Factor out a new is_moat function.

The fact that Juiblex's swamp is MOAT but not moat is weird and should
probably be looked at at some point.
This commit is contained in:
Sean Hunt
2015-02-23 14:59:24 -05:00
parent 6fd30ab1ce
commit 5ffd5a3000
4 changed files with 34 additions and 16 deletions

View File

@@ -219,6 +219,7 @@ E boolean FDECL(is_pool, (int,int));
E boolean FDECL(is_lava, (int,int));
E boolean FDECL(is_pool_or_lava, (int,int));
E boolean FDECL(is_ice, (int,int));
E boolean FDECL(is_moat, (int,int));
E int FDECL(is_drawbridge_wall, (int,int));
E boolean FDECL(is_db_wall, (int,int));
E boolean FDECL(find_drawbridge, (int *,int*));

View File

@@ -42,9 +42,11 @@ int x,y;
if (!isok(x,y)) return FALSE;
ltyp = levl[x][y].typ;
if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
if (ltyp == DRAWBRIDGE_UP &&
(levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT) return TRUE;
/* The ltyp == MOAT is not redundant with is_moat, because the
* Juiblex level does not have moats, although it has MOATs. There
* is probably a better way to express this. */
if (ltyp == POOL || ltyp == MOAT || ltyp == WATER || is_moat(x, y))
return TRUE;
return FALSE;
}
@@ -86,6 +88,21 @@ int x,y;
return FALSE;
}
boolean
is_moat(x,y)
int x, y;
{
schar ltyp;
if (!isok(x, y)) return FALSE;
ltyp = levl[x][y].typ;
if (!Is_juiblex_level(&u.uz) &&
(ltyp == MOAT || (ltyp == DRAWBRIDGE_UP &&
(levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT)))
return TRUE;
return FALSE;
}
/*
* We want to know whether a wall (or a door) is the portcullis (passageway)
* of an eventual drawbridge.

View File

@@ -486,16 +486,15 @@ boolean fill_if_any; /* force filling if it exists at all */
for (x1 = lo_x; x1 <= hi_x; x1++)
for (y1 = lo_y; y1 <= hi_y; y1++)
if (levl[x1][y1].typ == POOL)
pool_cnt++;
else if (levl[x1][y1].typ == MOAT ||
(levl[x1][y1].typ == DRAWBRIDGE_UP &&
(levl[x1][y1].drawbridgemask & DB_UNDER) == DB_MOAT))
moat_cnt++;
else if (levl[x1][y1].typ == LAVAPOOL ||
(levl[x1][y1].typ == DRAWBRIDGE_UP &&
(levl[x1][y1].drawbridgemask & DB_UNDER) == DB_LAVA))
lava_cnt++;
if (is_moat(x1, y1))
moat_cnt++;
else if (is_pool(x1, y1))
/* This must come after is_moat since moats are pools
* but not vice-versa. */
pool_cnt++;
else if (is_lava(x1, y1))
lava_cnt++;
if (!fill_if_any) pool_cnt /= 3; /* not as much liquid as the others */
if ((lava_cnt > moat_cnt + pool_cnt && rn2(lava_cnt + 1)) ||

View File

@@ -4017,7 +4017,7 @@ short exploding_wand_typ;
case ZT_COLD:
if (is_pool(x,y) || is_lava(x,y)) {
boolean lava = is_lava(x,y);
const char *moat = waterbody_name(x, y);
boolean moat = is_moat(x,y);
if (lev->typ == WATER) {
/* For now, don't let WATER freeze. */
@@ -4041,8 +4041,9 @@ short exploding_wand_typ;
if (see_it) {
if(lava)
Norep("The lava cools and solidifies.");
else if(strcmp(moat, "moat") == 0)
Norep("The %s is bridged with ice!", moat);
else if(moat)
Norep("The %s is bridged with ice!",
waterbody_name(x,y));
else
Norep("The water freezes.");
newsym(x,y);