Wall of water stops monster hurtling
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@@ -915,7 +915,7 @@ mhurtle_step(genericptr_t arg, int x, int y)
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set_apparxy(mon);
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set_apparxy(mon);
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if (minliquid(mon))
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if (minliquid(mon))
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return FALSE;
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return FALSE;
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return TRUE;
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return is_waterwall(x, y) ? FALSE : TRUE;
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}
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}
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/* TODO: Treat walls, doors, iron bars, etc. specially
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/* TODO: Treat walls, doors, iron bars, etc. specially
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