yet more S_unexplored
Revert part of one of the earlier S_unexplored changes (erasing the map window on tty) and deal with the issue differently.
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@@ -1606,7 +1606,6 @@ int x, y, glyph;
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} \
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}
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static const gbuf_entry nul_gbuf = { 1, GLYPH_UNEXPLORED };
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/*
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* Turn the 3rd screen into UNEXPLORED that needs to be refreshed.
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*/
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@@ -1614,7 +1613,14 @@ void
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clear_glyph_buffer()
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{
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register int x, y;
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register gbuf_entry *gptr;
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register gbuf_entry *gptr, nul_gbuf;
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int ch = ' ', color = NO_COLOR;
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unsigned special = 0;
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(void) mapglyph(GLYPH_UNEXPLORED, &ch, &color, &special, 0, 0, 0);
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nul_gbuf.gnew = (ch != ' ' || color != NO_COLOR
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|| (special & ~MG_UNEXPL) != 0) ? 1 : 0;
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nul_gbuf.glyph = GLYPH_UNEXPLORED;
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for (y = 0; y < ROWNO; y++) {
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gptr = &g.gbuf[y][0];
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@@ -1652,16 +1652,12 @@ winid window;
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g.context.botlx = 1;
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break;
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case NHW_MAP:
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/* the full map isn't erased often so the benefit of clearing the
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whole screen and then redrawing status would be minimal here */
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docorner(1, ROWNO - 1); /* sets map cells to S_unexplored
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* which might not be <space> */
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break;
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/* cheap -- clear the whole thing and tell nethack to redraw botl */
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g.context.botlx = 1;
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/*FALLTHRU*/
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case NHW_BASE:
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clear_screen();
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if (!g.program_state.gameover)
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g.context.botlx = 1;
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/* [this sould also reset state for MESSAGE, MAP, and STATUS] */
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/* [this should reset state for MESSAGE, MAP, and STATUS] */
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break;
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case NHW_MENU:
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case NHW_TEXT:
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