Fix other spelling issues.

This commit is contained in:
Mak Kolybabi
2018-09-19 21:46:07 -05:00
parent 0a1c908503
commit 60ea2874ed
10 changed files with 34 additions and 34 deletions

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@@ -54,7 +54,7 @@
.in -\\n(PYu \" undo indent past label (etc)
.sn \\n(pdu \" tmac.n: inter-paragraph space
..
.\" end of labeled paragrah
.\" end of labeled paragraph
.\"
.\" aligned single character key with SHORT definition (if it overflows one
.\" line, all bets are off)
@@ -1583,7 +1583,7 @@ debt or credit, if any. The `Iu' command lists unpaid items
The `Ix' command shows an inventory-like display of any unpaid
items which have been used up, along with other shop fees, if any.
.hn 3
Shop idiosyncracies
Shop idiosyncrasies
.pg
Several aspects of shop behavior might be unexpected.
.\" note: using * instead of \(bu is better for plain text output
@@ -2463,19 +2463,19 @@ defaults to the location of the NetHack.exe or NetHackw.exe file
so setting HACKDIR to override that is not usually necessary or recommended.
.lp LEVELDIR
The location that in-progress level files are stored. Defaults to HACKDIR,
must be writeable.
must be writable.
.lp SAVEDIR
The location where saved games are kept. Defaults to HACKDIR, must be
writeable.
writable.
.lp BONESDIR
The location that bones files are kept. Defaults to HACKDIR, must be
writeable.
writable.
.lp LOCKDIR
The location that file synchronization locks are stored. Defaults to
HACKDIR, must be writeable.
HACKDIR, must be writable.
.lp TROUBLEDIR
The location that a record of game aborts and self-diagnosed game problems
is kept. Defaults to HACKDIR, must be writeable.
is kept. Defaults to HACKDIR, must be writable.
.lp AUTOCOMPLETE
Enable or disable an extended command autocompletion.
Autocompletion has no effect for the X11 windowport.
@@ -4017,7 +4017,7 @@ m S_mimic (mimic)
] S_mimic_def (mimic)
M S_mummy (mummy)
N S_naga (naga)
\. S_ndoor (doorway witout door)
\. S_ndoor (doorway without door)
n S_nymph (nymph)
O S_ogre (ogre)
o S_orc (orc)

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@@ -1452,7 +1452,7 @@ be automatically turned off.
\item[\tb{\#untrap}]
Untrap something (trap, door, or chest). Default key is '{\tt M-u}', and '{\tt u}' if {\it number\verb+_+pad\/} is on.
%.lp ""
In some circumstancs it can also be used to rescue trapped monsters.
In some circumstances it can also be used to rescue trapped monsters.
%.lp
\item[\tb{\#up}]
Go up a staircase. Default key is '{\tt <}'.
@@ -1830,7 +1830,7 @@ The {\tt Ix} command shows an inventory-like display of any unpaid
items which have been used up, along with other shop fees, if any.
%.hn 3
\subsubsection*{Shop idiosyncracies}
\subsubsection*{Shop idiosyncrasies}
%.pg
Several aspects of shop behavior might be unexpected.
@@ -2848,23 +2848,23 @@ so setting HACKDIR to override that is not usually necessary or recommended.
%.lp
\item[\bb{LEVELDIR}]
The location that in-progress level files are stored. Defaults to HACKDIR,
must be writeable.
must be writable.
%.lp
\item[\bb{SAVEDIR}]
The location where saved games are kept. Defaults to HACKDIR, must be
writeable.
writable.
%.lp
\item[\bb{BONESDIR}]
The location that bones files are kept. Defaults to HACKDIR, must be
writeable.
writable.
%.lp
\item[\bb{LOCKDIR}]
The location that file synchronization locks are stored. Defaults to
HACKDIR, must be writeable.
HACKDIR, must be writable.
%.lp
\item[\bb{TROUBLEDIR}]
The location that a record of game aborts and self-diagnosed game problems
is kept. Defaults to HACKDIR, must be writeable.
is kept. Defaults to HACKDIR, must be writable.
%.lp
\item[\bb{AUTOCOMPLETE}]
Enable or disable an extended command autocompletion.

