change of fruit name
From a bug report: The following steps do not yield the expected fruit: 1) start nethack in explore mode (with a wand of wishing) 2) change fruit name to "tomato" 3) save/restore 4) change fruit name back to "slime mold" 5) save/restore 6) wish for a fruit; you get a tomato 7) check options; fruit name is set to "slime mold" If you specified a fruit name that already existed in the list, fruitadd() always set current_fruit to the fruit with the highest fid encountered in the list to that point, instead of the fid of the matching entry.
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@@ -371,6 +371,8 @@ jellyfish do not technically have a head
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potion explosion during failed alchemy should awaken nearby monsters
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lit south wall of C quest leader's room contained dark gap at secret door spot
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archeologist shouldn't start with sling skill by carrying slingable touchstone
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ensure current_fruit gets set to the correct index when setting fruit
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option to existing entry whose fid is not the highest
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Platform- and/or Interface-Specific Fixes
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@@ -4106,8 +4106,10 @@ char *str;
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lastf = f;
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if(f->fid > highest_fruit_id) highest_fruit_id = f->fid;
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if (!strncmp(str, f->fname, PL_FSIZ-1) ||
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(*altname && !strcmp(altname, f->fname)))
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(*altname && !strcmp(altname, f->fname))) {
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highest_fruit_id = f->fid;
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goto nonew;
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}
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}
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/* if adding another fruit would overflow spe, use a random
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fruit instead... we've got a lot to choose from. */
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