'moves' is actually turns and there hasn't been any straightforward
way to track actual hero moves.  Add hero_seq for that.  It isn't a
counter but is distinct each time the hero makes a move.  I wanted
it for curses ^P support but so far use it for checking stethoscope
usage and for shopkeeper behavior when items in a shop are broken by
the hero.

Increment EDITLEVEL due to change in save file contents.
This commit is contained in:
PatR
2021-12-26 00:16:55 -08:00
parent c4724fd271
commit 5fbe1de2a7
8 changed files with 41 additions and 33 deletions

View File

@@ -135,8 +135,8 @@ struct context_info {
int warnlevel; /* threshold (digit) to warn about unseen mons */
long next_attrib_check; /* next attribute check */
long seer_turn; /* when random clairvoyance will next kick in */
long stethoscope_move; /* when a stethoscope was last used */
short stethoscope_movement; /* to track multiple moves on same turn */
long stethoscope_seq; /* when a stethoscope was last used; first use
* during a move takes no time, second uses move */
boolean travel; /* find way automatically to u.tx,u.ty */
boolean travel1; /* first travel step */
boolean forcefight;

View File

@@ -822,6 +822,8 @@ struct instance_globals {
struct mkroom *subrooms;
dlevel_t level; /* level map */
long moves; /* turn counter */
long hero_seq; /* 'moves*8 + n' where n is updated each hero move during
* the current turn */
long wailmsg;
struct obj *migrating_objs; /* objects moving to another dungeon level */
struct obj *billobjs; /* objects not yet paid for */

View File

@@ -132,7 +132,9 @@ struct eshk {
d_level shoplevel; /* level (& dungeon) of his shop */
int billct; /* no. of entries of bill[] in use */
struct bill_x bill[BILLSZ];
struct bill_x *bill_p;
struct bill_x *bill_p; /* &(ESHK(shkp)->bill[0]) */
long break_seq; /* hero_seq value at time of object breakage */
boolean seq_peaceful; /* shkp->mpeaceful at start of break_seq */
int visitct; /* nr of visits by most recent customer */
char customer[PL_NSIZ]; /* most recent customer */
char shknam[PL_NSIZ];

View File

@@ -17,7 +17,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 46
#define EDITLEVEL 47
/*
* Development status possibilities.

View File

@@ -212,9 +212,12 @@ moveloop_core(void)
*/
if (g.moves >= 1000000000L) {
display_nhwindow(WIN_MESSAGE, TRUE);
pline_The("dungeon capitulates.");
urgent_pline("The dungeon capitulates.");
done(ESCAPED);
}
/* 'moves' is misnamed; it represents turns; hero_seq is
a value that is distinct every time the hero moves */
g.hero_seq = g.moves << 3;
if (flags.time && !g.context.run)
iflags.time_botl = TRUE; /* 'moves' just changed */
@@ -351,6 +354,7 @@ moveloop_core(void)
/* once-per-hero-took-time things go here */
/******************************************/
g.hero_seq++; /* moves*8 + n for n == 1..7 */
#ifdef STATUS_HILITES
if (iflags.hilite_delta)
status_eval_next_unhilite();
@@ -648,7 +652,6 @@ newgame(void)
g.context.botlx = TRUE;
g.context.ident = 1;
g.context.stethoscope_move = -1L;
g.context.warnlevel = 1;
g.context.next_attrib_check = 600L; /* arbitrary first setting */
g.context.tribute.enabled = TRUE; /* turn on 3.6 tributes */

View File

@@ -319,10 +319,8 @@ use_stethoscope(struct obj *obj)
if (!getdir((char *) 0))
return 0;
res = (g.moves == g.context.stethoscope_move)
&& (g.youmonst.movement == g.context.stethoscope_movement);
g.context.stethoscope_move = g.moves;
g.context.stethoscope_movement = g.youmonst.movement;
res = (g.hero_seq == g.context.stethoscope_seq);
g.context.stethoscope_seq = g.hero_seq;
g.bhitpos.x = u.ux, g.bhitpos.y = u.uy; /* tentative, reset below */
g.notonhead = u.uswallow;

View File

@@ -305,8 +305,11 @@ const struct instance_globals g_init = {
DUMMY, /* rooms */
NULL, /* subrooms */
UNDEFINED_VALUES, /* level */
1, /* moves */
0, /* wailmsg */
1L, /* moves; misnamed turn counter */
1L << 3, /* hero_seq: sequence number for hero movement, 'moves*8 + n'
* where n is usually 1, sometimes 2 when Fast/Very_fast, maybe
* higher if polymorphed into something that's even faster */
0L, /* wailmsg */
NULL, /* migrating_objs */
NULL, /* billobjs */
#if defined(MICRO) || defined(WIN32)
@@ -709,13 +712,13 @@ decl_globals_init(void)
g.valuables[2].size = 0;
if (g_init.magic != IVMAGIC) {
printf("decl_globals_init: g_init.magic in unexpected state (%lx)\n",
g_init.magic);
raw_printf(
"decl_globals_init: g_init.magic in unexpected state (%lx).",
g_init.magic);
exit(1);
}
if (g_init.havestate != TRUE) {
printf("decl_globals_init: g_init..havestate not TRUE\n");
raw_print("decl_globals_init: g_init.havestate not True.");
exit(1);
}
@@ -739,8 +742,6 @@ decl_globals_init(void)
g.urole = urole_init_data;
g.urace = urace_init_data;
}
/*decl.c*/

View File

@@ -2111,10 +2111,11 @@ release_camera_demon(struct obj *obj, xchar x, xchar y)
* and break messages have been delivered prior to getting here.
*/
void
breakobj(struct obj *obj,
xchar x, xchar y, /* object location (ox, oy may not be right) */
boolean hero_caused, /* is this the hero's fault? */
boolean from_invent)
breakobj(
struct obj *obj,
xchar x, xchar y, /* object location (ox, oy may not be right) */
boolean hero_caused, /* is this the hero's fault? */
boolean from_invent)
{
boolean fracture = FALSE;
@@ -2175,19 +2176,20 @@ breakobj(struct obj *obj,
struct monst *shkp = shop_keeper(*o_shop);
if (shkp) { /* (implies *o_shop != '\0') */
static NEARDATA long lastmovetime = 0L;
static NEARDATA boolean peaceful_shk = FALSE;
/* We want to base shk actions on her peacefulness
at start of this turn, so that "simultaneous"
multiple breakage isn't drastically worse than
single breakage. (ought to be done via ESHK) */
if (g.moves != lastmovetime)
peaceful_shk = shkp->mpeaceful;
if (stolen_value(obj, x, y, peaceful_shk, FALSE) > 0L
struct eshk *eshkp = ESHK(shkp);
/* base shk actions on her peacefulness at start of
this turn, so that "simultaneous" multiple breakage
isn't drastically worse than single breakage */
if (g.hero_seq != eshkp->break_seq)
eshkp->seq_peaceful = shkp->mpeaceful;
if ((stolen_value(obj, x, y, eshkp->seq_peaceful, FALSE) > 0L)
&& (*o_shop != u.ushops[0] || !inside_shop(u.ux, u.uy))
&& g.moves != lastmovetime)
&& g.hero_seq != eshkp->break_seq)
make_angry_shk(shkp, x, y);
lastmovetime = g.moves;
/* make_angry_shk() is only called on the first instance
of breakage during any particular hero move */
eshkp->break_seq = g.hero_seq;
}
}
}