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@@ -1926,7 +1926,7 @@
any unpaid items which have been used up, along with other shop
fees, if any.
5.4.1. Shop idiosyncracies
5.4.1. Shop idiosyncrasies
Several aspects of shop behavior might be unexpected.
@@ -3015,19 +3015,19 @@
LEVELDIR
The location that in-progress level files are stored. Defaults
to HACKDIR, must be writeable.
to HACKDIR, must be writable.
SAVEDIR
The location where saved games are kept. Defaults to HACKDIR,
must be writeable.
must be writable.
BONESDIR
The location that bones files are kept. Defaults to HACKDIR,
must be writeable.
must be writable.
LOCKDIR
The location that file synchronization locks are stored.
Defaults to HACKDIR, must be writeable.
Defaults to HACKDIR, must be writable.
NetHack 3.6 May 27, 2018
@@ -3042,7 +3042,7 @@
TROUBLEDIR
The location that a record of game aborts and self-diagnosed
game problems is kept. Defaults to HACKDIR, must be writeable.
game problems is kept. Defaults to HACKDIR, must be writable.
AUTOCOMPLETE
Enable or disable an extended command autocompletion. Autocom-
@@ -5043,7 +5043,7 @@
] S_mimic_def (mimic)
M S_mummy (mummy)
N S_naga (naga)
. S_ndoor (doorway witout door)
. S_ndoor (doorway without door)
n S_nymph (nymph)
O S_ogre (ogre)
o S_orc (orc)

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@@ -398,21 +398,21 @@
#HACKDIR=c:\games\nethack
# The location that level files in progress are stored
# (default=HACKDIR, writeable)
# (default=HACKDIR, writable)
#LEVELDIR=c:\nethack\levels
# The location where saved games are kept (default=HACKDIR, writeable)
# The location where saved games are kept (default=HACKDIR, writable)
#SAVEDIR=c:\nethack\save
# The location that bones files are kept (default=HACKDIR, writeable)
# The location that bones files are kept (default=HACKDIR, writable)
#BONESDIR=c:\nethack\save
# The location that file synchronization locks are stored
# (default=HACKDIR, writeable)
# (default=HACKDIR, writable)
#LOCKDIR=c:\nethack\levels
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
# is kept (default=HACKDIR, writable)
#TROUBLEDIR=c:\nethack\trouble
# Finnish keyboards might need these modifications uncommented. Windows GUI.

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@@ -93,7 +93,7 @@ To win the game (as opposed to merely playing to beat other people's high
scores) you must locate the Amulet of Yendor which is somewhere below
the 20th level of the dungeon and get it out.
Few people achieve this; most never do. Those who have go down
in history as heros among heroes - and then they find ways of making the
in history as heroes among heroes - and then they find ways of making the
game even harder. See the
.I Guidebook
section on Conduct if this game has gotten too easy for you.

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@@ -26,7 +26,7 @@ DESCRIPTION
To win the game (as opposed to merely playing to beat other people's
high scores) you must locate the Amulet of Yendor which is somewhere
below the 20th level of the dungeon and get it out. Few people achieve
this; most never do. Those who have go down in history as heros among
this; most never do. Those who have go down in history as heroes among
heroes - and then they find ways of making the game even harder. See
the Guidebook section on Conduct if this game has gotten too easy for
you.

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@@ -334,7 +334,7 @@ add_menu(windid window, int glyph, const anything identifier,
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
the menu command (or their user defined aliases), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the
@@ -461,7 +461,7 @@ status_update(int fldindex, genericptr_t ptr, int chg, int percentage, int color
For the user's chosen set of BL_MASK_ condition bits,
They are stored internally in the cond_hilites[] array,
at the array offset aligned to the color those condtion
at the array offset aligned to the color those condition
bits should display in.
For example, if the user has chosen to display strngl

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@@ -1048,7 +1048,7 @@ identifier
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
the menu command (or their user defined aliases), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the

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@@ -702,7 +702,7 @@ identifier
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
the menu command (or their user defined aliases), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the

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@@ -1102,7 +1102,7 @@ identifier
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
the menu command (or their user defined aliases), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the