hero_seq
'moves' is actually turns and there hasn't been any straightforward way to track actual hero moves. Add hero_seq for that. It isn't a counter but is distinct each time the hero makes a move. I wanted it for curses ^P support but so far use it for checking stethoscope usage and for shopkeeper behavior when items in a shop are broken by the hero. Increment EDITLEVEL due to change in save file contents.
This commit is contained in:
17
src/decl.c
17
src/decl.c
@@ -305,8 +305,11 @@ const struct instance_globals g_init = {
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DUMMY, /* rooms */
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NULL, /* subrooms */
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UNDEFINED_VALUES, /* level */
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1, /* moves */
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0, /* wailmsg */
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1L, /* moves; misnamed turn counter */
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1L << 3, /* hero_seq: sequence number for hero movement, 'moves*8 + n'
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* where n is usually 1, sometimes 2 when Fast/Very_fast, maybe
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* higher if polymorphed into something that's even faster */
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0L, /* wailmsg */
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NULL, /* migrating_objs */
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NULL, /* billobjs */
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#if defined(MICRO) || defined(WIN32)
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@@ -709,13 +712,13 @@ decl_globals_init(void)
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g.valuables[2].size = 0;
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if (g_init.magic != IVMAGIC) {
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printf("decl_globals_init: g_init.magic in unexpected state (%lx)\n",
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g_init.magic);
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raw_printf(
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"decl_globals_init: g_init.magic in unexpected state (%lx).",
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g_init.magic);
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exit(1);
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}
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if (g_init.havestate != TRUE) {
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printf("decl_globals_init: g_init..havestate not TRUE\n");
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raw_print("decl_globals_init: g_init.havestate not True.");
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exit(1);
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}
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@@ -739,8 +742,6 @@ decl_globals_init(void)
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g.urole = urole_init_data;
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g.urace = urace_init_data;
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}
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/*decl.c*/
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