BUFSZ];
boolean first;
const char *descr;
boolean first, unplaced;
s_level *slev;
dungeon *dptr;
branch *br;
@@ -1587,12 +1645,16 @@ xchar *rdgn;
}
for (i = 0, dptr = dungeons; i < n_dgns; i++, dptr++) {
if (bymenu && In_endgame(&u.uz) && i != astral_level.dnum) continue;
unplaced = unplaced_floater(dptr);
descr = unplaced ? "depth" : "level";
nlev = dptr->num_dunlevs;
if (nlev > 1)
Sprintf(buf, "%s: levels %d to %d", dptr->dname, dptr->depth_start,
dptr->depth_start + nlev - 1);
Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
dptr->depth_start, dptr->depth_start + nlev - 1);
else
Sprintf(buf, "%s: level %d", dptr->dname, dptr->depth_start);
Sprintf(buf, "%s: %s %d", dptr->dname, descr,
dptr->depth_start);
/* Most entrances are uninteresting. */
if (dptr->entry_lev != 1) {
@@ -1621,24 +1683,10 @@ xchar *rdgn;
Sprintf(buf, " %s: %d", slev->proto, depth(&slev->dlevel));
if (Is_stronghold(&slev->dlevel))
Sprintf(eos(buf), " (tune %s)", tune);
if (bymenu) {
/* If other floating branches are added, this will need to change */
if (i != knox_level.dnum) {
lchoices.lev[lchoices.idx] = slev->dlevel.dlevel;
lchoices.dgn[lchoices.idx] = i;
} else {
lchoices.lev[lchoices.idx] = depth(&slev->dlevel);
lchoices.dgn[lchoices.idx] = 0;
}
lchoices.playerlev[lchoices.idx] = depth(&slev->dlevel);
any.a_void = 0;
any.a_int = lchoices.idx + 1;
add_menu(win, NO_GLYPH, &any, lchoices.menuletter,
0, ATR_NONE, buf, MENU_UNSELECTED);
if (lchoices.menuletter == 'z') lchoices.menuletter = 'A';
else lchoices.menuletter++;
lchoices.idx++;
} else
if (bymenu)
tport_menu(win, buf, &lchoices, &slev->dlevel,
unreachable_level(&slev->dlevel, unplaced));
else
putstr(win, 0, buf);
last_level = slev->dlevel.dlevel;
@@ -1647,24 +1695,8 @@ xchar *rdgn;
print_branch(win, i, last_level, MAXLEVEL, bymenu, &lchoices);
}
/* Print out floating branches (if any). */
for (first = TRUE, br = branches; br; br = br->next) {
if (br->end1.dnum == n_dgns) {
if (first) {
if (!bymenu) {
putstr(win, 0, "");
putstr(win, 0, "Floating branches");
}
first = FALSE;
}
Sprintf(buf, " %s to %s",
br_string(br->type), dungeons[br->end2.dnum].dname);
if (!bymenu)
putstr(win, 0, buf);
}
}
if (bymenu) {
int n;
int n;
menu_item *selected;
int idx;
@@ -1683,6 +1715,20 @@ xchar *rdgn;
return 0;
}
/* Print out floating branches (if any). */
for (first = TRUE, br = branches; br; br = br->next) {
if (br->end1.dnum == n_dgns) {
if (first) {
putstr(win, 0, "");
putstr(win, 0, "Floating branches");
first = FALSE;
}
Sprintf(buf, " %s to %s",
br_string(br->type), dungeons[br->end2.dnum].dname);
putstr(win, 0, buf);
}
}
/* I hate searching for the invocation pos while debugging. -dean */
if (Invocation_lev(&u.uz)) {
putstr(win, 0, "");

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)teleport.c 3.5 2003/12/12 */
/* SCCS Id: @(#)teleport.c 3.5 2006/03/18 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -621,17 +621,16 @@ level_tele()
newlevel.dnum = destdnum;
newlevel.dlevel = destlev;
if (In_endgame(&newlevel) && !In_endgame(&u.uz)) {
Sprintf(buf, "Destination is earth level");
if (!u.uhave.amulet) {
struct obj *obj = mksobj(AMULET_OF_YENDOR,
TRUE, FALSE);
if (obj) {
obj = addinv(obj);
Strcat(buf, " with the amulet");
}
struct obj *amu;
if (!u.uhave.amulet &&
(amu = mksobj(AMULET_OF_YENDOR, TRUE, FALSE)) != 0) {
/* ordinarily we'd use hold_another_object()
for something like this, but we don't want
fumbling or already full pack to interfere */
amu = addinv(amu);
prinv("Endgame prerequisite:", amu, 0L);
}
assign_level(&newlevel, &earth_level);
pline("%s.", buf);
}
force_dest = TRUE;
} else
@@ -664,7 +663,7 @@ level_tele()
/* if in Knox and the requested level > 0, stay put.
* we let negative values requests fall into the "heaven" loop.
*/
if (Is_knox(&u.uz) && newlev > 0) {
if (Is_knox(&u.uz) && newlev > 0 && !force_dest) {
You(shudder_for_moment);
return;
}
@@ -690,7 +689,7 @@ level_tele()
if (u.utrap && u.utraptype == TT_BURIEDBALL)
buried_ball_to_punishment();
if (!next_to_u()) {
if (!next_to_u() && !force_dest) {
You(shudder_for_moment);
return;
}