new symbol set: "plain"
This set is the same as the default ascii symbols except that corner walls are represented with '+' instead of '-' or '|' so that wall joins are clearer. The baalz level looks a little better this way, although not a lot. Unfortunately, most levels look a bit cluttered with this, so I imagine it won't get a lot of use. At least it serves as an example of being able to use "'c'" instead of "\123". Originally I specified every terrain symbol explicitly, which was how I noticed that S_darkroom and S_vibrating_square weren't being handled. This has cut it down to just the wall symbols, serving as explicit example of accepting default symbols for unspecified ones.
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14
dat/symbols
14
dat/symbols
@@ -198,7 +198,7 @@ start: RogueEpyx
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S_armor: \x0a # Vert rect with o
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S_ring: \x09 # circle with arrow
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S_amulet: \x0c # "female" symbol
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S_food: \x05 # club (as in cards)
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S_food: \x05 # club (as in cards)
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S_potion: \xad # upside down '!'
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S_scroll: \x0e # musical note
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S_wand: \xe7 # greek tau
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@@ -394,3 +394,15 @@ start: NHAccess
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S_explode9: \047
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finish
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start: plain
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Description: Same as Default symbols, except '+' for corner walls
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S_tlcorn: '+'
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S_trcorn: '+'
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S_blcorn: '+'
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S_brcorn: '+'
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S_crwall: '+'
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S_tuwall: '+'
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S_tdwall: '+'
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S_tlwall: '+'
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S_trwall: '+'
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finish #plain -- other symbols implicitly retain their default values
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@@ -281,6 +281,7 @@ REPRODUCIBLE_BUILD is new config.h setting to fetch build date+time from
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could duplicate the original (disabled by default; tested for Unix)
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default value for vibrating square symbol changed from yellow '^' to purple '~'
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allow symbol set values to be specified via char within single quotes
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add symbols set "plain", same as default except it uses '+' for corner walls
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Platform- and/or Interface-Specific New Features
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