Set SNDCAP_USERSOUNDS bit in windsound interface
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@@ -25,7 +25,7 @@ static void windsound_play_usersound(char *, int32_t, int32_t);
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struct sound_procs windsound_procs = {
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SOUNDID(windsound),
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0L,
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SNDCAP_USERSOUNDS,
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windsound_init_nhsound,
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windsound_exit_nhsound,
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windsound_achievement,
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